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Search: Posts Made By: tormento
Forum: Avisynth Development 3rd August 2023, 10:27
Replies: 244
Views: 73,286
Posted By tormento
I hope to see all those news in SMDegrain soon ;)

I hope to see all those news in SMDegrain soon ;)
Forum: Avisynth Development 15th May 2022, 07:36
Replies: 244
Views: 73,286
Posted By tormento
Perhaps on Xeons. They are disabling AVX512 in...

Perhaps on Xeons. They are disabling AVX512 in consumer CPUs.
Forum: Avisynth Development 14th May 2022, 19:02
Replies: 244
Views: 73,286
Posted By tormento
Please, keep in mind that someone (me) still has...

Please, keep in mind that someone (me) still has AVX CPUs. :o
Forum: Avisynth Development 14th May 2022, 08:44
Replies: 244
Views: 73,286
Posted By tormento
Because not everybody owns a 16 cores CPU and...

Because not everybody owns a 16 cores CPU and whatever resource you can free, it can be allocated to other filters or encoding.
Forum: Avisynth Development 21st January 2022, 14:01
Replies: 244
Views: 73,286
Posted By tormento
Will try ASAP. Is HBD a long way to go?

Will try ASAP.

Is HBD a long way to go?
Forum: Avisynth Development 10th January 2022, 12:41
Replies: 244
Views: 73,286
Posted By tormento
I can't understand why there is so little sharing...

I can't understand why there is so little sharing of this thread inside doom9 community. MVTools are one of the slowest and most used filter around and any help would be useful.

DTL is the only...
Forum: Avisynth Development 7th January 2022, 23:50
Replies: 244
Views: 73,286
Posted By tormento
Really simple SMDegrain call: SetMemoryMax()...

Really simple SMDegrain call:

SetMemoryMax()
SetFilterMTMode("DEFAULT_MT_MODE", 2)
LoadPlugin("D:\Eseguibili\Media\DGDecNV\DGDecodeNV.dll")
DGSource("F:\In\3_00 wolf of Wall Street,...
Forum: Avisynth Development 7th January 2022, 01:09
Replies: 244
Views: 73,286
Posted By tormento
Tried and not working for me. Nvidia 1060 3GB. ...

Tried and not working for me. Nvidia 1060 3GB.

Access violation from AVS.
Forum: Avisynth Development 18th December 2021, 12:40
Replies: 244
Views: 73,286
Posted By tormento
Perhaps you can try to contact videoh. He has lot...

Perhaps you can try to contact videoh. He has lot of experience with nvidia cards and CUDA.
Forum: Avisynth Development 12th December 2021, 09:28
Replies: 244
Views: 73,286
Posted By tormento
If memory helps me, it has CUDA too. I have heard...

If memory helps me, it has CUDA too. I have heard that the CUDA toolkit converts almost flawlessly from C++ to CUDA instruction. Perhaps you could give a look at it too.
Forum: Avisynth Development 11th December 2021, 19:45
Replies: 244
Views: 73,286
Posted By tormento
When resizable bar will be widespread enough, cpu...

When resizable bar will be widespread enough, cpu or gpu memory will have less or no impact at all, given DDR5 bandwidth and lower latencies on transfer between the two kinds.
Forum: Avisynth Development 11th December 2021, 14:56
Replies: 244
Views: 73,286
Posted By tormento
Same here on a 1060 3GB. DTL, perhaps with a...

Same here on a 1060 3GB.

DTL, perhaps with a CLI version could be easier to paste results. About cheaper cards: the question is not if they exist but if they are supported by drivers.

I think...
Forum: Avisynth Development 11th December 2021, 12:50
Replies: 244
Views: 73,286
Posted By tormento
A used one. I don't know where you are from but...

A used one. I don't know where you are from but on eBay you can have one with ~100€.
Forum: Avisynth Development 10th December 2021, 18:17
Replies: 244
Views: 73,286
Posted By tormento
I think that they are the same listed for video...

I think that they are the same listed for video encoding API support:


AMD Radeon RX 5000 series or greater, Ryzen 2xxxx series or greater
Intel Tiger Lake, Ice Lake, Alder Lake (from early...
Forum: Avisynth Development 10th December 2021, 08:51
Replies: 244
Views: 73,286
Posted By tormento
New DirectX 12 Video APIs

Today DirectX 12 provides APIs to support GPU acceleration for several video applications such as Video Decoding, Video Processing and Motion estimation as detailed in Direct3D 12 Video Overview.
...
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