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Old 27th September 2020, 11:10   #14  |  Link
StainlessS
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Join Date: Dec 2009
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Quote:
Originally Posted by feisty2 View Post
...
YCbCr is always defined on [0.0, 1.0] for Y and [-1.0, 1.0] for CbCr for fp32
...
Is that a mistake feisty ?

https://forum.doom9.org/showthread.p...58#post1843058
By Pinterf - release of AviSynthPlus-MT-r2693.exe, (Quoting from Locked thread dont work any more [if it ever did])
Code:
- Changed (finally): 32bit float YUV colorspaces: zero centered chroma channels. 
  U and V channels are now -0.5..+0.5 (if converted to full scale before) instead of 0..1
  Note: filters that relied on having the U and V channel center as 0.5 will fail.
  Why: the old UV 0..1 range was a very-very early decision in the high-bitdepth transition project. Also it is now
  compatible with z_XXXXX resizers (zimg image library, external plugin at the moment).
- New function: bool IsFloatUvZeroBased()
  For plugin or script writers who want to be compatible with pre r2672 Avisynth+ float YUV format:
    Check function availablity with FunctionExists("IsFloatUvZeroBased").
    When the function does not exists, the center value of 32 bit float U and V channel is 0.5
    When IsFloatUvZeroBased function exists, it will return true (always for official releases) if U and V is 0 based (+/-0.5)
- Fix: RGB64 Turnleft/Turnright (which are also used in RGB64 Resizers)
- Fix: Rare crash in FrameRegistry
- Enhanced: Allow ConvertToRGB24-32-48-64 functions for any source bit depths
- Enhanced: ConvertBits: allow fulls-fulld combinations when either clip is 32bits
  E.g. after a 8->32 bit fulls=false fulld=true: 
  Y: 16..235 -> 0..1 
  U/V: 16..240 -> -0.5..+0.5
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Last edited by StainlessS; 27th September 2020 at 11:17.
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