View Full Version : RV10 GUI: RealAnime 3.0.0 RC2
Sirber
29th June 2003, 01:56
Name: RealAnime
Version: 3.00 RC2
Purpose: Batch Anime Re-encoding
Language: English
Programmed in: Delphi 7 VCL
License: GNU GPL
This is a free project, please help the development :D
http://www.detritus.qc.ca/images/paypal.png (https://www.paypal.com/xclick/business=sirber@gmail.com&no_shipping=1&item_name=RealAnime)
Features:
* Real Video 10, 9, 8, XviD, VP6, VP7, DIVX, x264 and FFDShow VFW
* Real Audio 10 (HE-AAC, AAC, RALF) and 8 (cook, spiro)
* Input: AVI, AVS (AVI, MPEG, D2V), D2V (dgindex), MKV, OGM, MP4, WAV, AC3, MP3, AAC
* Output: RMVB, MKV
* New Chroma mode (+0.25db gain)
* New Rate Control (Curve-based) with advanced settings
* Animation DropDupe pre-filter
* CBR, VBR and CQ
* Read through AVISynth (DirectShow, VFW)
* Custom AVISynth scripting
* Custom B-Frames
* Output: RealMedia (RMVB), Matroska (MKV)
* Cutting edge graphics ;)
http://www.detritus.qc.ca/files/realanime/screens/300pRC1.JPG
Links
* Home: http://www.detritus.qc.ca
* Support: http://www.detritus.qc.ca/forum/
* Old: Old RealAnime Discution (http://forum.doom9.org/showthread.php?s=&threadid=56576)
karl_lillevold
5th October 2004, 18:27
As requested by Sirber, I split his long RealAnime thread into a discussion thread and the main announcement post. Please discuss all old versions in the old thread (http://forum.doom9.org/showthread.php?s=&threadid=56576), and limit this thread to issues related to version 2.20. Thanks.
Sirber
6th October 2004, 01:11
Please note that the current version is final until major upgrades are needed. More infos here (http://forum.doom9.org/showthread.php?s=&postid=553218#post553218).
Planned features:
* Network encoding
* MySQL Database support
* Linux client
tiki4
6th October 2004, 14:06
Sorry, I'm always delayed.
RealAnime 2.20 is awesome. I tried some test encodes with ffdshow and H264.
Unfortunately I have to report that in this version Theora encoding does not work. Producer always quits with some weird messages about errors in the jobfile (which I can't see as it gets deleted immediately).
Otherwise great work!
tiki4
Sirber
6th October 2004, 15:03
I tryed Theora and Vorbis. It failed. Diagnostic Command Line 2004/10/06 10:01:58 0 "C:\Program Files\RealAnime\producer.exe -j C:\Program Files\RealAnime\temp\anime.rpjf -lc e,i,d" command line being run
Error Video Codec 2004/10/06 10:01:58 20059 A value of less then 1 specified for property quality.Value is not set.
Error Video Codec 2004/10/06 10:01:58 20059 A value of less then 1 specified for property quality.Value is not set.
Diagnostic File Reader 2004/10/06 10:02:04 8050 --------- Input File Properties from rn-avfile-directshow
...
Diagnostic File Reader 2004/10/06 10:02:04 8054 --------- End Input File Properties
Diagnostic SDK Configuration 2004/10/06 10:02:04 10405 Audience RealAnime written to memory
Error Video Codec 2004/10/06 10:02:04 20059 A value of less then 1 specified for property quality.Value is not set.
Error Video Codec 2004/10/06 10:02:04 20059 A value of less then 1 specified for property quality.Value is not set.
Diagnostic SDK Configuration 2004/10/06 10:02:04 10409 Audience RealAnime loaded from memory
Diagnostic SDK Configuration 2004/10/06 10:02:04 10405 Audience RealAnime written to memory
Error Video Codec 2004/10/06 10:02:04 20059 A value of less then 1 specified for property quality.Value is not set.
