View Full Version : Yatoshi Satsuki Real encoder GUI (new version 10.1.0)


Shinobu
19th October 2003, 22:39
hello,

I made a gui for RV10 because i want a realy simple gui to use even from newby, but with lot of features for avanced user.

My gui is designed to convert mpeg, mpg, d2v, avs, avi and ogm to real video and wav, mp2, mp3 , ogg, ac3 to real audio (with possible delay)

As a newby know how to make a .d2v file ( and of course extract soundtrack of the dvd ) my gui make a good automatised backup of the dvd, with an AR resize and autocrop.

You can encode single file or encode a lot of file with the same settings in a few clics

My soft is not perfect of course but that's my first soft an any comment will help my.

a last thing, my gui is in french only at the moment, i'll made a dual languge or an english version as soon as possible.

thanks for testing ^^ (the little online help i made is in french , so if you don't understant or have any question please post here ^^)

http://satsuki.yatoshi.free.fr/

http://oldanimes.org/gui2.jpg


just one tip for the no french speaking users, for encode a file with my gui, drap&drop the file(s) in the windows "Glisser ici les fichiers à encoder" ,make your settings, clic on "valider les reglages" to confirm your settings, and then clic on "lancer l'encodage" to start up the compression...

++

hoola
19th October 2003, 23:57
cool. cant wait for english version.

Sirber
20th October 2003, 02:19
Is it in Visual Basic? Also, using tabs could clean a lot the interface :)

Shinobu
20th October 2003, 02:36
Yes it's in vb because i'm far for a programmer so i've use the easyer language ^^.

i don't want to use tabs because i do this GUI to be as simple as possible , so the only tab (it's not realy a tab) is the "options avancées" (advanced settings) button.

thank for your reply

if you have more advice i'll be appy to listen them.

appy to see some people are interested in a new GUI (thre's already a lot of GUI for helix producer...)

i try to make an english translation of the gui in a few day, but for the help of my web page, it may take a little more time ....

++

ps : if some one not bad in french want to halp me to make the english translation, it will prevent bad or approx translation ...

Sirber
20th October 2003, 13:11
Hi

I would be Happy to help you with the translation. I'm from Québec :D

Shinobu
20th October 2003, 14:17
cool i'll send you my icq number in a private message ^^

Shinobu
20th October 2003, 22:37
New version 2.0.3

+ correction of one .d2v related bug


++

Shinobu
21st October 2003, 19:58
version 2.0.4
+Rajout du support des mkv (en entrée)
+Rajout de l'auto association des pistes son aux fichiers avi (comme pour les d2v)

version 2.0.4
+add mkv support as a video source
+add auto association of audio track with avi files (like the actual d2v association)

++

Shinobu
22nd October 2003, 13:57
Version 2.0.5:
+Correction d'un bug limitant de calcul du débit à 1000 Mo max (merci à javal d'avoir vu ce bug ^^)
+Rajout d'un système de découpage du fichier pour le mode d2v (en cas d'encodage sur plusieurs cds)

Version 2.0.5
+Remove a limititation in bitrate calculator ("mode simple") of 1000 Mo max (thanks to javal for repport this bug)
+Add a trim option when use d2v in simple mode (in case of a multi cd encoding)


++

Sirber
23rd October 2003, 22:08
Translation on it's way...

Digiru
24th October 2003, 15:25
-Version 3.0.0 de la GUI :
+Rajout des filtres de désentrelacement du codec real
+Rajout du Black Level Filter
+Rajout du Video noise prefilter
+Correction d'un bug dans le calcul du débit (bug si on entre zero en nombre de partie)
+Correction du mode audio 16kps voice qui était mal implémenté (désolé)
+Révision du desing pour le rendre (j'espère) un peu plus compact et fonctionnel
+Traduction de la GUI en anglais (merci Siber) , il y a donc maintenant une version française et une version anglaise de la GUI


-Version 3.0.0 :
+Add deinterlace & IVTC of real codec
+Add Black Level Filter
+Add Video noise prefilter
+Correction of a bug in the "calcul du débit"
+Correction of audio mode 16kps voice
+Revision of the GUI's desing
+Traduction of the GUI in english (thanks Siber)
you can download the english version of the GUI in the download section of my site ^^

http://satsuki.yatoshi.free.fr

Shinobu
24th October 2003, 15:33
heu ... sorry i don't post from my pc so i use the account of my friend ^^' if some admin or modo can rectif that ^^'

++

Sirber
26th October 2003, 05:31
Did you know that an account wasn't restricted to 1 IP? :o

h9903209
27th October 2003, 05:13
thx, really quite nice. ^^

if homepage has eng would be even better. ^^

Shinobu
27th October 2003, 13:44
yes that will be my new work, make an english mrror of the web page ^^

++

ookzDVD
28th October 2003, 03:41
Dear Shinobu,

Is your GUI support Anamorphic Encoding ?

