Ewi
27th March 2003, 19:44
Hi!
I ripped Planet of the Apes and after CBR muxing I had issues with the sound going out of sync (in the beginning the sound was too early and in the end too late, iirc).
I posted this some time ago (1.5.2003) on Sourceforge(https://sourceforge.net/tracker/index.php?func=detail&aid=662636&group_id=65889&atid=512619) and here(http://forum.doom9.org/showthread.php?s=&threadid=42069&highlight=cbr+muxing+bug);regarding VDubMod 1.4.13(bugfix) at that time. Stream9 was assigned to this and provided a quick fix and it worked for me.
With 1.4.13.2v2 this issue seems to be back(although the changelog tells you, that this is fixed):
Perhaps nobody found this bug cause you have to be watchful to see it; but it's there, at least for me.
Here my result (the same as they were at that time):
muxing with:
- nandub: working
- VdubMod VBR: working
- Adding Header with BeSliced (from DSPGguru)and muxing with Vdub(Orginal): working
- VDubMod CBR: NOT working
I don't know if I should reopen that old bug on sourceforge or what to do here
Thank you in advance....
I ripped Planet of the Apes and after CBR muxing I had issues with the sound going out of sync (in the beginning the sound was too early and in the end too late, iirc).
I posted this some time ago (1.5.2003) on Sourceforge(https://sourceforge.net/tracker/index.php?func=detail&aid=662636&group_id=65889&atid=512619) and here(http://forum.doom9.org/showthread.php?s=&threadid=42069&highlight=cbr+muxing+bug);regarding VDubMod 1.4.13(bugfix) at that time. Stream9 was assigned to this and provided a quick fix and it worked for me.
With 1.4.13.2v2 this issue seems to be back(although the changelog tells you, that this is fixed):
Perhaps nobody found this bug cause you have to be watchful to see it; but it's there, at least for me.
Here my result (the same as they were at that time):
muxing with:
- nandub: working
- VdubMod VBR: working
- Adding Header with BeSliced (from DSPGguru)and muxing with Vdub(Orginal): working
- VDubMod CBR: NOT working
I don't know if I should reopen that old bug on sourceforge or what to do here
Thank you in advance....