If I can express my opinion, you don't have to stop at Direct2D. If you're happy with it now, you'll soon need to learn Direct3D or maybe even Blender immediately. My friend proved to me by example that in today's reality, Blender is preferable to master and is easier to configure and administer than Direct3D. My friend can use
3d models from Nebula for his work and post his work there. Let Direct2D is a hardware-accelerated API for 2D graphics which provides high performance and high-quality display of 2D geometry and text. But what if you want to work with three-dimensional objects?