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Belgabor
4th November 2002, 21:20
We finally made it, VirtualDubMod 0.1a is released!

As many will know, this is a sourceforge project created by the developers of VirtualDubAVS, VirtualDubMPeg2 and VirtualDubOGM to merge them all(tm).

We all hope everything went all right :)

As noted in my sig, please post all bugs on our project page. This eases up things for us a lot.

Cheers
Belgabor

P.S: It's still based on 1.4.10, but we're working at it.

MaTTeR
5th November 2002, 00:00
This is great, the swiss army knife has arrived. As soon as it has YV12 support then I'll only have one copy floating around on my drive now:) Thx to all of your efforts.

Tri
5th November 2002, 20:44
Nice work! btw, there's a small typo in the menu 'OGM' -> 'OGM Informaion' ;)

cofferscuffs
9th November 2002, 01:04
nice, but its already been kinda done (asf/dual-stream etc support and sync mod all in one... not avs and mpeg2 tho...), i think i gave the source of it to koepi, go ask him for it if you want as i have no intrest for digital video stuff now :)

oh and he has virtualdub cap timer source too.... i think

cC.

ChristianHJW
9th November 2002, 20:13
Great !

With respect to the Vdub mods we have planned for accessing codecs via UCI ( instead of ACM/VfW ) and also my little Unofficial Vdub support forum ( no, i wont paste the URL here ) i'd like to ask you guys if you would allow me to help the project as project admin or anything else ( helping hand ) ?

I see you have no mailing lists as of yet ? Any plans to changes this ? Would you allow me to create those on sf.net and run them for you ?

We planned to create a very similar project, targeting Vdub with UCI. Originally we wanted to drop VfW completely in this version, to be able to port the project to other OS ( thats one of the main advantages of going UCI, amongts others ). Maybe we can still do this if you would allow us to integrate the UCI codec access as a part of your project, we could have different CVS trees ( or simply makefiles ) for different OSes.

What you guys think ?

MCF/UCI people welcome ??

Belgabor
10th November 2002, 14:27
[VirtualDubMod 1.4.11.1]
Cyrius:
- Enabled VirtualDubMod.vdi (debug information file) generation in project settings.
Need MapConv.exe (sources provided by Avery Lee on VirtualDub's web site) and ia32.vdi
(provided by Avery Lee in the original 1.4.11 sources) to be in the sources directory when compiling.
You can use the .exe zipped in MapConv.zip (in the CVS).
- Streams in the input OGM file can now be demuxed. To demux a stream, select it in the "OGM inputs" window.
(see "OGM -> Show inputs"). Demuxing is made this way (without WAV header, except in last case) :
* Ogg Vorbis -> Ogg file
* AC3 stream -> AC3 file
* MP3 stream -> MP3 file
* SRT stream -> SRT file (non-DOS format)
* other audio streams (of other type) should be demuxed with a WAV header as if using "Save WAV"
(but I can't tell this works because I don't have no-Ogg/AC3/MP3/SRT streams in my test files ;))
As when using "Save WAV", subsets have an effect on demuxed files (but don't use it as a precise cutter
, because it is not intended to be one).
- VBR MP3 files not being accepted bug fixed. However the resulting AVI can't be properly re-edited with
VirtualDubMod (due to VirtualDub VBR correction routines).
Moreover as a lot of person already said it, I recommand you to use only CBR streams within AVI files :)

Pulco-Citron:
- Merged with VirtualDub 1.4.11 (lots of features untested).
- Fixed YV12 handling (sh0dan's code).
- Audio :
* Disabled Audio/Ogg Vorbis Audio menu item. Until someone fixes the code, if it is possible.
* Cosmetic fixes in Audio menu (when you select WAV audio for instance, it remains selected).
* Minor (as far as I know) bug fixes in dual audio handling.

Belgabor:
- Made the AVS Editor a general script editor.
* Can open any file now. Auto-opens the opened movie if its an avs file.
* Gave it a nice icon ;)
* Status shows caret position
* Some more useful Script editor <-> main window interaction
- Updated the app icon to that from 1.4.11 and changed it a bit to make it distinguishable from the unmodified VirtualDub
- Some minor fixes

Belgabor
10th November 2002, 14:33
@ChristianHJW: If the others agree, you're in :) I'll be glad to have someone mange mailing lists ;)
To be honest, I don't (yet) know anything about UCI, so I can't comment on that, but MCF is surely something I want to have in VirtualDubMod :D

So a big thumbs up from my side.
Cheers
Belgabor

ChristianHJW
10th November 2002, 18:30
Originally posted by Belgabor
@ChristianHJW: If the others agree, you're in :) I'll be glad to have someone mange mailing lists ;)
To be honest, I don't (yet) know anything about UCI, so I can't comment on that, but MCF is surely something I want to have in VirtualDubMod :D
So a big thumbs up from my side.
Cheers Belgabor

Thanks for the friendly welcome mate, i hope Suiryc and pulco-citron will agree also.

