Quote:
Originally Posted by BlackSharkfr
My first request is to circumvent the nvidia YUV to RGB hardware conversion, which is buggy and reduces the overall contrast, and i don't know if it's possible to correct it by tweaking some hidden option, or if nvidia plans to correct it.
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There are colour control options to fix this in the driver control panel.
Here are some tests from another forum (
CCCP's):
Quote:
Originally Posted by checkers
On a q6600 with Null renderer:
720x432 High Profile (music video):
DivX beta1: User: 2s, kernel: 0s, total: 2s, real: 6s, fps: 2177.0, dfps: 1049.4
Core 1.6: User: 2s, kernel: 0s, total: 2s, real: 6s, fps: 2312.3, dfps: 932.2
800x600 High Profile (video game cap):
DivX: User: 11s, kernel: 0s, total: 12s, real: 41s, fps: 1416.6, dfps: 411.6
Core: User: 12s, kernel: 0s, total: 13s, real: 43s, fps: 1319.5, dfps: 397.2
1920x1080 BD (spirits within first 512mb):
Divx: User: 9s, kernel: 0s, total: 10s, real: 32s, fps: 318.3, dfps: 97.7
Core: User: 6s, kernel: 0s, total: 6s, real: 33s, fps: 499.6, dfps: 94.4
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And one more too: 1280x544 High Profile (720p movie from a 1080i broadcast):
User: 102s, kernel: 1s, total: 104s, real: 534s, fps: 1545.4, dfps: 302.3 CoreAVC
User: 146s, kernel: 2s, total: 148s, real: 520s, fps: 1086.7, dfps: 310.9 DivX
Seems that divx is generally faster here. I disabled the logo, and 'low latency' (the latter just on wild speculation it would slow performance in this style of testing). DivX still seems to crash on a reasonable percentage of streams though.