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View Full Version : Difficulty with Duplicate VobIDs. Trying a simple one here, need some help.


JFerguson
21st March 2004, 20:15
Ok, I've read a ton on this, the Finding Nemo guide, etc. and I'm still having some trouble. I'm trying a simple one, here's the scoop:

The disc is Open Range R1 (Disc 1).
I'm just doing VTS_01. Here's what the PGC structure looks like:


PGC_1 (program chain): [Title(TTN): 1] [02:18:44.25 / 30 fps] (Programs: 19) (Cells: 21) (uses VOB-IDs: 3,4,5,2)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 3/ 1] : time: 00:09:49.01 / 30 fps [Pos: 00:09:49.01] [Frames: 17671] SP/ILVU/DISC/SA:[ no/ no/yes/ no]
[Ch 02] [Pg 02] [Cell 02] [V/C Id: 3/ 2] : time: 00:06:48.04 / 30 fps [Pos: 00:16:37.05] [Frames: 29915] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 03] [Pg 03] [Cell 03] [V/C Id: 3/ 3] : time: 00:07:15.04 / 30 fps [Pos: 00:23:52.09] [Frames: 42969] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 04] [Pg 04] [Cell 04] [V/C Id: 3/ 4] : time: 00:09:55.25 / 30 fps [Pos: 00:33:48.04] [Frames: 60844] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 05] [Pg 05] [Cell 05] [V/C Id: 3/ 5] : time: 00:13:33.05 / 30 fps [Pos: 00:47:21.09] [Frames: 85239] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 06] [Pg 06] [Cell 06] [V/C Id: 3/ 6] : time: 00:05:00.00 / 30 fps [Pos: 00:52:21.09] [Frames: 94239] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 07] [Pg 07] [Cell 07] [V/C Id: 3/ 7] : time: 00:02:26.09 / 30 fps [Pos: 00:54:47.18] [Frames: 98628] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Cell 08] [V/C Id: 4/ 1] : time: 00:06:55.27 / 30 fps [Pos: 01:01:43.15] [Frames: 111105] SP/ILVU/DISC/SA:[yes/ no/yes/ no]
[Ch 08] [Pg 08] [Cell 09] [V/C Id: 4/ 2] : time: 00:09:06.24 / 30 fps [Pos: 01:10:50.09] [Frames: 127509] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 09] [Pg 09] [Cell 10] [V/C Id: 4/ 3] Layer Br.: time: 00:07:13.01 / 30 fps [Pos: 01:18:03.10] [Frames: 140500] SP/ILVU/DISC/SA:[ no/ no/ no/ no]
[Ch 10] [Pg 10] [Cell 11] [V/C Id: 4/ 4] : time: 00:02:48.04 / 30 fps [Pos: 01:20:51.14] [Frames: 145544] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 11] [Pg 11] [Cell 12] [V/C Id: 4/ 5] : time: 00:09:23.19 / 30 fps [Pos: 01:30:15.03] [Frames: 162453] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 12] [Pg 12] [Cell 13] [V/C Id: 4/ 6] : time: 00:05:00.22 / 30 fps [Pos: 01:35:15.25] [Frames: 171475] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 13] [Pg 13] [Cell 14] [V/C Id: 4/ 7] : time: 00:02:13.14 / 30 fps [Pos: 01:37:29.09] [Frames: 175479] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Cell 15] [V/C Id: 5/ 1] : time: 00:02:59.09 / 30 fps [Pos: 01:40:28.18] [Frames: 180858] SP/ILVU/DISC/SA:[yes/ no/yes/ no]
[Ch 14] [Pg 14] [Cell 16] [V/C Id: 5/ 2] : time: 00:09:40.18 / 30 fps [Pos: 01:50:09.06] [Frames: 198276] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 15] [Pg 15] [Cell 17] [V/C Id: 5/ 3] : time: 00:11:06.18 / 30 fps [Pos: 02:01:15.24] [Frames: 218274] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 16] [Pg 16] [Cell 18] [V/C Id: 5/ 4] : time: 00:06:14.26 / 30 fps [Pos: 02:07:30.20] [Frames: 229520] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 17] [Pg 17] [Cell 19] [V/C Id: 5/ 5] : time: 00:06:29.18 / 30 fps [Pos: 02:14:00.08] [Frames: 241208] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 18] [Pg 18] [Cell 20] [V/C Id: 5/ 6] : time: 00:04:43.17 / 30 fps [Pos: 02:18:43.25] [Frames: 249715] SP/ILVU/DISC/SA:[yes/ no/ no/ no]
[Ch 19] [Pg 19] [Cell 21] [V/C Id: 2/ 1] Layer Br.: time: 00:00:01.00 / 30 fps [Pos: 02:18:44.25] [Frames: 249745] SP/ILVU/DISC/SA:[ no/ no/yes/ no]

