Quote:
Originally Posted by Mystery Keeper
Some data is stored in audio stream or something like that. I'm not sure.
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A few words on "porting" MVTools and motion estimation in general.
I won't.
When I get to it (sometime early next year I guess), I will start writing something new. It will be inspired by mvtools and the goal is to have equivalent useful functions.
The only vapoursynth features mvtools would benefit from is the possibility to attach data to frames, that would remove the insanity of passing a data pointer in an int for the audio properties. That and the general parallelism.
Don't expect wonders from running it in parallel though, it already breaks things down into many small and fairly balanced steps as separate functions so even the avisynth version scales in an acceptable way.
Feel free to shitport the existing lump of mvtools code but I won't waste my time doing that.
Now I let you go on with the thread's actual topic....