View Full Version : RV10 GUI: YS RealAnime
Sirber
18th February 2004, 00:15
Name: YS RealAnime
Version: CVS (April 26, 2004)
Purpose: Batch Anime Archiving
License: waiting final release before opening sources
Programmed in: Delphi 7 VCL
Languages: English
Project down. Will or already been replaced with RealAnime
Files:
* 07/15/2004: http://www.detritus.qc.ca/old/ysrealanime/07152004.exe
* 07/15/2004: http://www.detritus.qc.ca/old/ysrealanime/sources.7z
CVS Server:
* CVSROOT: cvs.helixcommunity.org:/cvsroot/producerapp
* Module: ysrealanime
* Authentification: ext (SSH2 w/ public key)
* Status: accessible to helix community users
Lagoon
18th February 2004, 00:28
Looks awesome :D
hoola
18th February 2004, 00:40
WOW! I can't wait to try it out. I think it's tools like these that will bring new blood to RVX.
Sirber
18th February 2004, 01:07
I was supposed to release the new features in RealAnime 2.00, but I lost the core last weekend. :( And since I had to restart it, I moved over Delphi which is way better than VB for my needs. Also, the inslatter might be like 1.5MB smaller since I won't need extra DLLs/OCXs :D
karl_lillevold
18th February 2004, 01:37
Originally posted by hoola
WOW! I can't wait to try it out. I think it's tools like these that will bring new blood to RVX.
Yes, this UI looks very promising. Hopefully the new rate control and inloop options (http://forum.doom9.org/showthread.php?s=&threadid=71022) that everyone has been asking for will also help (bring new users to RV 10) :rolleyes:
h9903209
18th February 2004, 02:14
wow, very clear and beautiful interface! ^O^
clever combination of all-in-one and tabbed interface!! great job!^O^
Sirber
18th February 2004, 02:16
Thanks for all the great comments :D Doing our best to deliver the soft next weekend.
damrod
18th February 2004, 10:33
great job :-))
so you add elysee version??
is this a stable release? i wonder because of the readme.txt...
Latexxx
18th February 2004, 17:48
Why isn't this open source? Are you afraid that somebody will make a mod like happened with RealAnime?
damrod
18th February 2004, 17:52
sirber is afraid of me ;-)
mdr
i think sirber can release it in gpl... but when he achieve a stable version (like v2.00)
or they can start it as a projetc on sourceforge : in this case people can help via cvs...
kilg0r3
18th February 2004, 17:58
Originally posted by karl_lillevold
Hopefully the new rate control and inloop options[/url] that everyone has been asking for will also help (bring new users to RV 10) :rolleyes: Hardware support (stand alones) could do even more in that department, I think. To me, it seems strange that a company like real, which has been on the market for more than twice as long as divx.com, wasn't able to position itself in that segment.
Sirber
18th February 2004, 18:31
Originally posted by damrod
sirber is afraid of me ;-)
mdr
i think sirber can release it in gpl... but when he achieve a stable version (like v2.00)
or they can start it as a projetc on sourceforge : in this case people can help via cvs... I could, but we agreed Shinobu and I to keep the sources closed. The reason? Dunno. :o
damrod
18th February 2004, 18:55
it's up to you...it's yours code :-)
Sirber
18th February 2004, 21:38
yep. my code :devil: ;)
damrod
18th February 2004, 22:06
lol ;-))
2-0 2-0 2-0 2-0....ok it's only soccer but 2-0 !!! :-))
damrod
18th February 2004, 22:17
just a question : do you plan to add vfw codec support (ie xvid, vp6 or divx) to your new soft -- like in surreal ui :-)
Sirber
18th February 2004, 23:27
dunno yet. If I add a codec it will surely be VP6. But, I really don't know yet.
datascab
19th February 2004, 02:27
Sirber......
Will you be including the option to have the temp file location a user setting?
Same as source would be ideal.
I would like it if its not too much trouble :)
Thanks
Data
Sirber
19th February 2004, 02:43
By default, temp files will be stored where destination is. I finished job manager (save / load settings). I'm attacking now the jobfile creator. I think having an alpha release this weekend is not just wind :D
Same as source would be ideal.What if the source is a DVDR or a CDR? :p
damrod
19th February 2004, 07:32
beurk... encoding directly from dvdr or cdr?? pfff people like to do damage to their drive...
you can add a checkbox to choose "windows tmp directory" or "same as file to encode"... that's what i do for realbatch :-)
damrod
19th February 2004, 07:34
btw the problem to encode audio track in realbatch/realanime commes from the tag presentation always set to audio-video but in case of audio track...it's audio-only; if not it crash...
for just video there is the tag video-only :-)
Toll
20th February 2004, 04:58
Hi,
Can I ask some questions?
What are " max avg SSD", "max area SSD", "max avg chro SSD", and "max area chro SSD"?
RadicalEd
20th February 2004, 05:41
Average and area-specific sum of squared differences for the luma and chroma, respectively. DupeDrop params that adjust the threshold for what should be dropped and what is considered motion.
Sirber
20th February 2004, 13:23
You can get more info in the RealVideo 9 sticky thread, under DropDupe.
damrod
20th February 2004, 23:42
i see you can specify AR in your gui? why? is this a parameter of encoding?
