View Full Version : Want to reduce volume fluctuations
1loser
19th March 2003, 05:37
I really hate it when the volume all the sudden goes too high or too low and also when the background noise is so loud you can't understand what people are saying.
I'm converting AC3 to mp2 using Besweet. I'm not sure if normalize and/or Boost will help in this respect. If so, can some people please suggest some settings.
It would be nice if someone could explain the Boost function in very simple terms so I'll know whether I want to use it for this or anything else and whether I want to use a boost factor of 2,3,4 or 5.
I would like to understand the difference between 90 % and let's say 75 % normalization. It's difficult making a decision what settings to use when you don't understand the basics of what they do.
1loser
22nd March 2003, 16:39
It seems like no one knows how to do this.
JReiginsei
22nd March 2003, 19:22
dynamic range compression basically amplifies softer parts more than louder parts, to bring soft and loud closer together and lessen the contrast between, say, explosions and background music.
1loser
24th March 2003, 04:08
Originally posted by JReiginsei
dynamic range compression basically amplifies softer parts more than louder parts, to bring soft and loud closer together and lessen the contrast between, say, explosions and background music. Is boost also dynamic range compression? If yes than what settings will give what results? Will normalization also bring soft and loud parts closer together? How does 75 % differ from 100 %?
theReal
24th March 2003, 14:31
I'm not sure about the boost function (I never use it), but you can get good dynamic compression with Besweet:
Select the profile: DSPGuru 192kbit mp2. Then, on the "Azid 1" page select "hard dynamic compression" instead of "normal dynamic compression". Well, maybe normal is enough, but sometimes I'm using hard.
I was using normal dyn. comp. on Windtalkers recently, but the audio was still very silent. I looked at the waveform in SoundForge and found one single shot that was still about 12 dbA louder than everything else. Because of this shot, the normalization wasn't very effectful - I used hard dyn. comp. then and this one loud shot was reduced so it was only 5 dbA louder than everything else --> that means 7dbA more overall normalization was possible.
1loser
26th March 2003, 04:25
Originally posted by theReal
I'm not sure about the boost function (I never use it), but you can get good dynamic compression with Besweet:
Select the profile: DSPGuru 192kbit mp2. Then, on the "Azid 1" page select "hard dynamic compression" instead of "normal dynamic compression". Well, maybe normal is enough, but sometimes I'm using hard.
I was using normal dyn. comp. on Windtalkers recently, but the audio was still very silent. I looked at the waveform in SoundForge and found one single shot that was still about 12 dbA louder than everything else. Because of this shot, the normalization wasn't very effectful - I used hard dyn. comp. then and this one loud shot was reduced so it was only 5 dbA louder than everything else --> that means 7dbA more overall normalization was possible. Thanks, I'll try that. Btw, you meant to say heavy dynamic compression not hard.
I would really like to understand the boost setting. Is anyone using the boost setting?
vBulletin® v3.8.11, Copyright ©2000-2026, vBulletin Solutions Inc.