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View Full Version : Feature Request: RPF-support


JanBing
23rd July 2005, 19:58
I'd like to state a feature request, regarding the RPF-image-format, which is used by several 3D-packages, like 3dsmax.

At work we use this file format as the standard output for our animation-sequences, since it supports several addtional channels, like a Z-channel (for depth-of-field effects), velocity-channel (for motion blur) or object-channels, so that effects can be restricted to specific objects in the frame.

I would love to see a support for this, so that - for example - a Z-buffer can be extracted from an RPF-sequence, or a separately rendered "depth-map" can be merged into its Z-buffer. Furthermore I'd like to see support for "velocity-channel"-based blurring of the image (something which saves a serious amount of render time in the 3D-package), or blurring based on the z-buffer (inlcuding occlusion depending on the depth). Access (and the possibility of extraction/merge) to the other channels (object-IDs, render-node-IDs, which are all 1-bit-channels) should be implemented as well.

Would this be possible at all?

Bidoche
24th July 2005, 10:45
It looks feasible with an avs 3 custom colorspace

JanBing
24th July 2005, 11:13
When I'm back at the office I'll post the source-code to the format. It's included in the 3dsmax-SDK.

Bidoche
24th July 2005, 18:48
Please notice that I said feasible, not that I would do it.

JanBing
24th July 2005, 21:14
And please notice, that I didn't say I'll post it for YOU. ;)

EDIT: All right, I've added the source code to the file format as an attachment. Note that the file format is referred to as RLA, since RPF evolved from this format.

JanBing
11th August 2005, 22:16
I thought I'll bump this thread... any chance this will ever be realized?