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View Full Version : Why was temporal filtering never implemented in Convolution3D YV12 version?


dosdan
15th April 2005, 00:09
I was originally delighted about how much quicker it is than the YUV2 version.

But now I realize it only doing spatial filtering. A few days ago I noticed it did not do a particularly good job with a low-light miniDV clip I processed and then I noticed that the last version (Beta 5) still had not implemented temporal filtering.


Oh well, back the the YUV2 version.

Zarxrax
15th April 2005, 00:29
Use deen. It has a convolution3d mode that does the same thing.

Wilbert
15th April 2005, 09:12
You are wrong, it has temporal filtering. Only the temporal influence (for scene change and fading) is missing.

Chainmax
15th April 2005, 17:30
What would be the result of that?

Boulder
15th April 2005, 18:12
In other words, scene change detection doesn't work.

kassandro
15th April 2005, 18:40
If there wouldn't be a temporal component in Convolution3D, it should have been called Convolution2D.

Wilbert
15th April 2005, 20:59
Yeah. So, it means you will/could see ghosting during scene changes.

Chainmax
16th April 2005, 08:52
That's no good. Is there a way to translate C3D settings to Deen("c3d",....)? If so, I'd like to know the closest setting to Convolution3D(0,6,12,6,8,2.8,0) (aka preset="animeHQ")