Thank you.

Sirber
28th October 2003, 04:08
IIRC, yes

Shinobu
28th October 2003, 09:24
yes it support anamorphic encode , but not like in autorv9 or other full automatized GUI, here you have to specify the real codec's resize.

for exemple, if you want to do an ntsc 4:3 full anamorphic encode, you will encode it at 720*480 and resize it on play to 720*540 (or may be 544 for video card compatibility).

I made anamorphic encoding this way because a lot of GUI automate it, but if you want to do some "exotic" resize on play (i like test exotic options ^^) you'll can't , so i made my GUI to use manual anamorphic so you can do a lot of different resize on play.
For exemple for playing on a tv and encoding at very low bitrate (<350) the 352*480 resized on play at 640*480 works realy great.

I don't think i make an automatized support of anamorphic encoding (not before some time) , i'll probably make dropdupe prefilter support first

++

h9903209
1st November 2003, 02:12
when I try to convert ogm, just press start encoding then the program exit immediately... T__T do you know why?
oh, I just find that even avi encode the same, exit immediately once press start encoding... T__T

also, how do I choose the subtitle/language in ogm I want during encoding batch files?

thx for help.

Shinobu
1st November 2003, 19:55
Have you made the full install of my gui (i mean avisynth) ?
Can you open the avi you trie to encode with virtualdub ? (if yes i don't kwon why, but if no you must install the codec of the vidéo to encode it).
For the ogm, i only apply a directshowsource, so the support is far from perfect.
if you want to encode an ogm to real, demux your ogm, drag and drop the avi file + audio file you just demux , and it will be ok.
the auto-integration of subtitle (like the audio stream) is not yet finish but i will include it in next version.

so in conclusion, the avi bug is probably a missing codec or bad avisynth version bug; the ogm bug can append (for ogm and mkv i suggest to demux the file before reencoding); ans the subtitle support will be present in the next version...

++

MemeX
3rd November 2003, 21:52
I've tried to load a .avs into helix producer but it gives an error msg, something like "avi is not readalble" or similar, is there a way to frame serv helix producer? what might i be doing wrong?

MemeX

sorry, this is a little off topic

Shinobu
3rd November 2003, 22:06
Trie to open your avs script with virtualdub
if virtualdub can open the avs my gui can also use it....

please trie your avs script with virtualbud and then post here what's appened

++

MemeX
3rd November 2003, 23:33
I haven't tried playing the file in Vdub but my media player played it fine so the script worked i think. it was "avisource(c:\bla.avi)" which I couldn't load in helix producer, i didn't try the gui yet tho as i'm new to RV9 stuff..

MemeX

Shinobu
4th November 2003, 13:58
I'm not sur helix producer accept avs as a source, trie my GUI with full install (avisynth & producer) then you can encode your avs ^^

++

Shinobu
4th November 2003, 16:22
Version 3.0.1 :
+Mise a jour du mode 2-pass avec la nouvelle dll de karl (version full uniquement)
+Correction d'un bug de downsampling avec certains ac3 en 5.1
+Rajout de l'intégration des sous-titre au fichier avi et d2v (format ssa, srt et sub uniquement pour le moment)


Version 3.0.1 :
+2-pass mode updated with karl latest dll (full version only)
+Correction of a downsampling bug on some ac3 files
+Sub title integration (read help of the gui) for avi and d2v file (only sub, srt, and ssa at the moment)


++

MemeX
4th November 2003, 18:35
Originally posted by Shinobu
I'm not sur helix producer accept avs as a source, trie my GUI with full install (avisynth & producer) then you can encode your avs ^^

++ thanks for your help, actually I've already downloaded the GUI, thing is I want to use Helix Producer since i want to do RV8 encodes for my mobile phone! :D

MemeX

Shinobu
4th November 2003, 19:17
my gui not make rv8 encoding, but some other gui does ^^ try HPG (don't remember the url ^^')

++

MemeX
5th November 2003, 11:37
i was able to FServ my video now, i just did a directshowsource("bla.avi") instead of avisource("bla.avi") in my Avisynth script, and now its doing a 1pass encode and is at 77%.

