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View Full Version : HybridFuPP 0.882b is out (05/14/2004)


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wh00t
27th May 2004, 19:41
note:
i have to admit, i just tested a short period of time. and i'm running other progs in the background which i currently cannot stop (don't ask). but difference should not be too big..

FuPP
27th May 2004, 21:20
tested with xp2400+ o/c @2600+ :

using HybridFuPP(480,480,preset="high",E_Str_X=40,E_Str_Y=10,M_Thr=50,LP="",dering=true) :

with trellis : 13.7, without trellis : 16.0 fps

so, your results are not so bad. The use of E_Str_X and E_Str_Y slow down things. You could try :

HybridFuPP(480,480,preset="very high", M_Thr=50,LP="",dering=true) :

with trellis : 17.0, without trellis : 20.5 fps

and use parameter ST_Str if you want to remove more noise (start from 3 and increase if needed)

wh00t
27th May 2004, 23:26
thanks for your support, you've been a great help.

HybridFuPP(480,480,preset="very high", M_Thr=50,LP="",dering=true) :
and use parameter ST_Str if you want to remove more noise (start from 3 and increase if needed)

i'll surely test it. thx

McGee
12th June 2004, 22:18
I am using HybridFuPP for the first time. It seems to be going a bit slow, though. Is this a good general script for most sources?

Import("xxxxx\Hybridfupp.avsi")
LoadPlugin("xxxxx\mpeg2dec3.dll")
LoadPlugin("xxxxx\decomb.dll")
LoadPlugin("xxxxx\Deen.dll")
LoadPlugin("xxxxx\Masktools.dll")
LoadPlugin("xxxxx\Motion.dll")
LoadPlugin("xxxxx\msharpen.dll")
LoadPlugin("xxxxx\undot.dll")
LoadPlugin("xxxxx\UnFilter.dll")
mpeg2source("xxxxx\movie.d2v")
crop(0,6,716,464)
HybridFuPP(544, 352)
undot()

I included undot since it's on by default in Gordian Knot. Is that a good idea, or does HybridFuPP make undot redundant? Thanks for your time, and thank you for the script!

DarkNite
13th June 2004, 06:20
1) You don't have to import an avsi if it's in your AviSynth plugins directory and you haven't disabled autoloading.

2) Yes, UnDot is redundant.

3) From my experience using HybridFuPP the defaults give a good compression boost for low - medium noise level sources. You may want to use preset="medium" for higher noise levels, but that's up to you, and what you're shooting for as a final format. Test it and see.

Chainmax
13th June 2004, 18:28
That depends on what he means by "redundant". Undot is not a part of HybridFuPP anymore, but on the other hand HyBridFuPP does what Undot is intended to do.

McGee, what are your system specs?

DDogg
13th June 2004, 23:46
Just built a new machine. Results -

Source DVD 16:9/23.976 FPS
HybridFuPP(720,480,preset="very high", M_Thr=50,LP="",dering=true)

Encoder - CCE 2.67.00.27
Without = 2.70 RT/64.74 FPS
With = .83 RT/19.90 FPS

Encoder - QEnc (no Trellis)
Without = 45.71
With = 17.8

Machine Specs - ABit NF7-S Rev 2 | Mobile XP 2500 @2.43 Ghz (11.5*211) VCore 1.75 v - SiSoft PR 3528 (Est.)| GFrce 2 MX400 |(2) 256 meg PC3500 HYP_X (7-2-2-2 VDim 2.8 v Dual Channel)

McGee
14th June 2004, 03:02
Originally posted by Chainmax
HyBridFuPP does what Undot is intended to do.Thank you--that's all I was wondering about. :)

McGee, what are your system specs? I'm using a 733 MHz P3 right now, with Windows XP, a TNT2 video card, and 512MB of RAM. With undot in the script, VirtualDub reported the first pass was going to take 48 hours. I aborted the job after DarkNite's response and eliminated undot from the script. Then I tried again and it only took 6-8 hours, which is the norm for this PC. I'm about to do the second pass now, and everything looks good.

Chainmax
14th June 2004, 14:33
Ok then. It's weird that just Undot was the cause of such a slowdown, Tom Barry's filters (especially undot) are supposed to be very fast :confused:.

McGee
14th June 2004, 23:48
Oh man--I just remembered that I had to kill a couple of processes that were using up CPU cycles once I started that second pass and noticed that it too was slow. They were probably hiding there the whole time, and causing the extreme slowdown during the first pass. :o

McGee
17th June 2004, 03:34
Does HybridFuPP work ok with DGDecode.dll from the new Gordian Knot Rip Pack 0.30a? I tried the script I posted earlier, (minus undot) but VirtualDubMod wouldn't allow mpeg2dec3.dll. So I just replaced it with DGDecode.dll:

LoadPlugin("xxxxx\dgdecode.dll")
LoadPlugin("xxxxx\decomb.dll")
LoadPlugin("xxxxx\Deen.dll")
LoadPlugin("xxxxx\Masktools.dll")
LoadPlugin("xxxxx\Motion.dll")
LoadPlugin("xxxxx\msharpen.dll")
LoadPlugin("xxxxx\UnFilter.dll")
mpeg2source("xxxxx\movie.d2v")
crop(0,6,716,464)
HybridFuPP(544, 352)

The first pass completed normally, and I just started the second pass. So far no crashes or anything. Will dgdecode.dll have any impact on the functionality of HybridFuPP?

