I know that there is a problem with Pacific Rim, but afaik, it's the ONLY BD that BD3D2MK3D cannot decode properly. And during my tests, I have not noticed any audio sync problem, but I may be wrong. Anyway, I don't want to revert to the old method just for one BD (because that will require a big rewrite of the program, DirectShowMVCSource has also its pitfalls, it is much more difficult to maintain for me, and much slower for the peoples lucky enough to have the Intel hardware decoder).
BTW, I have just finished to encode The Avengers (with libmfxsw32.dll v5.14.4.28). I haven't had enough time and courage to watch it completely (I hate that stupid super-hero films!) but there is obviously no decoding problem around 0:00:12 or in the first half of the film. That confirms that libmfxsw32.dll v5.14.4.28 works usually well. The exception of Pacific Rim is strange, and difficult to understand, but that single exception is not sufficient to motive me to rewrite BD3D2MK3D completely. Sorry.
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