ryeguy
5th June 2005, 21:45
Hi. First of all, I want to state that I am working on a gaming movie, not a traditional dvd rip or whatever, but that shouldn't matter. There is this video out that has amazing compression by xvid. It is extremely clear and the size:length ratio is about 15.5mb/min. I have done everything I can to mimic the output that he has achieved but I just can't do it. I used the DRF Analyzer to look at his settings, and I was amazed at his quant distribution:
DRF=1&2: 4160 24.1%
DRF=3: 3608 20.9%
DRF=4: 6393 37.1%
DRF=5: 2172 12.6%
DRF=6: 803 4.7%
DRF=7: 117 0.7%
DRF=8: 0 0.0%
DRF=9: 0 0.0%
DRF>9: 1 0.0%
KeyF/DeltaF: 2.55%
KeyDRF<4: 304
KeyDRF=4: 135
KeyDRF>4: 1
Frame types:
I Frames: 2.48%
P Frames: 40.54%
B Frames: 33.49%
S Frames: 23.48%
N Frames: 0.00%
He has such low quantizers but yet he is able to achieve amazingly low file size. If we are recording from the same game, use the same audio codec and same bitrate for that, use the exact same end resolution, then why is it even when I use HIGHER quants then him I get bigger file size and crappier quality? What else is there to change? You might say do some blurring or similar operations, but it doesn't appear that he has done that either -the quality is pretty clear. I can provide a screenshot if needed. AND ALSO - how does he get such a wide range of quant distribution? I've tried constant bitrate, constant quant, quant through zone, 2p target file size, and 2p target bitrate, but no matter what I do, I am unable to get such a large range as him. I know this is alot to ask, but I really have no clue - no one else who makes gaming movies really gets into the technical aspect of it as much as I do.
DRF=1&2: 4160 24.1%
DRF=3: 3608 20.9%
DRF=4: 6393 37.1%
DRF=5: 2172 12.6%
DRF=6: 803 4.7%
DRF=7: 117 0.7%
DRF=8: 0 0.0%
DRF=9: 0 0.0%
DRF>9: 1 0.0%
KeyF/DeltaF: 2.55%
KeyDRF<4: 304
KeyDRF=4: 135
KeyDRF>4: 1
Frame types:
I Frames: 2.48%
P Frames: 40.54%
B Frames: 33.49%
S Frames: 23.48%
N Frames: 0.00%
He has such low quantizers but yet he is able to achieve amazingly low file size. If we are recording from the same game, use the same audio codec and same bitrate for that, use the exact same end resolution, then why is it even when I use HIGHER quants then him I get bigger file size and crappier quality? What else is there to change? You might say do some blurring or similar operations, but it doesn't appear that he has done that either -the quality is pretty clear. I can provide a screenshot if needed. AND ALSO - how does he get such a wide range of quant distribution? I've tried constant bitrate, constant quant, quant through zone, 2p target file size, and 2p target bitrate, but no matter what I do, I am unable to get such a large range as him. I know this is alot to ask, but I really have no clue - no one else who makes gaming movies really gets into the technical aspect of it as much as I do.