View Full Version : DivX 5.03 in Gknot
AJ2
12th March 2003, 19:10
This has probably been asked before, but is there going to be a release of Gknot that supports the Npass feature, or is it really even worth the effort? I haven't had much experience with Npass; all I really know is that it's a new feature in 5.03, I haven't done any comparisons lately.
jggimi
12th March 2003, 20:58
The standard comment on new releases of Gknot can be found in this sticky thread (http://forum.doom9.org/showthread.php?s=&threadid=19339) from the Gknot forum.
Much discussion of n-pass and other features of 5.0.3 and their comparison to 5.0.2 have been discussed here in this forum since the day of release. Click here (http://forum.doom9.org/search.php?s=) and also click here (http://forum.doom9.org/forum-rules.htm) for more info.
BiaTch 5.0
13th March 2003, 09:06
Originally posted by jggimi
The standard comment on new releases of Gknot can be found in this sticky thread (http://forum.doom9.org/showthread.php?s=&threadid=19339) from the Gknot forum.
Much discussion of n-pass and other features of 5.0.3 and their comparison to 5.0.2 have been discussed here in this forum since the day of release. Click here (http://forum.doom9.org/search.php?s=) and also click here (http://forum.doom9.org/forum-rules.htm) for more info.
You should do that every time. This is becoming a big problem @ doom9.
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