View Full Version : CCE low motion problems
telemike
8th September 2003, 12:18
I have noticed that in very low motion scenes where a person's face is very prominant that parts of the face don't move and others do. The rendering seems to keep parts of the face still as others move and it is very freaky and un-natural. Is there some settings to help reduce this?
ralphthedog
9th September 2003, 03:30
I have only managed stuff like that when playing with very heavy temporal type filtering.
Have you tried raising your minimum bitrate, that might help?
telemike
9th September 2003, 12:52
I have a feeling it's the Temporalcleaner filter then........
Going to try Temporalsmoother instead and see.........
ralphthedog
10th September 2003, 02:20
So I was actually somewhere near the mark?! That's strange and unerving.
I like temporalsoften(1,5,7,mode=2) , it's pretty fast and doesn't alter the picture too much.
I think the radius setting on these type of filters can do what you describe if they are too large.
Kika
10th September 2003, 09:40
Try it without any filtering! And with a higher Min.-Bitrate.
telemike
10th September 2003, 10:50
My next attempt will be with this:
[AVISYNTH_STM_BicubicResize]
0=BicubicResize(^TargetWidth,^TargetHeight,^b_value,^c_value)
1=Undot()
2=Asharp(1, 4)
3=STMedianFilter(^S_FilterThreshHold, ^S_EdgeThreshHold, 0, 0 )
4=MergeChroma(blur(^blur_chroma))
5=MergeLuma(blur(^blur_luma))
6=Temporalsoften(2,3,3,mode=2,scenechange=6)
7=AddBorders(0,^BorderTop,0,^BorderBottom)
^S_FilterThreshHold=8
^S_EdgeThreshHold=32
^blur_chroma=1.58
^blur_luma=0.1
^b_value=0.0
^c_value=0.6
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