JanBing
23rd July 2005, 19:58
I'd like to state a feature request, regarding the RPF-image-format, which is used by several 3D-packages, like 3dsmax.
At work we use this file format as the standard output for our animation-sequences, since it supports several addtional channels, like a Z-channel (for depth-of-field effects), velocity-channel (for motion blur) or object-channels, so that effects can be restricted to specific objects in the frame.
I would love to see a support for this, so that - for example - a Z-buffer can be extracted from an RPF-sequence, or a separately rendered "depth-map" can be merged into its Z-buffer. Furthermore I'd like to see support for "velocity-channel"-based blurring of the image (something which saves a serious amount of render time in the 3D-package), or blurring based on the z-buffer (inlcuding occlusion depending on the depth). Access (and the possibility of extraction/merge) to the other channels (object-IDs, render-node-IDs, which are all 1-bit-channels) should be implemented as well.
Would this be possible at all?
At work we use this file format as the standard output for our animation-sequences, since it supports several addtional channels, like a Z-channel (for depth-of-field effects), velocity-channel (for motion blur) or object-channels, so that effects can be restricted to specific objects in the frame.
I would love to see a support for this, so that - for example - a Z-buffer can be extracted from an RPF-sequence, or a separately rendered "depth-map" can be merged into its Z-buffer. Furthermore I'd like to see support for "velocity-channel"-based blurring of the image (something which saves a serious amount of render time in the 3D-package), or blurring based on the z-buffer (inlcuding occlusion depending on the depth). Access (and the possibility of extraction/merge) to the other channels (object-IDs, render-node-IDs, which are all 1-bit-channels) should be implemented as well.
Would this be possible at all?