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Search: Posts Made By: Gavino
Forum: Avisynth Development 21st November 2013, 11:45
Replies: 43
Views: 31,001
Posted By Gavino
I wouldn't expect a newbie to be aware of the...

I wouldn't expect a newbie to be aware of the issues, but was flagging it for his attention at some later time.

At a simpler level, there was also the point that variables that were only required...
Forum: Avisynth Development 20th November 2013, 22:31
Replies: 43
Views: 31,001
Posted By Gavino
Not really, I just assumed Groucho had copied the...

Not really, I just assumed Groucho had copied the example from somewhere else.

The problem with the code is that those variables should just be local variables inside GetFrame, especially since...
Forum: Avisynth Development 20th November 2013, 19:59
Replies: 43
Views: 31,001
Posted By Gavino
For bonus points, explain why it is not...

For bonus points, explain why it is not thread-safe, and how that can be fixed.
Hint:
class Invert : public GenericVideoFilter
{
...
const BYTE* srcpY;
const BYTE* srcpU;
const BYTE*...
Forum: Avisynth Development 20th November 2013, 18:11
Replies: 43
Views: 31,001
Posted By Gavino
I realise that, I was just adding more...

I realise that, I was just adding more information to supplement your already helpful post.

However, I'm not so sure about this part:

In my experience, windows.h is always needed before...
Forum: Avisynth Development 20th November 2013, 11:02
Replies: 43
Views: 31,001
Posted By Gavino
Also, if you need to use constants like pi, e,...

Also, if you need to use constants like pi, e, etc, in your code, add the following line before including cmath or math.h:
#define _USE_MATH_DEFINES
See...
Forum: Avisynth Development 17th November 2013, 16:51
Replies: 43
Views: 31,001
Posted By Gavino
That's not necessary. Rather than have a copy...

That's not necessary.
Rather than have a copy of avisynth.h in every project source file directory, I prefer just to add the containing folder (eg C:\Program Files\AviSynth 2.5\FilterSDK\include) to...
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