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D3s7
18th September 2003, 16:46
Read over the guides on doom9 + Trilights but having a couple issues / questions - hoping someone can help or point to the right place.

1) I noticed in some notes on changing from not-seemless to seemless for the one cell change.
Movie i'm doing - all cell ID's come out as "layer brk" - tried globally changing to seemless but it won't let me. there a setting or something I forgot?

2) Movie I'm doing has 4 PGC's - after I did the first PGC I compiled to test - everything looked good so I moved on to the second PGC - got that one done but when I compiled that time the size of the VOB's over doubled - movie is now too big to fit on a DVDR and I still have 2 more PGC's - I assumed somehow that it would keep roughly the same size seeing how the same VOBID's are reused just in a different location.
Did i miss something there?

Thanks guys..

- D3s7

maa
18th September 2003, 16:55
If you have 4 PGC's and each is using the same material, then you copy each PGC you are bound to make the result 4 times the size.

D3s7
18th September 2003, 17:33
hmm... Must be missing something somewhere then

I demuxed w/ Doitfast4u in VOBID mode and reencoded using it's suggested values.

Most all the PGC's are the same except for the last chapter or two that points to different scenes.... Multi-Angle movie this is

D3s7
18th September 2003, 23:07
alight.. I feel like an ass.....

after talking to a few people (thanks) i realized I followed the seamless branching guide on a multiangle movie....

Oh well... good experience w/ seamless branching :D

now just gotta figure out multiangle by vobid

maa
19th September 2003, 07:50
Originally posted by D3s7
now just gotta figure out multiangle by vobid
Well don't forget to post the results - always usefull to others :D

TRILIGHT
20th September 2003, 20:17
One thing to keep in mind is that, while a chapter in Scenarist will always be a "scene"... a "scene" does NOT always have to be a chapter! You just have to look at the IFO and determine where scenes or chapters need to be. The reason you go ahead and create the "scenes" in a given asset (via ScenChap), is so that they can be used to create your other PGC's, etc. They exist to create the layout but do not necessarily exist as actual chapters. (You can see an example of this in my Insomnia Notes guide) You can set what is and is not an actual chapter in Scenarist's Scenario Editor.

D3s7
20th September 2003, 21:19
Thanks!

After re-reading the Insomnia notes and multiangle notes about 10x each I finally got what needed to be done...

Ran into a wierd error though so I'm in the process of re-doing it from scratch (now that I have a clue)

Couldn't have done it w/out everyone's help