MemeX

Sirber
5th November 2003, 14:54
For avisource you need a VFW codec installed. DShowSource will use any DShow codec like FFDShow

MemeX
5th November 2003, 20:40
Originally posted by Sirber
For avisource you need a VFW codec installed. DShowSource will use any DShow codec like FFDShow helix got the frames over ffdshow from my video and it worked pretty good with the 1pass encode i tried. but avisynth seems to forget to close the instance of ffdshow when done encoding, and opens a new instance for the second pass. i've noticed that also with avs scripts used with the latest GKnot.

MemeX
7th November 2003, 00:01
I think helix prducer plus doesn't like RGB(?) input that much, my encodes of avs-scripts with "converttoYUY2" turned out clean, RGB or what ever it was before YUY2, looked like it was streched into the "highth" and looked like a bad resize without the actualy size of the frame being bigger..anyways..

this is a question for the Legendary RV9 Nerd ;)

my source material is an anime which has lots of still pictures, maybe you know the show Witch Hunter Robin. I want to encode it to RV8 for my mobile phone, so you know of a way to make the "when nothings moving" scenes more efficent? the low and high bitrate control more agressive maybe? my current setting is 2pass VBR 75, highest 180, video size is 208x176, sound 16kbs voice. the still scenes look good, but bigger movement drags smeary bits into the background.

any suggestions?

MemeX

Shinobu
11th November 2003, 17:25
Version 3.0.2 de la GUI:
+Ajout des rm et rmvb en vidéo source
+Modification du calcul auto du débit max pour mieux exploiter la nouvelle dll de karl
+Correction de bugs avec le format ogm
+Mise à jour de avisynth (2.52RC3)
+Ajout de dvd2avi dans le pack (pour eviter des problème de compatibilité liès à la version dvd2avi modifiée de gordianK)


Version 3.0.2:
+rm & rmvb can now be use as a source file
+Modification of max bitrate auto calculation
+Correct ogm bug
+Upgrade avisynth to version 2.52RC3
+Add dvd2avi to the package

that's all ++

ookzDVD
17th November 2003, 02:47
@Shinobu,

Is that possible to get the "GUI app only" not the whole package,
for small internet bandwidth like me, it's hurt. :(

Thank you.

Sirber
17th November 2003, 02:54
Originally posted by MemeX
this is a question for the Legendary RV9 Nerd ;)

my source material is an anime which has lots of still pictures, maybe you know the show Witch Hunter Robin. I want to encode it to RV8 for my mobile phone, so you know of a way to make the "when nothings moving" scenes more efficent? the low and high bitrate control more agressive maybe? my current setting is 2pass VBR 75, highest 180, video size is 208x176, sound 16kbs voice. the still scenes look good, but bigger movement drags smeary bits into the background.The Legendary RV9 Nerd (also RV8 ;)) has arrived! :D

You could use DropDupe (producer) with Dup (AVISynth) to remove consecutive still images. With the same quality, low motion scenes use ~30% less bitrate, so high motion ones looks better. I usualy only use DropDupe alone (with RealAnime) with default settings, max 1 dropped frame. I don't know if EHQ works with RV8...

karl_lillevold
17th November 2003, 03:17
interesting use of RV8! as a matter of fact, I recently added much of EHQ to RV8 just for the reason that some mobile equipment supports only RV8. DropDupe should work as well, since it is just a pre-filter. So just encode with Producer 9.2 Milestone 7, with very-high encodingComplexity, and this will give you a nice boost in RV8 quality.

Shinobu
4th February 2004, 00:30
Yatoshi satsuki real producer GUI (1.0.0.8)
-Mise en ligne de la version 10.0.8 du Y.S.RPG (gui real) (partie download):
+Correction de la sauvegarde du réglage EHQ à la sortie de la GUI
+Correction d'un bug de nom avec les fichiers vidéo en mode direct
+Le débit max est maintenant de 5* le débit moyen au lieu de 8* (conseil de karl)
+Retrait du message d'avertissement en cas d'utilisation du mode direct
+Passage de la GUI en bi-language français / anglais

-version 10.0.8
+correction of EHQ state save
+correction of direct mode with vido files
+revision of max bitrate to 5*average bitrate
+now the gui and is installer are dual language (french/english)

the gui now encode in real 10 with aac (a looooot of updates since last english version) , give it a try ^^

Sirber
4th February 2004, 00:34
Good! Been a while since you updated this thread on doom9. Welcome back!!! :D

Shinobu
4th February 2004, 00:43
just a little view ^^

http://satsuki.yatoshi.free.fr/

http://oldanimes.org/gui2.jpg


++

Sirber
4th February 2004, 14:21
what is "direct encoding" ?

