3D Lut's Support
Hi Atak,
Remember way back here :-
https://forum.doom9.org/showthread.p...64#post1951664
I was able to add LUT's support to RipBot 3 weeks ago.
And then I read the "Avisynth+_Cube.txt"
Quote:
Apply 3D LUT to HDR10 PQ clip obtained from DGSource():
loadplugin("...\dgdecodenv.dll")
loadplugin("...\avsresize.dll")
loadplugin("...\vscube.dll")
dgsource("THE GREAT WALL.dgi",fulldepth=true)
z_ConvertFormat(pixel_type="RGBP16",colorspace_op="2020ncl:st2084:2020:l=>rgb:linear:2020:f", dither_type="none")
Cube("...\test.cube")
z_ConvertFormat(pixel_type="YUV420P16",colorspace_op="rgb:linear:2020:f=>2020ncl:st2084:2020:l",dither_type="none")
|
As far as I know you can't use DGSource in RipBot... (or can you, and you've kept it to yourself)
It would be nice to use .dgi in RB.
BTW, everybody, an auto-update "snuck out" with LUT support
__________________
Not poorly done, just doin' it my way !!!
Live every day like it's your last, because one day, it will be !! (M$B)
Last edited by Pauly Dunne; 28th September 2021 at 02:42.
|