PGC_2 (program chain): [Title(TTN): 2] [00:00:01.00 / 30 fps] (Programs: 1) (Cells: 1) (uses VOB-IDs: 2)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 2/ 1] : time: 00:00:01.00 / 30 fps [Pos: 00:00:01.00] [Frames: 30] SP/ILVU/DISC/SA:[ no/ no/yes/ no]

PGC_3 (program chain): [Title(TTN): 3] [00:00:03.00 / 30 fps] (Programs: 1) (Cells: 1) (uses VOB-IDs: 1)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 1/ 1] : time: 00:00:03.00 / 30 fps [Pos: 00:00:03.00] [Frames: 90] SP/ILVU/DISC/SA:[ no/ no/yes/ no]



PGC 2 was deselected by DIF4U because of sharing with PGC 1. I know this is just a dummy segment, and there are probably other ways of handling this, but I'd like to try and recreate the original structure in Scenarist to get some practice with this.

I know how to use the various editors in Scenarist, and with ReAuthorist, I'll get a script that generates a dummy Track 2 in Scenarist.

From here, I'm having some trouble assembling things like the original in Scenarist and getting the right output from IFOUpdate (I know how to do the IFOUpdate step, so I'm not mixing things up there).

Appreciate any help - thanks...

Master Yoda
21st March 2004, 21:02
Even thought you want to recreate the original structure i would just demux by program chain.The final project would have 3 ids, one for each pgc.I has a disc similer to that but there was 2pgc, the second was a short clip/dummy like that.I just demuxed by pgc, final project worked fine.

JFerguson
21st March 2004, 21:19
In DIF4U, Vobsub PGC is checked, neither of Demux by Vob ID or Cell ID is checked. So, I guess I am demuxing by PGC.

I figure this probably will work fine if I leave it as is (I don't even think this title is played during viewing of the disc). But, for practice, I'm trying to recreate this structure.

StifflerStealth
22nd March 2004, 00:30
Since he wants to keep the exact same layout (by the sound of his post), could he create PGC1 with cell (1/01) then PGC2 with cell (2/01), and PGC3 with the rest of the cells in proper order?!? Wouldn't this force Scenarist to put the cells in the same order as the original? Then use IFOUpdate in Adjusted cell mode or cell mode to then get back the original IFO structure?

Or if IFOUpdate does not support multiple PGCs in those modes, creat one big PGC (title in Scenarist terms) with all the cells in order? Then use IFOUpdate in one of those modes?

NOTE: I am NOT talking about demuxing by cellid. In Scenarist, once you create chapter points, you can arange those chapters any way you want in the Scenario Editor. This is just to clarify what I ment when I was talking about cells above.

I thought about doing this with one of my DVDs, but wasn't sure how it would turn out being that it had hidden cells and all.

Stiff

JFerguson
22nd March 2004, 03:34
Well, I took another crack at this. I was under the impression (after reading the Finding Nemo guide), that Adjusted Cell Mode wouldn't be necessary in this case, so I was trying to avoid that.

It turns out, I didn't have to do anything. Take a look at the following VTS 01 segments that Scenarist generated (I'm abbreviating them a bit). These are from script imports and then DVD builds; I didn't do anything in any of the editors...

This first one is based on the script that ReAuthorist generated:

PGC_1 (program chain): [Title(TTN): 1] [02:18:35.20 / 30 fps] (Programs: 19) (Cells: 21) (uses VOB-IDs: 1,2)
...
[Ch 13] [Pg 13] [Cell 14] [V/C Id: 1/14] : time: 00:02:13.18 / 30 fps [Pos: 01:37:29.09] [Frames: 175479]
[Cell 15] [V/C Id: 1/15] : time: 00:02:59.10 / 30 fps [Pos: 01:40:28.19] [Frames: 180859]
[Ch 14] [Pg 14] [Cell 16] [V/C Id: 1/16] : time: 00:09:40.20 / 30 fps [Pos: 01:50:09.09] [Frames: 198279]
[Ch 15] [Pg 15] [Cell 17] [V/C Id: 1/17] : time: 00:11:06.12 / 30 fps [Pos: 02:01:15.21] [Frames: 218271]
[Ch 16] [Pg 16] [Cell 18] [V/C Id: 1/18] : time: 00:06:14.29 / 30 fps [Pos: 02:07:30.20] [Frames: 229520]
[Ch 17] [Pg 17] [Cell 19] [V/C Id: 1/19] : time: 00:06:29.21 / 30 fps [Pos: 02:14:00.11] [Frames: 241211]
[Ch 18] [Pg 18] [Cell 20] [V/C Id: 1/20] : time: 00:04:34.24 / 30 fps [Pos: 02:18:35.05] [Frames: 249455]
[Ch 19] [Pg 19] [Cell 21] [V/C Id: 2/ 1] Layer Br.: time: 00:00:00.15 / 30 fps [Pos: 02:18:35.20] [Frames: 249470]

