How does player "Vsync" affect MadVR?
I'm using MPC-BE, however I was curious what the "Vsync" option does and how it ties in with MadVR? Does it have any affect, since the player is using MadVR instead of it's internal renderer?
Also, if I'm using ReClock, how does it's "Vsync Correction" affect MadVR?
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