View Full Version : Skin Problems etc....
maksa
30th January 2005, 17:10
UMS_Steel Skin, CCE Advanced Settings, OK button missing.
Rockas Original skin, if the path for decoder is longer, it shows only few first characters.
Ini file is not compatible with previous version. I had to erase it and do it again, otherwise wouldn't point to CCE correctly. Is there any way to save configuration (other than rebuilder.ini) and import it later?
jdobbs
30th January 2005, 17:17
For the first one, make sure you "Rewrite Defaults"...
maksa
31st January 2005, 15:05
I did Rewrite defaults and is still missing. Error in Rockas skin is also there after Rw D. It is only for decoder field. Other fields are OK and I have really long path to dgdecode.dll.
DK
31st January 2005, 19:55
here is a new version for the cce setup WITH ok *button*
btw: the ok button is not visible the function however is working
thus clicking the very spot will do the job
attachment will have to be approved
maksa
4th February 2005, 02:35
What do I do with the picture? Should I import it in Skins directory? Or there still is attachment to be approved.
jdobbs
4th February 2005, 02:56
What version are you using? I found a bug in v0.73 in which the RD wasn't working correctly. It was fixed in v0.74.
The eDealer
4th February 2005, 07:01
What do I do with the picture? Should I import it in Skins directory? Or there still is attachment to be approved.
Save the picture and copy it in the steel skin folder to replace the older one.
maksa
4th February 2005, 14:59
I am using 0.74 and did Rewrite Defaults. All other skins except Steel & DOT_Noise are OK.
DK
4th February 2005, 16:27
since the steel_cce picture has been changed, i can't see any problem with it
if you dont use the new jpg, i can hardly be of any help
DK
4th February 2005, 16:39
attached you'll find a modified dotnoise_cce graphic
DK
4th February 2005, 16:39
and here is a slightly different main graphic
The eDealer
4th February 2005, 20:10
Hi DK,
what about a new version for the ums_aqua_cce graphic? ;)
DK
4th February 2005, 22:58
i'm deeply sorry
thought i had posted that version already because i'm using it myself for quite some time now
++++
ok, found it - here you go:
http://forum.doom9.org/showthread.php?threadid=86001
The eDealer
5th February 2005, 08:46
Thanks DK.
jdobbs
5th February 2005, 17:55
For future reference to all:
The routine to set the graphic for buttons defaults to "Empty" when nothing is specified in the .TXT description file -- this is so the graphical designer can add his/her own background buttons (as are seen in the examples DK posted). If, however, you run into this situation in the future, you can make a button visible by adding the following line to the [CCE_SETTINGS] section of the .TXT description file.
OkButtonGraphic=Ok.bmp
or
OkButtonGraphic=rOk.bmp
Both of these files are allways present as they are created by DVD-RB when it runs.
Thanks.
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