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View Full Version : The death of real GKnot reached?


snowbeach
24th March 2004, 19:29
Dear developers,

I think GKnot is working well with XviD 1.0-RC3, haven't experienced any problems so far.

But can we expect further development on this great tool, like OGG support, etc? Or is this the end?

At the moment everythig is going around AutoGK, nice tool, but not as powerful and great as the real GKnot.

Regards.

len0x
24th March 2004, 20:38
I wonder what's the purpose of starting threads with such provocative slogans? What kind of answer you expect to hear? Is it to push developer (mind single developer, not developers) for releasing new version?

It'll be over when I say so myself - not before that...

snowbeach
24th March 2004, 21:38
provocative slogans? maybe you're right...

i only wonder, why there is no further development on GKnot?

so my wish is: the gui of AutoGK in GKnot.
or call it a AutoGK Pro version. ;)

BTW. I am very thankful that you use your free time to develop these tools. But also I think I am allowed to say my opinion about the current situation of GKnot.

[EDIT]Just a joke: Currently I see GKnot more as a stepson in the GKnot Family. ;)

len0x
25th March 2004, 11:51
Originally posted by snowbeach

i only wonder, why there is no further development on GKnot?


There should be no wondering about that. AutoGK takes too much of my time. But not that many features are actually left to implement there (but who knows - may be ogm/mkv support will appear there first.)

Originally posted by snowbeach

BTW. I am very thankful that you use your free time to develop these tools. But also I think I am allowed to say my opinion about the current situation of GKnot.


Posts like this it's not an opinion - it's barely a valid question...

snowbeach
25th March 2004, 12:56
Originally posted by len0x

There should be no wondering about that. AutoGK takes too much of my time. But not that many features are actually left to implement there (but who knows - may be ogm/mkv support will appear there first.)

But, it would be nice, if in AutoGK will be the possibility to define your own XviD codec and Audio settings.
Yes, I know, I do not have to use AutoGK in such case. But as a lazy person, who likes comfort, it would be nice, if you have this comfort offered. :p

len0x
25th March 2004, 13:18
Originally posted by snowbeach
But, it would be nice, if in AutoGK will be the possibility to define your own XviD codec and Audio settings.
Yes, I know, I do not have to use AutoGK in such case. But as a lazy person, who likes comfort, it would be nice, if you have this comfort offered. :p

Its out of the scope of AutoGK. People plz realize that I cannot automatically adjust codec settings if I don't know which settings are being used! So either you can adjust settings and perfrom compressbility test and resize yourself or let AutoGK do that for you!

scmccarthy
25th March 2004, 18:44
I too wonder what is happening lately with GordianKnot.

I find GordianKnot useful for:

1) Setting all the keyframes at scene changes by hand.
2) Getting the Aspect Ratio right.
3) Getting feedback on how well it is compressing
4) 3-pass DivX 3.11 alpha
5) Insight in how Nandub works
6) A good place to start on how to use AviSynth

Admittedly, it has been a long time since I messed with the keyframes. But the scene change algorithms aren't perfect and I remember having trouble with them while encoding Pearl Harbor.

Stephen

Doom9
25th March 2004, 19:35
I think I know what this is about. I once had a boss who worked the same way. He'd try to push people to excel by de-evaluating their work, or make remarks that clearly showed he expected more. If you're on the receiving end, this usually triggers a defensive reflex, which for some kind of people leads to a strong wish "to show the bastard how it is done". However, those remarks are still hurtful, and can in many cases also be counterproductive so it's better to stay clear of them (not like was done here).

As long as len0x is investing his free time to give you something for free, you should not complain about it. He'll work on GKnot when he feels like it, and he'll work on AutoGK when he feels like it. That's just the way it is.

len0x
26th March 2004, 17:52
Originally posted by Doom9
I think I know what this is about. I once had a boss who worked the same way. He'd try to push people to excel by de-evaluating their work, or make remarks that clearly showed he expected more. If you're on the receiving end, this usually triggers a defensive reflex, which for some kind of people leads to a strong wish "to show the bastard how it is done".

I had the same boss as well :) But he never tried to do that tactic on me (it simply doesn't work), just ppl around me :)

isoman2kx
27th March 2004, 22:49
this sounds like a bit of a kiss @$$ post I suppose lol, but made a donation to further your work lenox.

AUTO GK has so far worked flawlessly (once I figured out the errors were caused by me copying the dvd straight to my hd and not using dvd decrypter).


Appreciate your work and the work of this entire community (doom9.org etc)

If there is anywhere to donate for the doom 9 forum as well I would love to have the paypal address.

Kudos!

-ISO

piscator
29th March 2004, 01:09
Originally posted by isoman2kx

If there is anywhere to donate for the doom 9 forum as well I would love to have the paypal address.


Did you look at the main page (http://www.doom9.org) :D? It tells you how to donate, if you press donate.

Anyway, what's the fuzz about a new version except a new version number :). Currently, it's pretty complete as it is.

@snowbeach. What's the 'etc' feature? Thats kinda difficult to implement.

greetz,
Piscator

Zalbar
29th March 2004, 18:12
Donated.

