View Single Post
Old 28th September 2021, 02:33   #19273  |  Link
Pauly Dunne
Grumpy Old Man.
 
Pauly Dunne's Avatar
 
Join Date: Jul 2019
Location: Out There....
Posts: 692
3D Lut's Support

Hi Atak,

Remember way back here :-

https://forum.doom9.org/showthread.p...64#post1951664

I was able to add LUT's support to RipBot 3 weeks ago.

And then I read the "Avisynth+_Cube.txt"

Quote:
Apply 3D LUT to HDR10 PQ clip obtained from DGSource():

loadplugin("...\dgdecodenv.dll")
loadplugin("...\avsresize.dll")
loadplugin("...\vscube.dll")
dgsource("THE GREAT WALL.dgi",fulldepth=true)
z_ConvertFormat(pixel_type="RGBP16",colorspace_op="2020ncl:st2084:2020:l=>rgb:linear:2020:f", dither_type="none")
Cube("...\test.cube")
z_ConvertFormat(pixel_type="YUV420P16",colorspace_op="rgb:linear:2020:f=>2020ncl:st2084:2020:l",dither_type="none")
As far as I know you can't use DGSource in RipBot... (or can you, and you've kept it to yourself)

It would be nice to use .dgi in RB.

BTW, everybody, an auto-update "snuck out" with LUT support
__________________
Not poorly done, just doin' it my way !!!
Live every day like it's your last, because one day, it will be !! (M$B)

Last edited by Pauly Dunne; 28th September 2021 at 02:42.
Pauly Dunne is offline   Reply With Quote