Shinobu
4th February 2004, 14:53
When the direct encoding is enabled, the files you wants to encode are directly linked to producer.exe without be scripted by avisynth, it is usefull to encode some weird file witch bug with avisynth or to try to encode some files that ma gui isn't supposed to encode (like mov, ape, flac ....), in this mode , the file extention verification is disabled and the auto file association and the auto avisynth filtering (for d2v) are disable too

this mode let you just "feed" producer direcly with files without any filtering nor verification , it's a good testing mode or "last hope" mode


++

Sirber
4th February 2004, 15:11
producer reads in DirectShow, if AVISynth can't do it with DirectShowSoure, then there is no hope :)

thop
4th February 2004, 19:55
This is a bit OT but what mobile phone supports RV8? I'm interested :)

Latexxx
4th February 2004, 20:07
Originally posted by thop
This is a bit OT but what mobile phone supports RV8? I'm interested :)

Series 60 ones having Real Player. http://www.real.com/realmobile/download.html

thop
4th February 2004, 20:10
Hmm not really a Nokia fan, but thanks anyway. We can go back to topic :)

Shinobu
8th February 2004, 17:46
-Mise en ligne de la version 10.0.9 du Y.S.RPG
+correction d'erreurs de traduction
+correction du EHQ en mode 1-pass qui restait sur 85 quel que soit la valeur entrée dans la gui
+correction du vidéo noise prefilter (le reglage n'était pas retenu à la sortie de la gui)
+Le repertoire temporaire de producer est maintenat le repertoire de destination des fichiers encoder (pour eviter des erreurs de manque de place sur le DD temporaire)

-Version 10.0.9
+correction of some trad error
+correction of 1-pass mode EHQ witch alway use 85 value
+correction of vidéo noise prefilter (seeting not save when you restart the gui)
+temp directory is now the output directory so no more HD problems or move file problem ^^

++

h9903209
10th February 2004, 17:58
I just try the direct encoding, trying to convert a short ape to 64k he-aac mka, and it really works like magic!!! so happy and so thx!!! ^O^ from 3,926,956 to 370,553 with just the same quality to my ear!!! ^O^

However, some problems:
1. even I choose .mka container, the resulting file is .ra, I have to rename to .mka manually.
2. only .mka can play successfully, .ra cannot.
3. if I choose .ra container, and rename the resulting .ra file to .mka directly, it can play... strange...
4. if same file name, normally it would add .arch before extension, but in direct encoding the order is reversed, so I have to manually change it in order to play the file.

Also, please don't miss this feature in the merged version!!! ^_^ and even better please add .dat file support if possible. ^_^

btw, don't know why the newest version still has translation problem in my computer, the words within "====" after pressing validate still not translated, anyone else has got the same problem?

also the same in the words in the popup box after pressing on a validated file to try to remove it (which fails to do so??? why not? how to remove the validated file except close the GUI and reopen it?)

Sirber
11th February 2004, 14:21
Bugs!

All dropdown menu aren't read only! so I can modify it and get strange, scary, odd, marvelous, unhumain bugs ;) :D

Fix:

Change type 1 to type 3

h9903209
11th February 2004, 16:00
Originally posted by Sirber
Bugs!

All dropdown menu aren't read only! so I can modify it and get strange, scary, odd, marvelous, unhumain bugs ;) :D

Fix:

Change type 1 to type 3

change type 1 to type 3? sorry, don't understand what you mean..T__T

Sirber
11th February 2004, 16:52
lol

it's a hint for Shinobu. The dropdown "type" or "kind". It's in VB :)

billou2k
11th February 2004, 18:29
Thanks for your tool shinobu.
It's very straightforward.
However I've fed it with a simple avs file (no filter apart from open mpeg and resize) and the coded file shows ghosting artefact probably due to high temporal noise filtering and the video looks very blurred as well.
I've used the same avs to code with other codecs and this problem didnt happen in the other cases.
I'm sure the noise filtering option was off.
The video is 720*288 and the other encoding options were
bitrate of 1500,
2pass vbr,
sharp,
EHQ pass1/pass2:65/85,
b frames: adaptives,
noise edge filtering and black level filter were off, dropdude 0,
direct encoding off,
container matroska.
Do you have an idea why the video shows that strong smoothing and ghosting?
(I'm human so i may have checked a noise filtering option and not having realised it so I'll re run the process and tell you about the result when its finished)
Thanks for your tool anyway!

