Ah, I forgot to mention it in the README...
When specific plane is not processed for V-BM3D, the result of that plane will be garbage...Thus you should manually use std.ShufflePlanes to merge them.
It's mainly becanse the implementaion of V-BM3D is divided into 2 functions, it's not very convenient and efficient to pass through the unprocessed planes.
Later I will add the notification and example about it to the README.
Last edited by mawen1250; 28th May 2015 at 14:49.
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