Quote:
Originally Posted by Greenhorn
so it's kinda offtopic for madVR, but MPV uses backbuffers like madVR's old DX9 and DX9 Windowed Overlay modes. set it with swapchain-depth in your mpv config.
Since it's not presentation in advance I'm not sure if the same logic applies. I know the old Windowed Overlay mode in madVR is actually stutter-free for me with 3 backbuffers on a Turing card. (And this stuttering nonsense started for most people when Turing came out.)
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Thanks buddy, I must have skimmed over swapchain-depth when doing another dig at the reference manual yesterday.
swapchain-depth=1 solved the vsync issue with the d3d11 API.
Not when using the Vulkan API though. I tried vulkan-queue-count=N with several values (default 1) with and w/out vulkan-swap-mode=fifo and/or swapchain-depth=1.
Doesn't matter that much, it's more a curiousity thing at this point, d3d11 is fine .