Sirber
11th February 2004, 18:58
Can you post some screens?

billou2k
11th February 2004, 19:36
Hi,
I 've reprocessed a short clip of the sequence I've tested before and I double checked the parameters but the same ghosting appears... so I dont know what's happening really.

I've encoded the same short clip in xvid with vdub at the same bitrate (1500kbps) and I dont have this ghosting.

I'll post some screens as soon as my ftp service is back on :(, thanks for the quick reply sirber!

Sirber
11th February 2004, 20:48
This is strange, RV10 never created ghosting for me :confused:

Shinobu
11th February 2004, 21:26
with my gui avs files are not filtered at all (exept if you use codec option as noise edge filtering ...) => it can't be my gui, but i've never have this problem .... can you post some shot of the source script (with vdub) and of the encoded real file ?


++

billou2k
12th February 2004, 10:48
Sirber: Yes I know it's not supposed to create ghosting.. it s really weird, I've done some tests with rv9 a few months ago and I didnt have that problem.

Shinobu:I've uploaded some screenshots on my webpage
http://billou2k.free.fr/video/encoding/rv10/index.htm
(the shots are in png so it might be long to download if you are not on broadband, but I've put just 2 shots per page so it should be ok even so)

The strange thing is that when I play the avs and the xvid encoded from it: it has no ghosting then I can't see any reason why it appears in the rv10 encoding...weird...

Shinobu
12th February 2004, 13:02
Sorry but i've no idea about this ghosting, i realy don't know why it ghost ....

++

Sirber
12th February 2004, 14:06
could you try with RV9?

billou2k
12th February 2004, 14:08
yes I can give it a try.
Could you recommend an interface for me? and is there another interface I could try for rv10 as well?

Sirber
12th February 2004, 14:38
...

Never heard of RealAnime? :devil:

billou2k
12th February 2004, 14:38
I tried RV9 with rmfactory 0.35 which is the one I used before. Using similar parameters than for rv10 in Shinobu's interface and it shows no ghosting.
(I've updated my webpage with rv9 screenshots)
So I dont know where that comes from...

Sirber
12th February 2004, 14:43
RV9 is RV10, with different EHQ mapping. In fact, RV9@85 is the very same as RV10@85.

billou2k
12th February 2004, 14:54
I know rv9 EHQ was renamed rv10 but I thought there might be some small differences...
well that makes it even weirder why I get that ghosting in rv10.

Sirber
12th February 2004, 15:43
Could you try with RealAnime?

billou2k
12th February 2004, 16:05
I've just tried it and it works ok as well in rv10 in real anime... strange indeed.
Just a question about it: does variable bitrate means you are doing two passes?
I havent tried it before as I thought RealAnime was a special rv encoder for anime...(didnt take/have time to check by myself;-) )

Shinobu
12th February 2004, 16:52
it's realy strange ... can you post a shot of my gui so i can see exactly the setting you have used, because , my gui & realanime use the same producer, so i don't understand .....
maybe you can test with container real and not matroska ?
you said you used 1500kbps average bitrate but what max bitrate did you use in my gui ?


++

karl_lillevold
12th February 2004, 17:16
Originally posted by billou2k
However I've fed it with a simple avs file (no filter apart from open mpeg and resize) and the coded file shows ghosting artefact probably due to high temporal noise filtering and the video looks very blurred as well.
Hi, I was pointed to the page you made showing those problems. I have never seen anything like that before, except when for some reason there is strong temporal pre-filtering. The codec does not do this. Producer has an option to enable a temporal pre-filter, I never recommend to use it. Also, as you know, RV9 and RV10 are really the same encoder, just different encoder complexity settings, and the fact that there is no problem in RealAnime, indicates the problem lies outside the codec. There are few things to look into
1) check the actual Avisynth script being used
2) view this in Vdub to make sure the source looks fine
3) check the audience file and cmd line options being used
3) run producer on the cmd line with these as input
I am not sure where the files in 1) and 2) are stored using Shinobu's tool though.

