View Full Version : VHQ Problem?
BiaTch 5.0
23rd June 2003, 08:26
Hi guys, I just want to know what the issue with VHQ could cause? broken frames? low quality? I also would like to know when Koepi will release the fix
bond
23rd June 2003, 09:01
why do you start a new thread if you could post/read here (http://forum.doom9.org/showthread.php?s=&threadid=54812)?
BiaTch 5.0
23rd June 2003, 09:26
Originally posted by bond
why do you start a new thread if you could post/read here (http://forum.doom9.org/showthread.php?s=&threadid=54812)?
I would be hijacking a thread because it isn’t addressing my problem & doesn’t answer my question either.
bond
23rd June 2003, 09:32
:confused: i thought you were referring to the problem described in this thread.
sorry but then i dont understand your problem. do you get broken frames, low quality with vhq?
BiaTch 5.0
23rd June 2003, 09:44
Sorry I wasn't clear,
I’m just asking what issues broken VHQ in XviD-14052003-1 could cause & also if VHQ1 is effected.
PS: I don't use Trellis R-D quant.
bond
23rd June 2003, 10:10
so then you could have read/posted in the XviD-14052003-1.exe (http://forum.doom9.org/showthread.php?s=&threadid=53383&perpage=20) thread cause it is an issue of this build (which is already solved in the cvs as syskin wrote there) ;)
sysKin
23rd June 2003, 10:23
It just decreases quality a bit, there is no broken frames or any other uglyness because of this bug.
BiaTch 5.0
23rd June 2003, 20:58
Originally posted by sysKin
It just decreases quality a bit, there is no broken frames or any other uglyness because of this bug.
Thanks SysKin
JohnMK
23rd June 2003, 21:16
Originally posted by bond
so then you could have read/posted in the XviD-14052003-1.exe (http://forum.doom9.org/showthread.php?s=&threadid=53383&perpage=20) thread cause it is an issue of this build (which is already solved in the cvs as syskin wrote there) ;)
Bond,
People are permitted some leeway here to start new threads if they want to. This thread would also be much more readable without your annoying nagging. In the future keep that in mind and just stick to technical discussion and let the moderators moderate when they feel they need to OK?
That's my opinion.
bond
23rd June 2003, 21:52
sorry but i just wanted to point to the xvid build thread where syskin already wrote about the bug and that it will be fixed in a new build (i dont see that as nagging) and i also used the ;) smily which means that i wasnt really serious and didnt want offend anyone...
peace
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