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View Full Version : Blocks in dark areas. Idea/question.


Audionut
9th June 2004, 13:00
Ok, AFAIK, "basically" to not have blocks in dark areas, requires high bitrate/low quant value.

My question is this.

Instead of creating zones for areas that need a lower quant value, so as not to have blocks.

Can it be worked out at what luma level, the chances of blocks being introduced into a frame increase.

Then something created, that knows when a frame is below a certain luma level, and adjusts quants as necessary.

Know what I mean. <-- that is the real question.;)

P.S. This idea seems way complicated. But hey.