Diagnostic SDK Configuration 2004/10/06 10:02:04 10410 Audience loaded from memory
Error SDK Configuration 2004/10/06 10:02:04 0 Failure to initialize audience with updated codecs contained in codec mapping file C:\Program Files\RealAnime\resources\CodecMapping.txt
Informational SDK Encoding 2004/10/06 10:02:04 15000 Starting encode
Diagnostic SDK Encoding 2004/10/06 10:02:04 0 FilteredLoadHeadings: Reference Time, Stream Time, Delay, Interval Load, Average Interval Load, Processing Load, Stream Interval, Reference Interval, Accrued Delay, Average Delay, Load Level
Diagnostic SDK Encoding 2004/10/06 10:02:04 0 Using RealAnime Audience
Diagnostic SDK Encoding 2004/10/06 10:02:04 0 Using video codec: rv10 (472000 bps)
Diagnostic SDK Encoding 2004/10/06 10:02:04 0 Using audio codec: vorbis (128000 bps)
Diagnostic Video Codec 2004/10/06 10:02:04 20049 Setting video packet size to 15000
Error File Output 2004/10/06 10:02:05 0 Invalid codec specified for the ogg file writer.
Informational Statistics 2004/10/06 10:02:05 19010 Out: Total Audio Video Avg Avg Pre- Audience Name
Informational Statistics 2004/10/06 10:02:05 19011 Aud kbps kbps kbps FPS QI roll
Informational Statistics 2004/10/06 10:02:05 19020 Out: Min Min Min Min Audience Name
Informational Statistics 2004/10/06 10:02:05 19021 Aud FPS FPS Time QI QI Time
Informational Statistics 2004/10/06 10:02:05 19002 Total Bitrate = 0 kbps
Error SDK Encoding 2004/10/06 10:02:05 15001 Job failed to start encoding
Error Command Line 2004/10/06 10:02:05 10536 Encoding failed!I'm gonna check that. Thanks for the report :)
lunaticmoon
7th October 2004, 06:17
About Bug 3095: Producer cannot process 60fps source included NULL frames correctly.
Status: Resolved WONTFIX
Cause: Because DirectShowSource() was used.
The evasion method: It will be satisfactory if AVISource() is used.
Even if I turned OFF UseDirectShow by RealAnime2.20RC2+, I must have checked that phenomenon.
@Sirber
Which function does reading at the time of turning OFF UseDirectShow use? :confused:
Is it canceled by the release of the next RealAnime? :D
karl_lillevold
7th October 2004, 07:11
I will try that option in RealAnime too, which I did not know about. My tests were done with edited Avisynth scripts as input to Producer. I have disabled HuffYUV in ffdshow and the native VfW HuffYUV codec is used in the AVISource case.
Sirber
7th October 2004, 12:39
When you disable Use DIrectShow, AVISource is used. I tested that feature plenty of times, since I had corrupted files that DShow was not able to decode, but VFW yes.
karl_lillevold
7th October 2004, 15:29
Great, that should be enough. I tried two example Avisynth files, one with AVISource, one with DirectShowSource, referencing the 59.94 fps AVI file (HFYU). Then I opened in VirtualDub and saved a portion of each with Direct STream Copy. The one which used DirectShowSource played twice as fast as it should. The one which used AVISource played normally. Seems like a bug in DirectShowSource to me.
Sirber
7th October 2004, 15:55
If that so, I'll force AVISource by default in 2.21. I need to fix theora too...
karl_lillevold
7th October 2004, 17:20
I encoded lunaticmoon's example clip using RealAnime 2.20, and I made sure to uncheck the option for DirectShow in Settings->Filtering. Now the Avisynth script (anime.avs) used AVISource, and the example clip was encoded perfectly. It plays back at normal speed, and there is no black video in the 2nd half.
I also noticed a minor bug in RealAnime. On a dual proc system, if for instance Producer takes 85% of the CPU, RealAnime tends to take the rest of the CPU cycles, 12-15%, while the encoding is going on..
I would not suggest to hard-code the use of AVISource, but perhaps make that default instead of DirectShowSource. I think this DirectShowSource bug is related to either the high framerate of the AVI (59.94) or that it contains NULL frames. Someone should post this bug in the AVISynth Dev forum...
Sirber
7th October 2004, 23:57
I will post tonight a fixed EXE with those fixes:
* AVI with more than 30FPS in DirectShow Mode does not work well
* On dual CPU system, RealAnime uses 15% CPU while encoding
* Theora fails
[edit]
Update avalible on http://www.detritus.qc.ca :D
tiki4
8th October 2004, 09:46
Cool. I was wondering why RealAnime 2.20 takes up so much CPU on my P4 HT. Thanks, Sirber.
tiki4
Sirber
8th October 2004, 15:48
RealAnime monitor in realtime producer while encoding. Now it sleeps 250ms before rechecking. When something is strange, you should report it. I can't test everything, like dual CPU bugs :D
tiki4
8th October 2004, 18:05
Sorry,
I didn't do too many tests and I'm also not watching CPU resources each time. It didn't seem to affect encoding, though, and I guessed it had something to do with monitoring producer.
