View Full Version : sh0dan - What package needed to compile new Directshow code?
Richard Berg
8th January 2004, 03:40
I could compile everything as of a few months ago, but with the latest code it seems VC doesn't know about <streams.h>. Is this in a new SDK or am I just misconfigured?
Great job reorganizing everything, by the way, it's much nicer to work with.
celtic_druid
8th January 2004, 04:46
Strangly enough streams.h is part of the DirectX SDK in Samples\C++\DirectShow\BaseClasses
sh0dan
8th January 2004, 11:24
@Richard: Celtic Druid is right. More information here (http://forum.doom9.org/showthread.php?s=&threadid=41913&perpage=40&pagenumber=2)
:search:
:D :D
When the next version is released (soon I hope), I'll look into making DSS a separate plugin that gets installed along with AviSynth to avoid all these f*%&/%¤¤ compile problems.
Richard Berg
8th January 2004, 13:55
Hmm, I thought I had the DirectX SDK installed but I guess not.
Edit: looks like I downloaded it several months ago but never installed :rolleyes:
sh0dan
8th January 2004, 13:59
You need to compile the baseclasses and add the headers and libraries.
Richard Berg
8th January 2004, 15:40
Ok, compiling away. I managed to fix the avisynth_c warnings in the process.
WarpEnterprises
9th January 2004, 09:55
When installing the newest platform and DX SDK what's the best way to get rid of the old header and lib files that are installed by VC++?
They are still present in a different dir and relying on the dir priority seems a little risky.
Richard Berg
9th January 2004, 18:32
Dir priority is there just for this reason. There are probably some files still needed, e.g. the standard C library calls.
vBulletin® v3.8.11, Copyright ©2000-2026, vBulletin Solutions Inc.