Sirber
21st February 2004, 00:08
Yes, see screenshots. It's only 4:3 or 16:9. Crop is auto and resize semi-auto.
damrod
21st February 2004, 00:10
mumm but 4/3 is ok but 16/9... and 2.35?1.89? two formats of 16/9 in dvd ... ;-)
Sirber
21st February 2004, 01:39
With autocroping it's ok.
Sirber
21st February 2004, 20:03
I'm trying to get a basic working version this afternoon (GTM-5). As soon as jobfile creator is completed, I just need to implement APi manager and I will be able to encode :D.
[edit]
Preview version will have the fellowing features:
* AVI encoding only
* RealVideo 8/9/10 with the new RC
* Expert mode only
Preview version will be missing the fellowing features:
* General UI management: make a wrong setting and expect crash :)
* AC3 support
* AVISynth filtering
* All the other stuff :D
This will be a preview, not an alpha version. Expect bugs, fat bugs and juicy bugs. No settings validation is done actually.
DarkNite
23rd February 2004, 11:30
Expect bugs, fat bugs and juicy bugs.
Mmm... I needed a little more protein in my encoding diet.
Looking forward to seeing what you've done so far, and definitely looking forward to playing with the new rate control.
Marcel
23rd February 2004, 12:31
The GUI looks great.
As it is closed source, may I ask (intending to potentially use the answer for my own project :cool: ) how you did the auto-cropping? Actually, I plan to open the clip via any directshow media player component and look for black borders, ignoring TV station logos.
Sirber
23rd February 2004, 14:02
autocrop is an avisynth filter :)
Marcel
23rd February 2004, 14:21
Warum denn in die Ferne schweifen, wenn die Ute liegt so nah...
(Sometimes the best things lie in front of your feet, and you don't see them!)
Sirber
23rd February 2004, 14:32
What things? :confused:
Marcel
23rd February 2004, 14:48
AviSynth filters for example...
Sirber
24th February 2004, 00:41
http://www.webernic.com/sites/sirber/YS/Error1.PNG
Does someone knows about that king of error? :confused:
[edit]
Got it.
TPersistant:jobfile := TString.Create;
TStrings:jobfile := TStringList.Create;This is stupid...
Sirber
24th February 2004, 01:11
Jobfile creator is working. With some tweaking I might be able to encode 1 file. Then, I will just need to add batch management and YS RealAnime will be "workable" :D
[edit]
Here's a preview:
http://www.webernic.com/sites/sirber/YS/YSRealAnime_Preview.exe (2.75MB)
Archive is protected against non-doom9 members:
Pass: yatoshisirber
What works:
* Job management (settings edit / save)
* Expert mode only
* RealVideo 9/10 only
* Encode file first file from first job
Expected errors:
* Crash at every error
What does not work:
* Remove files
* Everything else :D
This is a preview, so don't complain :devil:
Latexxx
24th February 2004, 16:19
Does it support the new Parisian features of Real Video 10?
Edit: The server just went ofline while I was downloading the file and the server can't be reached anymore.
Edit2: It works now.
Sirber
24th February 2004, 16:54
yeah we were moving it on the UPS :)
YS RealAnime supports all new features, except new RC tweaks.
Latexxx
24th February 2004, 19:50
Some thoughts:
The icon sucks
Why does this thing has 3 different settings for audio? Merge everything into one (and add some handling code if needed).
Sirber
24th February 2004, 21:45
About audio, In the Files source, it might have 5.1 and 2.0 (AC3) and 5.1 and 2.0 (AVI). That's why I need 3 settings, or else I will have to guess what codec to use...
Latexxx
25th February 2004, 10:00
You could have only one option set for audio and add some check boxes to select channel number.
Ps. Adding Vorbis audio encoding would be interesting.
Sirber
25th February 2004, 13:06
won't work.
If I want HE-AAC for 2.0 and cook for 5.1?
achtungfeuer
28th February 2004, 22:39
Pb with xvid RC2:
Can't open this file.
But it can open xvid-RC1-movies.
Pb witn my computer?
Sirber
28th February 2004, 23:14
might be related with XviD + DirectShow. Nothing I can do :(
DarkNite
29th February 2004, 04:29
XviD RC2 can be decoded by DivX's Support Generic MPEG4 decoding, which is selectable in the DivX Decoder Configuration Utility.
You could also try changing the fourcc code to DX50 if it's current fourcc is XVID.
Sirber
29th February 2004, 05:13
but as far as I remember, this thread is not related to XviD problems.
achtungfeuer
29th February 2004, 17:07
an other software (I don't remenber its name) say that it could be related to B-frame.
I don't understand. snif snif...
Sirber
29th February 2004, 17:18
Hum... don't use the preview. Seems it uses 100% of the CPU to do insane "waiting" :confused:
[edit]
Good, in normal uses YS RealAnime uses onlu 0-2% CPU. The 100% thing was related to this bug. (http://forum.doom9.org/showthread.php?s=&postid=451653#post451653)
achtungfeuer
29th February 2004, 17:45
I'm waiting for the next RealAnime!
Coming soon???
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