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View Full Version : Buggy nvidia yv12 at GeForce2 - chroma, luma offset


Lobuz
25th May 2003, 19:48
When I set yv12 output in xvid, divx decoder or ffdshow there is a little halo arround objects especially faces. With YUY2 it disappeare. I can fix it by setting luma offset +2 or chroma offset -2 in ffdshow. Has someone the same problem too? Is it the bug in the hardware or in the Detonators. Could it be fixed globally?

Regards
Lobuz