billou2k
12th February 2004, 18:31
Ok Shinobu , I made a capture of your gui's settings before encoding. For the max bitrate I'm using 4000 kbps
Also I tried both real and matroska wraping, and played both in Realoneplayer and MPC but it didnt change anything. I understand it sounds weird and I cannot understand it myself ...:confused:
(Please excuse me in advance for all the trouble if I did a stupid mistake:) )

karl: thanks for your comments.
1) The avisynth script im using is the exact same (and the only) one I used for all my tests (xvid, rv10,rv9) and the capture I did were using this script.
here it is:
----
LoadPlugin("C:\video\GORDIA~1\mpeg2dec3.dll")
mpeg2source("C:\backup\backup.d2v")
TRIM(3800,4200)
crop(0,76,720,424)
LanczosResize(720,288)
----
2) It looks fine in vdub and in mpc and so do the xvid, rv9 and rv10 RealAnime encodings.
3) the command line used is
start /b /low /wait producer.exe -j "C:\Real producer 10 GUI\producer10\1.rpad" -lc e,d
Helix DNA(TM) Producer 10.0 Preview Build number: 10.0.0.74
Diagnostic: "producer.exe -j C:\video\Real producer 10 GUI\producer10\1.rpad -lc e,d" command line being run
Diagnostic: --------- Input File Properties from rn-avfile-directshow
Diagnostic: Input Filename: C:\backup\clip720x288.avs
Diagnostic: File Size: 0KB
Diagnostic: Total Duration: 16.040
Diagnostic: Video Track
Diagnostic: Dimensions: 720 x 288
Diagnostic: Frame Rate: 25.000 FPS
Diagnostic: Format: YV12
Diagnostic: Duration: 16.040
Diagnostic: --------- End Input File Properties
Diagnostic: Load Level Headings: Reference Time, Stream Time, Delay, Interval Load, Average Interval Load, Processing Load, Stream Interval, Reference Interval, Accrued Delay, Average Delay, Load Level
Diagnostic: Using S.Y.RPG Audience
Diagnostic: Using video codec: rv10 (1536000 bps)
Diagnostic: Setting video packet size to 15000
Analysis: 22% Errors: 0 Warnings: 0

3) shinobu: the audience file is the 1.rpad file in the producer directory (used as a parameter in the command line?)
I've ran it using a command line as well (I checked the right avs was in the rpad file)
and the video was still ghosty.

However I found those lines from the 1.rpad file quite strange:
<prefilter xsi:type="videoNoiseReductionPrefilter">
<enabled type="bool">true</enabled>
<level type="string">high</level>
<pluginName type="string">rn-prefilter-videonoisereduction</pluginName>
</prefilter>

So I created a 2.rpad file with
<enabled type="bool">false</enabled>
Then I ran it through the command line
and... it was perfect! I cant see any more ghosting!

After a few tries, it looks as if I change the "video noise prefilter" option even once and put it back to "none", the rpad file will be saved with video noise prefilter "true" and "high" rather than "false"
So running producer through command lines and manually editing the rpad file with video noise prefilter : false gives me a correct video
but I cant get it working ok with shinobu's interface as the rpad file created always (for me at least) sets the video noise prefilter to "true" and "high"

Does it make sense?

(sorry for the long post I wrote it as I did my tests)

Sirber
12th February 2004, 18:44
looks like a bug in Yatoshi Satsuki GUI :D

karl_lillevold
12th February 2004, 19:01
that pre-filter (Producer's "High") will definitely create artifacts like that. Glad you figured out where it came from. Thanks!

Shinobu
12th February 2004, 19:39
Ok sorry , that a trad bug ^^'
I've updated the gui and now it ok ^^

+ Version 10.1.0
correction of a bug that alway enable the video noise prefilter

http://satsuki.yatoshi.free.fr/download.htm


++

billou2k
12th February 2004, 20:00
Ok!
Glad my weird discovery could help fixing a bug! ;-)

h9903209
13th February 2004, 19:14
some problems about newest version in my computer:

1. The newest version still has translation problem in my computer, the words within "====" after pressing validate still not translated, anyone else has got the same problem? T__T

2. also the same in the popup box when press load defaults and the words in the popup box after pressing on a validated file to try to remove it (which fails to do so... why not? how to remove the validated file except close the GUI and reopen it?)

