OK, here is the fix. Sorry again. I did a quick test with v0.97 and DGMVCSource b25, and it worked, but I have not noticed that the decoder was FRIMSource!
Quote:
v0.98 (January 10, 2017)
- Bug introduced in v0.97: DGMVCSource crashed due to its new syntax of the hw/mode parameter
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If you have old projects build with v0.96 or previous versions of BD3D2MK3D, and if DGMVCSource was the selected MVC decoder (the default), you will NOT be able to encode them with v0.98. If you don't want to rebuild the whole project from the 3DBD, you can simply edit the __ENCODE_3D_MOVIE.avs file and change the last parameter of the DGMVCSource() line according to this table:
Old syntax -> New syntax
hw = 0 -> mode = "auto"
hw = 1 -> mode = "sw"
hw = 2 -> mode = "hw"
Similarly, if you want to use projects generated with v0.98 or greater with an old version of DGMVCSource, you should apply the same conversion in the opposite order. For your convenience, v0.98 adds a comment with the old syntax at the end of the DGMVCSource() line. But normally, you should not need to use an old version of DGMVCSource.
Download:
BD3D2MK3D.7z