View Full Version : Sony's Super teady shot vs. 2d3 steadymove pro
MGRip
5th November 2004, 21:50
Hi,
I tought you can save me time on lot of testing by answering on the next quastion:
Which one of these two image stabilization system gives better result -
Sony's Super Steady Shot (built in the camera - digital, not optical)
or
2d3 SteadyMovePro
?
I know that the Mokey is the best solution, but it encodes very slowly.
Thank you in advance,
Mark.
hendrix
6th November 2004, 05:57
Originally posted by MGRip
Hi,
I tought you can save me time on lot of testing by answering on the next quastion:
Which one of these two image stabilization system gives better result -
Sony's Super Steady Shot (built in the camera - digital, not optical)
or
2d3 SteadyMovePro
?
I know that the Mokey is the best solution, but it encodes very slowly.
Thank you in advance,
Mark.
the best way is to use a tripod or a steadycam, anyway, i used SteadyMovePro and found the program very useful, but one thing to remember about stabilization programs, be it Mokey, After Effects, Combustion or Steady Move Pro, you're going to have to blow up the picture to fill in the black areas on the sides, this is not a problem if your source is Hi Def. progressive, this may actually make your picture look worse if its at SD Def. interlaced - something to remember. if you're shooting DV then i would use Sony's Super Steady Shot and use a tripod - it'll save time and the headace.
MGRip
6th November 2004, 14:40
Thanks:)
I have both tripod and steadycam (the steadycam is self made).
Just in case that I wouldn't have them in important moment I would consider to use digital stabilizator.
About Mokey - Mokey doesn't use zoom for picture, it has it own system to find other areas based on other frames.
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