Quote:
Originally Posted by shekh
... suppose deshaker recorded 100px move to the left. By comparing pixels and how they are projected from world you can translate this into radians.
Together this is not accurate enough but is 'move in right direction'.
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You calculate which kind of angle movement (wrt to FOV)
would cause a Deshaker's 2D movement.
Then you take that angle movement and transform it back to 2D.
Do I get it right?
How does this compare to Avisynth Deshaker3D approach?
And how does it compare to Deshaker solely?
Identical for FOV = 0; and better results than Deshaker with larger FOV?