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Old 30th April 2017, 17:15   #6  |  Link
Joachim Buambeki
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Join Date: May 2010
Location: Germany, Munich
Posts: 49
I just remembered that attachments take forever to get approved and uploaded the image to an imagehoster.

Quote:
Originally Posted by raffriff42 View Post
I wasn't gonna post that because it's so hacky. It does work; I still use it occasionally. There's an improved version here with variable decay rate.
Thanks for chiming in. Can you make the script dynamic so one can specify the speedup and it internally calculates the necessary values? Otherwise a separate script is needed for each speedup factor. This then would also allow to use different functions.

Quote:
Originally Posted by raffriff42 View Post
You might like this tip: I tuned the weighting with ShowFrameNumber(scroll=true) to identify all recent frames and judge the amount they are showing through.
My idea was to later add a debugging mode that generate white bars or circles on a grey (RGB=127) background paired with numbers (ranging from 0 to the amount of frames used for the used blend mode and speedup factor) to illustrate how the blending works, this would make it easy to see how the positive and negative weights are applied to each frame. What do think about this?

Also, what about precision? If you call overlay(), merge() or similar again and again, doesn't that hurt precision? If the weighted merging would be done in a separate plugin like StainlessS's Clipblend() with 32bit internal precision, wouldn't that be favourable?

Last edited by Joachim Buambeki; 30th April 2017 at 17:20.
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