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paupers_grave
21st March 2004, 03:19
First of all I apologize if my english gets hardly understandable...

I am new with DVD authoring and this is what I would like to know:

I take from original DVD menu only those parts of animated menu that I like, and then I make buttons on it on my own, because I dont need buttons like SET UP cause I got rid of all audio and subtitles I dont need. But, when I use the DVD Maestro and make dynamic menu and put my animation in it and make a looping point, when I press menu key during film it brings me back to the beginig of the animation of the main menu so I have to watch the whole animation like I inserted the disc for the first time.
The only solution I know is to make animated intro a separate movie that is called only as title play and when it ends it calls menu.
And that works all right but I now have to wait a second for player to switch from intro movie to main menu.
Can I avoid this?
How do they put all the menus of the DVD in one vob file...and how can I do it in Maestro, and would that solve the problem?

Thank you in advance...

Dimmer
21st March 2004, 05:05
Here's how they do it on many DVDs. There are two copies of the main menu. The first copy has the intro and the menu. It plays only once when you insert the disc. Then it jumps to the second copy, which has the menu only and keeps looping. When you press Menu button, it goes to the second copy of the menu.

Menus are always in one VOB file on a DVD (to be exact, one per VTS or VMG), it has nothing to do with your problem.

maa
21st March 2004, 10:21
Can't one make a two cell menu whereby the second cell activates the buttons and the first has animation leading to the first frame showing buttons ? That way the menu command would be jump to root menu resume cell: 2
Some do it this way but resume to cell: 1 The good thing is you can press the next chapter button to skip the intro if you want.

DaRat
21st March 2004, 13:02
The resume cell=xx thing has nothing to do with this (afaik return info to the pgc when you exit the menu via resume), but you're right about the multi-cell menus. All you have to do is add scenes and a simple pre-command, like

1. if (GPRMxx!=0) LinkCN [whatever cell you want to jump to], button=[whatever]
2. SetGPRM (GPRMxx,1)

Arky
25th March 2004, 15:47
Just tying this thread in with another recent one, so that anyone doing a search on the topic in future will have an easier time of gathering as much info as they need...

http://forum.doom9.org/showthread.php?s=&threadid=73197

As always, there is invariably more than one way of achieving a common goal! :D


Arky ;o)