jel
12th December 2003, 03:26
this post is intended to be an addendum to the BOV guides already on doom9, for anyone having issues with recreating the BOV functions for the DVD title 'the hulk'
the disk i used is the r4 PAL release.
step 1 – the big 3 (4? or is it 5 now?)
Open DoItFast4U and process as usual. DIF4U 1.4.0 will automatically de-select VTS_01_PGC_01 for you as it is a duplicate of VTS_01_PGC_02 with more chapter points. I kept all the audio but deselected the Netherlands Subs. I also processed the menu with NuMenu4U, encoded with DoCCE4U (i had to manually change the scan order from progressive to alternate for VTS_02 – the making of extras, as they are interlaced) and created the script file using ReAuthorist.
step 2 – finding the button commands
big thanks must go to Influenza, OxP, and SeYtoN for their 'how to' guides which i recommend you read, re-read, then read again before contemplating any BOV title. Originally i tried to work out the commands using Ifoedit but using Influenzas guide for 'Snatch' didnt work for me in this case, so i used OxPs Vobedit method.
'Hint 'To find the LBA number you need to locate in Vobedit, fire up Ifoedit and open VTS_01 ifo, scroll down to PGC_2 and double click on one of the chapter points that define the button commands(eg button 1 is located at chapter 2, button 2 is located at chapter 3, etc,so you can easily see that we have 11 buttons), a preview window will pop-up, so scroll through it a bit, then scroll back to the beginning. You should now see a number in the preview panel which should correspond to the LBA number – write it down. Load up the VTS_01_02.vob in Vobedit and scroll down till you find this number, highlight it, and select the button box (bottom/middle of Vobedit Window)
you could also use MenuEdit as described by Influenza, but initially i had problems with this title and Menuedit (which are now thankfully resolved -Dimad you rock!), so its good to have a back-up method. Vobedit will also give you your button locations if you want to be really dedicated with your back-up.
so from this we find that the button commands are:
button1 (which links to title 03/ VTS_02_PGC_01) {Set Gpreg<8> mov (set-val)<1>LinkSubSet LinkTailPGC, button =0}
button2 (which links to title 04/ VTS_02_PGC_02) {Set Gpreg<8> mov (set-val)<2>LinkSubSet LinkTailPGC, button =0}
button3 (which links to title 05/ VTS_02_PGC_03) {Set Gpreg<8> mov (set-val)<3>LinkSubSet LinkTailPGC, button =0}
etc, increasing the set-val number by 1 for each additional button.
step 3 – scenarist
open up your ReAuthorist generated script in Scenarist. now the first thing i would do with this title is to first check your forced substreams, because, for some reason, they can get imported with different durations by scenarist(or its the RA script?!?) You will also have to add additional forced subs to any subtitle streams you deselected in DIF4U.
so go to the 'track editor' window, select VTS_01_PGC2 and open it to look at the subtitle streams. you should easily spot the 'forced subs' that define the locations of the buttons (if you dont know what your looking at, go check out SeYtoNs Matrix guide). select each subpic and take note of the times, then adjust the ones that dont match to the LONGEST time (they were only ever out by a frame but its enough to cause issues).i also tried manually adjusting the sst file but it didnt work in this instance and takes a looooong time to do . while you are doing this copy and paste a blank (not your button subpicture which is located in stream7) forced subpic to any dummied subpicture streams, and align if necessary.
now open up your 'simulation window' and select subpic7 in the 'Track' Tab and use the pink arrows to skip forward to your first button. If you need to check the location of your button subpicture you can view it by pressing the 'Original Subpicture' button in the tools menu at the top of the simulation window. Now draw your button (as i said before you can manually type in the co-ordinates if you want everything 'perfect' – only remember you have to do this twice for Widescreen & Letterbox – check the notes in OxPs guide). Also set your Button Colours and Percentages at this point (again see OxPs guide) – if you want to see the changes you have made to the 'Display Colour' just toggle back and forward between 'Original Subpicture' and the scene. Note: if at any time during your button creation process you get an error 'no valid sub-pic' go back into the track editor window, find the offending 'forced subpic' right click and select 'Align Subpicture'.
now set your button commands. go the scenario editor window, and click on the BTNS tab, which will bring up the simulation window and set the commands as follows:
for button 1 -
'Set to GPRM'
'Immediate'
'GPRM8' '1'
'Link'
'Jump by Sub Instruction'
'Post Command of Current PGC'
'Highlight Button = 0'
etc for all 11 buttons.
time to recreate VTS_01_PGC_01 (for peace of mind i would save a copy of your project at this stage, in case you accidently do something wrong from here on – you wouldnt want to have to go through all this again would you?)
your first step is to delete the dummy chapter RA created for you. then, with your ifo as your reference (btw i find Jfergusons' IFOText Tool a HUGE time saver in extracting this information) drag and drop the tracks from VTS_01_PGC_02, paying particular attention to whether it is a 'chapter' or a 'cell'.
now before we finish with the scenario editor, select the PGC for VTS_01_PGC_01 and look in your property browser (bottom/middle window) and select the 'Sub-Pic Attributes' and make sure that each stream is set to match what is listed in VTS_01_PGC_02 (see this thread (http://forum.doom9.org/showthread.php?s=&threadid=63862), answered by Leon).
Create your DVD as usual.