DarkNite
18th June 2004, 08:17
It works fine. I've used that combination several times with no ill effects.

Chainmax
18th June 2004, 17:48
I also used that combination without any perceivable problems.
I never read DGDecode's readmes in depth, but AFAIK mpeg2dec3's filtering functionality wasn't altered in DGDecode.

You Know
19th June 2004, 12:28
switching Deen to TBilateral better result for anime.

jorel
24th June 2004, 16:22
FuPP,
i (we) can't download the file,link is not working:
"pages perso
Le site demandé n'est pas accessible par cette url."

FuPP
24th June 2004, 18:24
Hi Jorel,

I've tested, and it seems to be ok. Give it another try please (use button right and choose "save target as...").

FuPP

FuPP
24th June 2004, 18:26
@McGee

DGDecode should be ok. I only need to test HybridFuPP's "dering = true" to be totally sure.

@You Know

I'll give Tbilateral a try and let you know my feelings. If it is really efficient for animes, I'll try to include it in next versions for preset anime...

FuPP

guada
24th June 2004, 22:04
Hello fupp,

RV10 HFE2 added to HybridFuPP isn't it an excellent solution for best anime encode?

FuPP
24th June 2004, 22:14
I'm sorry but I don't know RV10 HFE2 at all (shame on me) :(

But I know HybridFuPP a little bit :) (shame on me). And I think there's room for improvement about preset = "anime". I've worked already on it and will try to publish something during the weekend.

FuPP

FuPP
24th June 2004, 22:26
@Chainmax

Woukd you be kind enough to purge your PM box ? :) Thanks in advance...

guada
24th June 2004, 22:35
Why? porque? pourquoi? :confused:
It's not a problem

Only the result is important.
See you soon ;)

DarkNite
25th June 2004, 05:43
HFE stands for High Frequency Emphasis, which usually spells bloody murder for MPEG4 based encoding. It's great for postprocessing during playback though (gives a good sharpening effect and does some "detail" emphasis), which is what it's mainly used for.

Chainmax
25th June 2004, 13:20
FuPP: I received an e-mail from the forum informing me about it, but my inbox only has two plain text messages, it shouldn't be full :confused:. I deleted over two thirds of my "Sent" folder, maybe that will do, so please try sending your PM again.

Didée
25th June 2004, 13:35
Originally posted by DarkNite
HFE stands for High Frequency Emphasis, which usually spells bloody murder for MPEG4 based encoding. It's great for postprocessing during playback though (gives a good sharpening effect and does some "detail" emphasis), which is what it's mainly used for.
AFAIK, Real's HFE is (nothing more than) a sharpening filter that's used on playback time. Just as you would use ffdshow's sharpening for mpeg-4. I even remember to have seen some HFE screenshots here on the forum, that showed those nice ;) and typical halo artefacts from un-protected sharpening.
This is without claiming to be totally correct - I'm not familiar with RealMedia at all.

- Didée

Soulhunter
25th June 2004, 19:53
Originally posted by Didée
AFAIK, Real's HFE is (nothing more than) a sharpening filter that's used on playback time...
But for a realtime processing, it gives very nice results !!!

Wish a ffdshow implementation of HFE2... :D


Btw, I cant await your new IIP version !!!


Bye

DarkWave
30th June 2004, 16:26
hi,

what about the new (?) version v0.892 you posted in a french forum?

greetings
DarkWave

DarkNite
30th June 2004, 21:30
@FuPP

Using the french as guinea pigs? I thought that practice was reserved for RealNetworks. :D

@DarkWave

How about some linkage next time? ;) There are a lot of french forums and my translation engine is too slow to browse them all.

DarkWave
30th June 2004, 22:21
Sorry, there you are:
h**p://atlas2.tgv.net/~media-video/forum2/viewtopic.php?t=4717

5th post...

DarkWave

FuPP
1st July 2004, 12:41
0.892a is alpha.

I post alphas on french forums because these are only test versions, and it is easier for me to understand the feedback given (french is my native language). French people helped and help me a lot to improve HybridFuPP.

I should publish a 0.895b very soon. As always, publishing means to check the doc, to update it if needed and so on, ie TIME, which I unfortunately don't have a lot...

So be patient, please :)

Regards,
FuPP

DarkWave
1st July 2004, 19:14
Hi,

take all the time you need ;)

First Bug-Report from me: show-command doesn't seem to work.
Every time i try to use it, i'll get the following avisynth-error for the line it's in: 'i don't know what "w" means'

greetings
DarkWave

FuPP
1st July 2004, 20:41
what is your command line ?

