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Old 30th August 2020, 18:52   #30  |  Link
Cary Knoop
Cary Knoop
 
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Join Date: Feb 2017
Location: Newark CA, USA
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Quote:
Originally Posted by Asmodian View Post
Edit: bandwidth costs money, even only in-device bandwidth... probably the real reason 4:2:0 is still standard.
But I would venture you actually save bandwidth if you go 4:4:4 and let the encoder do its perceptual compression.

4:2:0 is simply a rather crude form of perceptual compression. By using 4:4:4 you give the encoder the full and much more flexible power on how to compress efficiently.
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