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Old 19th May 2008, 01:02   #93  |  Link
check
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Join Date: Sep 2005
Location: Western Australia
Posts: 1,691
Quote:
Originally Posted by BlackSharkfr View Post
My first request is to circumvent the nvidia YUV to RGB hardware conversion, which is buggy and reduces the overall contrast, and i don't know if it's possible to correct it by tweaking some hidden option, or if nvidia plans to correct it.
There are colour control options to fix this in the driver control panel.

Here are some tests from another forum (CCCP's):
Quote:
Originally Posted by checkers
On a q6600 with Null renderer:

720x432 High Profile (music video):
DivX beta1: User: 2s, kernel: 0s, total: 2s, real: 6s, fps: 2177.0, dfps: 1049.4
Core 1.6: User: 2s, kernel: 0s, total: 2s, real: 6s, fps: 2312.3, dfps: 932.2

800x600 High Profile (video game cap):
DivX: User: 11s, kernel: 0s, total: 12s, real: 41s, fps: 1416.6, dfps: 411.6
Core: User: 12s, kernel: 0s, total: 13s, real: 43s, fps: 1319.5, dfps: 397.2

1920x1080 BD (spirits within first 512mb):
Divx: User: 9s, kernel: 0s, total: 10s, real: 32s, fps: 318.3, dfps: 97.7
Core: User: 6s, kernel: 0s, total: 6s, real: 33s, fps: 499.6, dfps: 94.4
And one more too: 1280x544 High Profile (720p movie from a 1080i broadcast):
User: 102s, kernel: 1s, total: 104s, real: 534s, fps: 1545.4, dfps: 302.3 CoreAVC
User: 146s, kernel: 2s, total: 148s, real: 520s, fps: 1086.7, dfps: 310.9 DivX

Seems that divx is generally faster here. I disabled the logo, and 'low latency' (the latter just on wild speculation it would slow performance in this style of testing). DivX still seems to crash on a reasonable percentage of streams though.

Last edited by check; 19th May 2008 at 01:32.
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