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View Full Version : Scenarist Game DVD problem when compiling


kitchy
19th August 2005, 18:18
Hi!

I'm currently authoring a game dvd, which consists of questions. The dvd has about 1500-2000 questions, in their own slide menu, along with their answers.

I got 6 title sets, with 6 titles in each set, under each title, I got 2 pgc's, one PGC for questions and one PGC for answers. Each PGC contains about 80-90 cells. Each question/answer has a hidden button (so that something happens when pressing enter on remote), this is linked to the answer (in the questions case), and to the main menu when on the answer. The questions is looping, while the answers are playing for 10 secs, then switch to main menu as a post command.

Now here's my issue, upon compiling this, I get the following error on a few of the question/answer cells:

Warning PGCI (Program Chain Information) in PGC "AMAnti922_A-t-pgc" is larger than 2 sectors after cell "AM1890_A-t-scn-cell". Please create a new PGC from cell "AM1890_A-t-scn-cell".
Warning PGCI (Program Chain Information) in PGC "AMAnti922_A-t-pgc" is larger than 2 sectors after cell "AM1892_A-t-scn-cell". Please create a new PGC from cell "AM1892_A-t-scn-cell".
Warning PGCI (Program Chain Information) in PGC "AMAnti922_A-t-pgc" is larger than 2 sectors after cell "AM1893_A-t-scn-cell". Please create a new PGC from cell "AM1893_A-t-scn-cell".

This is 3 of them, there are about 2-300 of those. I'm a bit curious if anyone know what this might be.
Let me know if you need any more information.

Sincerely
Kitchy

iJump
20th August 2005, 15:06
i was getting similar warnings when i had more than 170 cells in a pgc (or something like that - i have the luxury of having to ride three and half miles on a bike to access doom9 so i don't have my notes).

i think this is in the same class of issues that reptice was posting about on aug 13th:
http://forum.doom9.org/showthread.php?t=98546

i think mpucoder's posts apply to these warnings also.

after compiling, does it test fine?

kitchy
20th August 2005, 23:42
Haven't tested a full compile yet, although it starts to compile the thing. I just get a warning that some dvd players can't handle this (limitations to some players). It takes too long to compile it and haven't had the time to do this. Although, you mention that you had this with 170 cells in a pgc, the thing is I have 2 pgc's, each with 80-90 cells, so it shouldn't be a problem. If I just had an idea what the warning meant, I could use that as a reference. I've tried to convert all the cells within one of the pgc's into pgc's instead, that didn't help. And I tried to delete all the cell commands in the entire title. This reduced the number of warnings for some reason.
I've also reduced the number of cells within each of the pgc's and moved these to another title, this made all of the warnings for that title go away, but for some reason it added the warning to other cells (which didn't have the warning before) in another title. Are there any limitations as to how many pgcs/cells/programs I can have within a title set? I currently have about 170*5.

Thanx for responding

Kitchy

noconclusion
26th August 2005, 20:51
Pretty sure you can have 255 Cells per PGC! 99 PGs per PGC and 999 PGCs per Title. So you could have 999 PGCs in a Title each with 99 PGs and 255 Cells... in theory...

I'm not aware of a per VTS limit on Cells... just 99 Titles is your Max for the project,

Sorry I couldn't be of more help,

noconclusion

Trahald
27th August 2005, 00:09
pgci is reference to the pgci of the ifo.. the sector pointers within it can point to locations much further away than 2 sectors.. but i guess as mpucoder mentions its a memory limitation of old players where if the info in a pgc takes up more than 2 sectors it will overrun the memory alloted in some old players. having lots of pre/post/cell commands can take up significant space.. cell info takes 28 bytes .. commands take up 8.

we are working with 2 sectors.. ( 2 sectors = 4096) ..so 90cellsx28bytes = 2520 .. beginning tables and pointers = 244 (total is 2764).. after the program map table that leaves about 1300 bytes for pre/post/cell commands ( about 162)...

its only a warning since modern players are beefier than that. i guess you have to use discretion when ignoring them since you are doing a pro authoring.