3. btw, do you mind explain a bit more about direct encoding? how do it relate to "use avisynth" and "force direcshow" in realanime? why I can encode ape in your GUI while cannot in realanime? and when should I choose video (video only?) in direct encode?

Sirber
13th February 2004, 19:47
encoding ape?

if DShow can read it, producer can do also. RealAnime is just sending data with no pre-processing to producer.

Shinobu
13th February 2004, 23:00
+all trad bug will be solved when the merge will donne
+you can't remove a file witch have been validated (that's why you have to validate to confirm your setting ^^)
+in direct encoding mode i "feed" producer with the file without any use of avisynth at all (because some file bug or aren't decoded at all by directshosource but are by producer itself)


++

datascab
13th February 2004, 23:56
Hey Shinobu,

When I encode with other GUI's, if i specify a bitrate of say 1323kbs producer uses 1323000 bps.

With yours producer uses 1354752 bps which is bitrate * 1024.

I always thought bitates which k meant *1000 not *1024 (which is the norm for file sizes).

Do you have a bug here?

Data

damrod
14th February 2004, 00:11
normally kb = 1024 bytes...
in cas of producer i'm not sure... maybe we should check audiences of realproducerbasic10...

<done...>
<avgBitrate type="uint">1500000</avgBitrate>
<maxBitrate type="uint">3000000</maxBitrate>
for 1.5M VBR download.rpad

so for real 1kb = 1000 bytes...

shinobu has a bug... shinobu has a bug !!! :-ppp

Sirber
14th February 2004, 00:22
It will use *1000 soon, since it's merging with RealAnime.

datascab
14th February 2004, 00:26
Yeah but your 1.81 is making a 25fps source have a 30fps header (i assuming so since it plays as 25fps).

Data

datascab
14th February 2004, 00:29
Real GUI has just returned fps = 30.

I noticed that the maxfps was 30 though.

Could this be the culprit?

Data

datascab
14th February 2004, 00:44
Yeah its the maxfps setting the fps for the source.

This would seem to be a bug in producer then?

Surely it should know the output fps instead of declaring it at the maxfps limit?

Data

Sirber
14th February 2004, 00:54
if the fiel play at 25FPS, what is the big deal?

h9903209
14th February 2004, 02:25
Originally posted by Shinobu
+in direct encoding mode i "feed" producer with the file without any use of avisynth at all (because some file bug or aren't decoded at all by directshosource but are by producer itself)
++

1. so if I uncheck "use avisynth" and "force direcshow" in realanime then it should be the same as direct encoding in your GUI?

2. Also, under what circumstance should I choose video (video only?) in direct encode?

Shinobu
14th February 2004, 12:57
1)I'm not sure , i've not study this part of realanime code
2)in direct encode audio is for audio only files and vidéo is for video file (with or without audio file) because the job file isn't the same if you encode audio only file so :
=> audio for audio only files
=> vidéo for all the file witch include a vidéo ^^

++

h9903209
14th February 2004, 14:44
ic, thx, because don't know why realanime cannot convert ape while your direct encoding can.

and just try to use direct encoding video to test convert .dat and fail... ^^ give up. ^^

damrod
14th February 2004, 21:13
i think about something

ape is audio_only files....does realanime handle audio-only files??

do the directshowsource manage audio files?? or only video files?

Sirber
14th February 2004, 21:14
it does, if you use the right checkbox...

h9903209
15th February 2004, 01:56
oh, can you explain a bit more about when I should use avisynth and when I should use force directshow?

I disable video box and try all combination of "use avisynth" and "force directshow" but seems still fail...

Sirber
15th February 2004, 02:33
LOL

Isn't Force Directshow in "Use AVISynth"? :p

www.avisynth.org

Read about AVISource and DirectShowSource.

h9903209
15th February 2004, 02:56
too much and complicated for me to read... T__T

can you simply tell me which box I should check for converting
1.ape? (seems all combination fails in my case...)
2.dat? (seems can start encode no matter check force directshow or not, so should I check it?)

Sirber
15th February 2004, 04:07
1. Uncheck audio, don't use AVISynth
2. Uncheck AVISynth

If both files can be played in MPC, producer can convert them.

h9903209
15th February 2004, 05:10
ape fails no matter what...

dat convert succeed even check or uncheck force directshow...why??? but then why cannot convert dat in Yatoshi Satsuki Real encoder GUI or direct encode? strange... many things don't understand... T__T