Log in

View Full Version : Compiling Xvid


MrNike
1st February 2003, 23:26
Hi all,

i would love to try compiling an Xvid build on my own.

The problem is i kinda dont know how to do it correctly.

I would love to use Visual C++ 6 under Windows and the DirectX SDK 9.0. If there are better or more useful Tools ... just tell me :)

Anyone know if its possible to compile an (probably the latest ;) Xvid build with DX9 ?

Any help is appriciated.

Greets,

MrNike

-h
2nd February 2003, 03:34
You only need the DirectShow SDK if you want to compile the dshow filter. Apart from that, you just need VC6 with SP5 and the Processor Pack (both can be downloaded from microsoft.com), as well as nasm to compile the assembly.

-h

Belgabor
2nd February 2003, 20:39
You can also try to compile it with Dev-C++/MinGW according to this thread (http://forum.doom9.org/showthread.php?s=&threadid=44143), although I only managed with commandline MinGW and without bframes support so far (didnt expriement relly far though).

MrNike
8th February 2003, 13:21
Hi,

hmm looks good ... but i still get some error messages.

The compiler can't find some functions ending with '_MMX'.
I think they are from the Processor pack .... but i installed it.

Do i have to add some include or libary files ?

Thx in advance ;)

Greetings,

MrNike

ciper
8th February 2003, 13:47
Have you installed nasm? I think you are lacking the objects compiled by nasm .. i compiled the thing without problems ..

MrNike
8th February 2003, 15:34
yeah i installed nasm and added the path to the executables paths in VC++6.

so this should be working ....

i can compile the 'core' just got probs with the 'vfw' project.

Greetings,

MrNike