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Old 15th January 2019, 17:45   #6  |  Link
poisondeathray
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Join Date: Sep 2007
Posts: 5,374
Works great. Nice video tutorial

When combined with gmic clut method , it's a power color matching technique . The benefit is you can use the BD chroma (or other src image) resolution . It's a bit colourlike on steroids. Results are better than some commercial color matching plugins and workflows. The negatives are the workflow is a bit clunky and requires per scene matching
https://forum.doom9.org/showthread.p...94#post1862294

The haldclut => cube conversion can be done with python script instead of the one suggested in that thread. It's faster/easier , batchable and the crc check is the same.
LUT-Convert-master
https://github.com/mikeboers/LUT-Convert
Since it's python based, it makes me wonder if it could be made adaptable to vapoursynth


Perhaps out of the scope of this plugin discussion -

While manual control point is great for accuracy and fine tuning - I'd like to see some way of auto matching possibilities - are you aware of any ? The hugin bundled ones aren't that great . eg. Are there any FOSS engines that hugin can use externally ? Even if it's a rough control point auto layout matching generation, it would reduce the amount of manual fine tweaking later

I'm wondering if this can somehow be used/incorporated into the autooverlay plugin . It "feels" like a powerful pairing in the making
https://forum.doom9.org/showthread.php?t=175247
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