So you see, I didn't consider this to be a bug in the first place.
tiki4
Sirber
8th October 2004, 18:15
Ok, no problem :) I hope this build fix it :D, since I cannot test :(
karl_lillevold
8th October 2004, 18:24
yes, seems to fix it (no extra CPU usage for RealAnime.exe)
ookzDVD
9th October 2004, 04:23
@Sirber,
As I'm newbie for RealAnime,
if I choose the DVD2AVI file as input,
which version of DVD2AVI is recommended ?
Thank you.
Sirber
9th October 2004, 04:45
Hi
Thanks for your interrest in RealAnime. Unfortunatly, DVD backup in RealAnime is pretty basic and might never get better. I'd suggest you use AutoRV10 (http://forum.doom9.org/showthread.php?s=&threadid=29077) for that matter. About DVD2AVI, I suggest you read that thread (http://forum.doom9.org/showthread.php?s=&threadid=59272). Sorry about this :(
lunaticmoon
10th October 2004, 01:35
Originally posted by karl_lillevold
AVI (59.94) or that it contains NULL frames. Someone should post this bug in the AVISynth Dev forum...
Did someone already carry this out?
I think that someone should report quickly from the soul of open source community.
However, a supplementary examination does not finish yet, but since I am unacquainted also with a fundamental situation, I am, without the ability yet reporting.
Although it explains why NULL frames is required in it, my command of English is too awkward... orz
Sirber
10th October 2004, 19:05
I added email support. More infos here (http://www.detritus.qc.ca/index.php?section=support).
lunaticmoon
14th October 2004, 03:32
( I reported Avisynth DirectShowSource() bug to Avisynth Development Forum ... :D )
Sirber
14th October 2004, 23:30
RealAnime 2.22 is almost ready.
New:
* HE-AAC @ 32kbps and 48kbps
* Logs will use the full tab, hidinh the previews and the progress bar in cmdline mode
* Filtering preview (using MPC)
Fixed:
* Crash on start for non-existant folders
Known bugs:
* Tool's frames can be resized :rolleyes:
Waiting for:
* Video Encoder Updates
Will never be done:
* Better DVD Support :(
* Settings validation :cool:
Sirber
20th October 2004, 01:50
2.22 is out!
It includes lastest RV encoder updates! :D Good work Karl :D :D :D
http://www.detritus.qc.ca
RadicalEd
20th October 2004, 02:08
Extracting mplayerc.exe
Extracting RealAnime.exe
CRC failed in RealAnime.exe
Extracting codecs\erv4.dll
CRC failed in codecs\erv4.dll
Extracting codecs\racp.dll
CRC failed in codecs\racp.dll
Extracting codecs
Some installation files are corrupt.
Please download a fresh copy and retry the installation.
Tried installing over 2.2.1 and 2.2.0 and with two different downloads :/
Sirber
20th October 2004, 02:14
Doh! Uploading a new version. :(
[edit]
New 2.22 is valid. Dunno what happened :confused:
[edit 2]
Note: registry tweak for bestPNSR profil don't work with this release.
karl_lillevold
20th October 2004, 03:00
Quick update!
Originally posted by Sirber
Note: registry tweak for bestPNSR profil don't work with this release.
Note that this is because a slightly pre-release DLL was used. The DLL on helixcommunity has this feature.
huang_ch
20th October 2004, 03:27
It seems that, local telecom must have done strange things on router, I can hardly logon here.:devil: At least, your homepage is always accessible.
Siber, I met problem in directly encoding from some kind of MKV files.
And I found that MKV files which contains subtitles can't be loaded correctly with AVISYNTH, after I remove the subtitle and re-mux into MKV, it works well. :rolleyes:
I wonder whether it's possible for you to cover this kind of bug in RealAnime. :D
Or ... I should report it onto AVISYNTH forums? I think this maybe a well-known bug...
Sirber
20th October 2004, 03:30
Isn't VSfilter supposed to "load them into the video stream"? or else, I would have to remux them after the encode which is not very good in batch mode. Do you have vsfilter?