PGC_2 (program chain): [Title(TTN): 2] [00:00:00.15 / 30 fps] (Programs: 1) (Cells: 1) (uses VOB-IDs: 2)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 2/ 1] : time: 00:00:00.15 / 30 fps [Pos: 00:00:00.15] [Frames: 15] SP/

PGC_3 (program chain): [Title(TTN): 3] [00:00:02.27 / 30 fps] (Programs: 1) (Cells: 1) (uses VOB-IDs: 3)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 3/ 1] : time: 00:00:02.27 / 30 fps [Pos: 00:00:02.27] [Frames: 87] SP/

This actually looks good PGC_1 [Ch 19] and PGC_2 [Ch 01] pointing to the same material, like the original. I don't know if that Layer Break is a true Layer Break or not, but the structure is right. However, PGC_1 [Ch 18] is about 10 seconds shorter than it should be; I checked...the segment was definitely truncated. Now, this was just a post-splash segment from the studio, and nothing really that would be missed, but it's concerning that ReAuthorist would mess this up as such.


I went ahead and generated another script using SceneAid. Here's what Scenarist generated base off of it:

PGC_1 (program chain): [Title(TTN): 1] [02:18:44.21 / 30 fps] (Programs: 19) (Cells: 21) (uses VOB-IDs: 1)
...
[Ch 13] [Pg 13] [Cell 14] [V/C Id: 1/14] : time: 00:02:13.18 / 30 fps [Pos: 01:37:29.09] [Frames: 175479]
[Cell 15] [V/C Id: 1/15] : time: 00:02:59.10 / 30 fps [Pos: 01:40:28.19] [Frames: 180859]
[Ch 14] [Pg 14] [Cell 16] [V/C Id: 1/16] : time: 00:09:40.20 / 30 fps [Pos: 01:50:09.09] [Frames: 198279]
[Ch 15] [Pg 15] [Cell 17] [V/C Id: 1/17] : time: 00:11:06.12 / 30 fps [Pos: 02:01:15.21] [Frames: 218271]
[Ch 16] [Pg 16] [Cell 18] [V/C Id: 1/18] : time: 00:06:14.29 / 30 fps [Pos: 02:07:30.20] [Frames: 229520]
[Ch 17] [Pg 17] [Cell 19] [V/C Id: 1/19] : time: 00:06:29.21 / 30 fps [Pos: 02:14:00.11] [Frames: 241211]
[Ch 18] [Pg 18] [Cell 20] [V/C Id: 1/20] : time: 00:04:43.09 / 30 fps [Pos: 02:18:43.20] [Frames: 249710]
[Ch 19] [Pg 19] [Cell 21] [V/C Id: 1/21] : time: 00:00:01.01 / 30 fps [Pos: 02:18:44.21] [Frames: 249741]

PGC_2 (program chain): [Title(TTN): 2] [00:00:01.01 / 30 fps] (Programs: 1) (Cells: 1) (uses VOB-IDs: 1)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 1/21] : time: 00:00:01.01 / 30 fps [Pos: 00:00:01.01] [Frames: 31] SP/

PGC_3 (program chain): [Title(TTN): 3] [00:00:02.26 / 30 fps] (Programs: 1) (Cells: 1) (uses VOB-IDs: 2)
[Ch 01] [Pg 01] [Cell 01] [V/C Id: 2/ 1] : time: 00:00:02.26 / 30 fps [Pos: 00:00:02.26] [Frames: 86] SP/


This build hit the nail on the head, I think. Again, PGC_1 [Ch 19] and PGC_2 [Ch 01] pointing to the same material, like the original. Playing times for all chapters are good, too. I'm burning and testing based off this one.

I guess I'm a little surprised that I didn't have to do anything manually to get the shared structures right in the final build. So, much for the practice. I guess if anyone wants to chime in and comment on this...that's cool. I'll have to dig out another title with shared Vob IDs to tackle in the meantime...