Where's len0x's donate button?

Where's the button to drop snowbeach in the dunk-tank?

thoralf
29th March 2004, 18:34
Originally posted by piscator
Currently, it's pretty complete as it is.

it lacks support for ogg audio and matroska containers ... I'd love to see these features be implemented as well, but there is certainly no use in pushing lenox to do so.

[QUOTE]Originally posted by Zalbar
Where's the button to drop snowbeach in the dunk-tank?

aw. come on!

bond
29th March 2004, 18:39
Originally posted by Zalbar
Where's the button to drop snowbeach in the dunk-tank?its the button called "strike" which can be found under each of your posts
if you continue wanting it that desperately it would be no problem to use it ;)

len0x
29th March 2004, 19:25
Originally posted by Zalbar
Where's len0x's donate button?


There are three places actually:

- main webpage of AutoGK: http://www.autogk.net
- info window of AutoGK
- main download thread from my signature

whatever works for you :)

Zalbar
30th March 2004, 16:14
Originally posted by bond
its the button called "strike" which can be found under each of your posts
if you continue wanting it that desperately it would be no problem to use it ;) hee hee, no i don't want to see posts deleted. I just like dunk tanks.

FSB-SPY
30th March 2004, 20:12
What would be amazing to have in AutoGK is the customizing of what LAME commands it uses. :P With the release of the new LAME version (LAME 3.96 | beta 2 | March 28 2004) -- it stands a good chance of finally de-throning the scene standard (3.90.3). [--preset extreme] is awesome in terms of keeping your file size relatively decent, and achiving sound transparency all at the same time.

Zalbar
30th March 2004, 20:36
Originally posted by len0x
There are three places actually:

- main webpage of AutoGK: http://www.autogk.net
- info window of AutoGK
- main download thread from my signature

whatever works for you :) the first option worked for me.

davegould
7th April 2004, 02:27
it lacks support for ogg audio and matroska containers ... I'd love to see these features be implemented as well, but there is certainly no use in pushing lenox to do so.

Actually, 0.29 Alpha supports both and works pretty well:
http://members.fortunecity.com/bdreve/gk/

Unfortunately it does not support XviD 1.0 as yet, unlike AutoGK.

I agree, Lenox must have been working full-time on AutoGK and has nearly finished a fantastic and complex package. I'm more interested in GK for the same reason as you, and hopefully Lenox will soon copy the XviD 1.0 code over from AutoGK.

scmccarthy
7th April 2004, 16:14
hopefully Lenox will soon copy the XviD 1.0 code over from AutoGK As far as I can see, that may or may not be possible.

Stephen

davegould
8th April 2004, 18:10
Originally posted by scmccarthy
As far as I can see, that may or may not be possible.

Looks like Lenox has achieved it either way! Happy Easter!
Still testing...

cypher_soundz
18th April 2004, 01:14
Originally posted by davegould
Actually, 0.29 Alpha supports both and works pretty well:
http://members.fortunecity.com/bdreve/gk/

Man i loved this version! its all that i needed.
Great work len0x , keep it up!
Regards
Cyph

snowbeach
18th April 2004, 12:13
At first: Thanks to len0x for new GKnot 0.28.8.

Originally posted by Doom9
I think I know what this is about. I once had a boss who worked the same way. He'd try to push people to excel by de-evaluating their work, or make remarks that clearly showed he expected more. If you're on the receiving end, this usually triggers a defensive reflex, which for some kind of people leads to a strong wish "to show the bastard how it is done". However, those remarks are still hurtful, and can in many cases also be counterproductive so it's better to stay clear of them (not like was done here).

As long as len0x is investing his free time to give you something for free, you should not complain about it. He'll work on GKnot when he feels like it, and he'll work on AutoGK when he feels like it. That's just the way it is.
Should this be provocative too? ;)

To be honest, read my posts again and you will see that I never dishonored the work of len0x.

Probably I had to use another title for this thread! Feel free to close this thread.

Turbonutter
4th May 2004, 00:58
Hm. AutoGK is (probably) great but I'm still going to stick to good old GordianKnot for my XviD encodes. I love the classically UNIX approach to encoding that classic GK takes, and the amount of control it gives the user. Doing things yourself is always the best way, GK just takes the legwork out of it for you.

I was going to start a new post for this question, but this thread seems as good a place as any - is there any support for XviD 1.0 in the current GK 0.28.8 at all? I'd like to use the new codec but I don't fancy changing all my settings to find out that I can't use credits or something.

Thanks
-Rob

davegould
4th May 2004, 04:15
Originally posted by Turbonutter
I was going to start a new post for this question, but this thread seems as good a place as any - is there any support for XviD 1.0 in the current GK 0.28.8 at all? I'd like to use the new codec but I don't fancy changing all my settings to find out that I can't use credits or something.


AFAIK, XviD 1.0 itself does not support credits. Len0x said something about needing to use the zone settings - how much of this is done by 0.28.8, I haven't tested, since I started using VirtualDubMod manually with ArCalculator.

Anyway, I think 0.28.8 supports XviD 1.0 fully.