Sirber
21st October 2004, 01:44
I got a bug! Division by zero :D
Trying to encode a 11GB file :confused:
[edit]
Crash localized: My lib that gets me infos about AVI don't like huge files...
Sirber
21st October 2004, 23:18
A bug related to EHQ100 was discovered: sample (http://forum.doom9.org/showthread.php?s=&threadid=83984).
I'm gonna post an update ASAP.
Also, I'llo make EHQ "high" by default instead of extreme.
RadicalEd
22nd October 2004, 00:00
Not sure what the problem is -- I still get the same error message even after downloading a third time. But I guess I don't mind until Karl fixes the bug :D
Sirber
22nd October 2004, 00:05
What error? CRC error? I just checked the EXE, no errors in it. Maybe my damn ISP is proxying me.
RadicalEd
22nd October 2004, 00:20
Yep. Can't figure it out. After attempting to install and getting the error, the three erring files (realanime.exe, racp.dll, erv4.dll) are gone from program files\realanime, if that offers any clue.
Sirber
22nd October 2004, 00:21
WinRAR removes files in order to extract them. Could you PM me your email address? I'll send you a personnal copy :)
RadicalEd
22nd October 2004, 01:13
Thanks, the file you sent installed fine.
huang_ch
22nd October 2004, 03:07
Siber, I did have VSFilter installed.
And I've filed this bug on Avisynth.:D
Suggestion for RealAnime on subtitles:
provider 2 choices:
a) From input MKV: de-mux input MKV files, and after encoding finished, re-mux all subtitles.
b) Auto find: just like what VSFilter does. Maybe use the same main filename.And re-mux them into MKV.
I think these two choices can also work find with batch mode.:p
Sirber
22nd October 2004, 03:13
Hum.....
I don't want to disapoint you, but I don't think I will implement those features. :(
1) I do not have the time
2) I don't get anything from doing so
3) I do not need such feature
Free software is great, for the end user only...
The source is there, as usual.
huang_ch
22nd October 2004, 03:26
:eek:
I agree with 1) and 2), but I really don't know why you don't need this kind of feature. How do you deal with subtitles? Any good suggestion?
Maybe... if ... I've time... I'll try to make it myself. :)
Sirber
22nd October 2004, 03:30
Easy :) I don't deal with them :D
99% of my sources are in AVI with hardcoded subs.
huang_ch
22nd October 2004, 04:08
The same with me during the past long period. But...I found more and more raw in MKV comes out...
Sirber
22nd October 2004, 23:53
* RealAnime 2.23 is out *
Fixes:
* RV10 EHQ100 "motion errors"
* Changed default EHQ to "High"
* Changed default InLoop to "0"
If you like the software please donate :)
http://www.detritus.qc.ca
Sirber
23rd October 2004, 00:11
French forum talks about RealAnime :D :D :D
Unite Video (http://atlas2.tgv.net/~media-video/forum2/viewtopic.php?p=57623)
Sirber
24th October 2004, 01:07
Found a bug in Deen. I have to add "" :D
[edit]
Seems to have also a bug if folder contains spaces :S. I'm gonna remove the AVI information librery, since I have too much problems with it. I will update in a few days, again :(
Sirber
24th October 2004, 02:41
2.24 Posted!
Fixes:
* Deen was not working
* IO Error if path had a "space" in it
* Crash if AVI file was too big
New:
* FFDShow-SSE
http://www.detritus.qc.ca
Note: this is a full package! 13MB
Note 2: I would be happy of someone could mirror the binaries :D
Latexxx
24th October 2004, 09:03
I put it into my page of weird binaries (http://kotisivu.mtv3.fi/ware.purkki/). It is on a server which has high speed internet connectivity.
Sirber
24th October 2004, 15:12
Thanks! :D
[edit]
Thanks also Shinobu for your mirror :D
Sirber
26th October 2004, 01:44
Version 2.25 will be out soon, in order to have RV new features. I'm also writing a tutorial for it.
Stay tuned! :D
Sirber
26th October 2004, 13:28
*** RealAnime 2.25 ***
http://www.detritus.qc.ca
New:
* Chroma Mode (+0.25db gain!)
Fixes:
* Constant Quality was not working bellow 30% with EHQ
If you like the software please donate! Thanks! :D
Have fun! :D
Sirber
27th October 2004, 20:18
Added a little tutorial :)
http://www.detritus.qc.ca/realanime/realanime_tutorial.pdf
Links in my downlaod section.
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