IfoUpdate with your preferred method, and test your result in your software player of choice before burning.
sit back and enjoy your work!
hope you find this useful.
j
also, if you have any comments/suggestions on this methodology, i would appreciate it, cheers.
the disk i used is the r4 PAL release.
step 1 – the big 3 (4? or is it 5 now?)
Open DoItFast4U and process as usual. DIF4U 1.4.0 will automatically de-select VTS_01_PGC_01 for you as it is a duplicate of VTS_01_PGC_02 with more chapter points. I kept all the audio but deselected the Netherlands Subs. I also processed the menu with NuMenu4U, encoded with DoCCE4U (i had to manually change the scan order from progressive to alternate for VTS_02 – the making of extras, as they are interlaced) and created the script file using ReAuthorist.
step 2 – finding the button commands
big thanks must go to Influenza, OxP, and SeYtoN for their 'how to' guides which i recommend you read, re-read, then read again before contemplating any BOV title. Originally i tried to work out the commands using Ifoedit but using Influenzas guide for 'Snatch' didnt work for me in this case, so i used OxPs Vobedit method.
'Hint 'To find the LBA number you need to locate in Vobedit, fire up Ifoedit and open VTS_01 ifo, scroll down to PGC_2 and double click on one of the chapter points that define the button commands(eg button 1 is located at chapter 2, button 2 is located at chapter 3, etc,so you can easily see that we have 11 buttons), a preview window will pop-up, so scroll through it a bit, then scroll back to the beginning. You should now see a number in the preview panel which should correspond to the LBA number – write it down. Load up the VTS_01_02.vob in Vobedit and scroll down till you find this number, highlight it, and select the button box (bottom/middle of Vobedit Window)
you could also use MenuEdit as described by Influenza, but initially i had problems with this title and Menuedit (which are now thankfully resolved -Dimad you rock!), so its good to have a back-up method. Vobedit will also give you your button locations if you want to be really dedicated with your back-up.
so from this we find that the button commands are:
button1 (which links to title 03/ VTS_02_PGC_01) {Set Gpreg<8> mov (set-val)<1>LinkSubSet LinkTailPGC, button =0}
button2 (which links to title 04/ VTS_02_PGC_02) {Set Gpreg<8> mov (set-val)<2>LinkSubSet LinkTailPGC, button =0}
button3 (which links to title 05/ VTS_02_PGC_03) {Set Gpreg<8> mov (set-val)<3>LinkSubSet LinkTailPGC, button =0}
etc, increasing the set-val number by 1 for each additional button.
step 3 – scenarist
open up your ReAuthorist generated script in Scenarist. now the first thing i would do with this title is to first check your forced substreams, because, for some reason, they can get imported with different durations by scenarist(or its the RA script?!?) You will also have to add additional forced subs to any subtitle streams you deselected in DIF4U.
so go to the 'track editor' window, select VTS_01_PGC2 and open it to look at the subtitle streams. you should easily spot the 'forced subs' that define the locations of the buttons (if you dont know what your looking at, go check out SeYtoNs Matrix guide). select each subpic and take note of the times, then adjust the ones that dont match to the LONGEST time (they were only ever out by a frame but its enough to cause issues).i also tried manually adjusting the sst file but it didnt work in this instance and takes a looooong time to do . while you are doing this copy and paste a blank (not your button subpicture which is located in stream7) forced subpic to any dummied subpicture streams, and align if necessary.
now open up your 'simulation window' and select subpic7 in the 'Track' Tab and use the pink arrows to skip forward to your first button. If you need to check the location of your button subpicture you can view it by pressing the 'Original Subpicture' button in the tools menu at the top of the simulation window. Now draw your button (as i said before you can manually type in the co-ordinates if you want everything 'perfect' – only remember you have to do this twice for Widescreen & Letterbox – check the notes in OxPs guide). Also set your Button Colours and Percentages at this point (again see OxPs guide) – if you want to see the changes you have made to the 'Display Colour' just toggle back and forward between 'Original Subpicture' and the scene. Note: if at any time during your button creation process you get an error 'no valid sub-pic' go back into the track editor window, find the offending 'forced subpic' right click and select 'Align Subpicture'.
now set your button commands. go the scenario editor window, and click on the BTNS tab, which will bring up the simulation window and set the commands as follows:
for button 1 -
'Set to GPRM'
'Immediate'
'GPRM8' '1'
'Link'
'Jump by Sub Instruction'
'Post Command of Current PGC'
'Highlight Button = 0'
etc for all 11 buttons.
time to recreate VTS_01_PGC_01 (for peace of mind i would save a copy of your project at this stage, in case you accidently do something wrong from here on – you wouldnt want to have to go through all this again would you?)
your first step is to delete the dummy chapter RA created for you. then, with your ifo as your reference (btw i find Jfergusons' IFOText Tool a HUGE time saver in extracting this information) drag and drop the tracks from VTS_01_PGC_02, paying particular attention to whether it is a 'chapter' or a 'cell'.
now before we finish with the scenario editor, select the PGC for VTS_01_PGC_01 and look in your property browser (bottom/middle window) and select the 'Sub-Pic Attributes' and make sure that each stream is set to match what is listed in VTS_01_PGC_02 (see this thread (http://forum.doom9.org/showthread.php?s=&threadid=63862), answered by Leon).
Create your DVD as usual.
IfoUpdate with your preferred method, and test your result in your software player of choice before burning.
sit back and enjoy your work!
hope you find this useful.
j
also, if you have any comments/suggestions on this methodology, i would appreciate it, cheers.