DarkWave
1st July 2004, 20:56
this one:

...
HybridFupp(640,256,preset="high",show="m")
...

DarkWave

jon.schaffer
16th August 2004, 15:17
Hi,

I've just discovered, tried ant tweaked this great script. But... I have a question: it is said in the readme file that N1 and N2 are applied to "normal" areas, but I observed that they were moreover applied to the whole frame... is it normal ? Can it be simply changed in the script (I have not much skills in this) in order to apply N1/N2 only to non-moving and non light/dark zones ?
I ask this because I'm trying to use other denoisers (such STMedianFilter and NoMoSmooth) which hurt a lot moving areas (at least with my settings - maybe there are some better ones...), and I would like to see these zones not affected by these denoisers and only blurred by another filter...

Any suggestion ?

I thank you in advance...

Jon

FuPP
17th August 2004, 20:35
Hi,

I've had to do some compromises because of speed, and hoped that using a slightly filtered (N2) clip will not disturb the strong processing done for moving areas or dark parts.

I will try to change that in next version. It is actually very easy to do, but I need first to check how speed has been affected by some other changes before taking a final decision.

Regards,
FuPP

jon.schaffer
18th August 2004, 13:03
Thanks for your answer,

if this may lead to an important speed loss, would it be interesting to have the possibility to switch between the two behaviours?
Faster <=> N1/N2 for the whole frame
Slower <=> N1/N2 for "really neutral" zones...
??

I'll try to follow the development of alpha versions on french forum...

Salut!

J-Wo
28th September 2004, 03:52
FuPP:

I can't seem to download the file linked on the first page. Have you taken down the file? Are you planning on an upgrade soon? I noticed on another french forum you are on to version 0.901a (http://atlas2.tgv.net/~media-video/forum2/viewtopic.php?p=55630#55630)

I downloaded that alpha anyway but am having problems deciphering the french readme! :)

edit: never mind! Apparently the whole "right click to download" thing DOESN'T work in firefox, so I had to switch back to IE. argh...

FuPP
29th September 2004, 00:47
Hi !

I hope a beta in october (with english readme)... Maybe you'll be patient enough :p

FuPP

McGee
16th November 2004, 00:02
Looking forward to the new version whenever it's ready! :D

wh00t
16th November 2004, 02:10
maybe, we all should learn french ;D

jkwarras
23rd February 2005, 12:37
Newest version is available here (french forum):
http://www.unite-video.com/phpbb/viewtopic.php?t=3987&start=960

Enjoy.

Zom-B
23rd February 2005, 13:41
Thank you a lot jkwarras!
Nice to see HybridFuPP is stil alive :)

jkwarras
23rd February 2005, 14:46
Originally posted by Zom-B
Thank you a lot jkwarras!
Nice to see HybridFuPP is stil alive :)
I used to think that development stop, but after some google I find that this was being developped on this forum, and I thought that people will like knowing that there's a new version. I wonder why FuPP don't continue posting news around here :rolleyes:

Zom-B
24th February 2005, 12:47
I wonder why FuPP don't continue posting news around here

As far as I know, he uses the french forum for alpha testing.
There are lot of guys helping him with this (65 pages in the thread!!!) ...

As soon as a stable RC is availible and the manual is done in english, he hopefully will post here too... :)

FuPP
26th February 2005, 00:14
yep ! :devil:

:D

buzzqw
13th November 2005, 18:36
ok, this thread is quite old but anyone have some news of FuPP and HybridFuPP ?

I tryed united-video site but seems offline...

thanks !

BHH

Alain2
14th November 2005, 01:40
www.unite-video.com, not united ; it's a french board...

buzzqw
14th November 2005, 11:19
Ok ! thanks for correct link

and, since i have no clue about french language, any news reported about FuPP ?

thanks

BHH

Alain2
14th November 2005, 13:02
he has not posted anything for the last 4 months now I think.. IMO, you can use hybridfupp as it is now, it is already pretty good. However I personnaly prefer the fft3d filter developped recently for denoising without loosing too much details (well paying attention to the settings, default ones being good for rather bad video imo). Speedwise, fft3d may be a little bit slower than FuPP script.

thetrueavatar
14th November 2005, 20:34
Alain2, fft3d and hybridFupp are not exclusive filters. You can use fft3d as filter instead of default deen used by hybridFuPP. That's the main advantage with hybridFupp: it can be tuned.
For example you can use the following line:

clip=hybridFupp(clip,dimx,dimy, preset="very high", N2="fft3dfilter(sigma=0.1, sharpen=0.5)")

Here is the different processing chain that can be overloaded
N1 filtering chain for normal areas, before resizing
N2 filtering chain for normal areas, after resizing
E1 filtering chain for edges, before resizing
E2 filtering chain for edges, after resizing
M filtering chain for motion
LP filtering chain for dark and lit areas
DR filtering chain for deringing

buzzqw
14th November 2005, 22:46
@thetrueavatar

Thanks ! this feature was hidden to my little knowledge !!! :goodpost:

now go tunig hybridFuPP :thanks:

BHH