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unimatrixzer0
28th February 2004, 01:11
Small white rectangular blocks on outlines (cartoons/anime) using latest version of decomb.

Goes away when I use blend=false, but I rather not use that since then there's ghosting and some other anomalies. Anyone have any idea's which setting would be causing this and how I should tweak it?

unimatrixzer0
28th February 2004, 06:51
Well let me try explaining again since I think its because to many good frames were getting deinterlaced so I set the vthresh higher. That solved my problem,... almost. You see if I'm looking at a certain part by openning the avs in vdub and tab forward I'll see the jagged edges, but! if I go a little ahead to the next sceen change and tab backwards back to the same point the outlines are ok. Could this be a glitch in decomb? Exact same part just varies depending if I look at that part the normal way, or backwards.

Edit: I just got this error seaking through that part in vdub.

"Avisynth read error: Avisynth: caught an access violation at 0X011f146b, attemping to read from 0x00000000"

scharfis_brain
28th February 2004, 13:55
please post the full script and a screenshot or short sample-clip

unimatrixzer0
28th February 2004, 14:49
LoadPlugin("D:\My Docs\LoadPluginEx.dll")
LoadPlugin("D:\My Docs\DustV5.dll")
LoadPlugin("D:\My Docs\Convolution3D.dll")

AVISource("J:\outonthetown1.avi",pixel_type="yuy2")

converttoyv12(interlaced=true)
Trim(984,6734)+Trim(7482,18429)+Trim(19243,33443)+Trim(34203,37528)

crop(12,4,-6,-4)

Telecide(order=1,chroma=true,blend=false,guide=1,post=2,gthresh=2.0,vthresh=65,nt=20,hints=true)
Decimate(mode=2,quality=2)

LanczosResize(640,480)

MipSmooth(preset = "AnimeHQ")
converttoyuy2()
Convolution3d(preset = "movieLQ")
UnDot()

http://www.geocities.com/unimatrixzer0/index.html

lol, don't laugh what its from.