If you add me as project admin i could set up some basic mailing lists, like

VirtualDubMod-CVS : notice of CVS commits
VirtualDubMod-General : General Discussion ( will be -announce and -users also, at least until the project gets bigger and there will be a need to split )
VirtualDubMod-Devel : all Development related postings ( important )

You can create them also yourself, in this case i dont need project admin rights.

My sf.net nickname is 'ChristianHJW' ( what esle ;-) ), so please add me to your project in any form if the others are ok with that.

Suiryc
10th November 2002, 19:00
@ChristianHJW
Oh no! not you again :scared: ;)
You are really everywhere :devil:

It's OK for me :)
pulco-citron is away till wednesday (IIRC) so you won't get an answer from him till he returns ...

MCF is great and really interesting to put in VirtualDub :) (BTW MCF people should upgrade a bit the tests samples in the CVS ... some of them are a bit old and it seems that some classes changed - "MODE_CREATE is not part of StdIOCallBack" - ;)).

UCI (the future VfW evolved replacement ;) - free and platform independant) is great too (I had a look at the CVS recently but couldn't really use the files because some of these are presently made for Linux and it's difficult to use them under Win32 :().

Mango Madness
11th November 2002, 06:33
libpng.dll???????

Pasqui
11th November 2002, 11:06
@Mango Madness
Please, download the dll package also !

crOOk
11th November 2002, 17:00
When I installed VirtualDubMod and tried to start it, libpng.dll, zlib.dll and perl56.dll couldn't be found. I downloaded them and copied them to the system directory.
When I try to load my avs script which serves in YV12, I get the following Error Message:

Virtual Dub Error
Couldn't locate decompressor for format 'YV12'(unknown)
VirtualDub requires a Video for Windows (VFW) compatible codec to decompress video. DirectShow codecs, such as those used by Windows Media Player, are not suitable.

I did not use any filters and didn't do any cropping. I'm using avs071102 and MPEG2Dec3v0.9 with YV12 support and Koepi's 091102 build. Has anyone experienced the same problem or could someone tell me how to solve this??

trbarry
11th November 2002, 17:22
It will probably work in Fast Recompress mode now or you can get a decompressor by installing any version of Divx 5.

- Tom

crOOk
11th November 2002, 18:34
@trbarry (if you were talking to me)
I have DivX 5.02 installed, but I reinstalled it just to make sure...
I cannot switch to FastRecompress mode bcause I'm already having trouble opening the AVS script and this is why I don't think DivX 5.02 would do any better ... or were you talking to someone else ... ??

MaTTeR
11th November 2002, 22:36
Originally posted by crOOk
When I installed VirtualDubMod and tried to start it, libpng.dll, zlib.dll and perl56.dll couldn't be found. I downloaded them and copied them to the system directory. Never tried putting them in the sys directory myself but have you tried putting them in the Vdub directory? Perhaps that might help. Been using YV12 for a few weeks on several machines and havent seen your specific error.

Belgabor
12th November 2002, 01:39
perl56.dll???? VirtualDubMod surely doesnt need that. The other files can be found in the needed dlls package. (why do you think i called it like that? :p)

Mango Madness
12th November 2002, 04:25
sorry for being lazy and not installing the dlls. but after all that, it works perfectly. hope you have continued success and long live virtualdub!

crOOk
12th November 2002, 14:48
@ MaTTeR
I tried putting the files into the VD directory, but it didn't work, thanx anyway.

perl56.dll???? VirtualDubMod surely doesnt need that. The other files can be found in the needed dlls package. (why do you think i called it like that? )

I didn't see the dll-package on the download-site and just extracted VD-Mod. An error message about the missing libpng.dll turned up, I looked for it on the net, found it and another error message (missing zlib.dll) turnt up. I downloaded this one and the third error message mentioned "Perl56.dll" which I've never heard of before. When I copied it, Virtual Dub Mod started. When I just deleted the file a couple of minutes ago (no restart, file only existed in an archive) the program still started.

The problem is still remaining though. :(

Since I don't have any reasonable explanation for the problem, maybe I'll just keep downloading the new builds until it works... :(

Ripe73
12th November 2002, 15:14
HI!

Is there any tool for splitting OGM in 2*700MB like avisplit?I mean i can split the OGM with Virtualdubmod but i have to guess where i should split to get the right filesize...
And is it safe to use ac3 and mp3 in the OGM now?..no problems?

thanks for a great virtualdub :)

MaTTeR
12th November 2002, 15:32
crOOk,

Make sure the sylia.dll is located in the VdubMod directory also. What OS are you using? Sounds like Win9x with all these problems.

Suiryc
12th November 2002, 16:07
Originally posted by Ripe73
Is there any tool for splitting OGM in 2*700MB like avisplit?I mean i can split the OGM with Virtualdubmod but i have to guess where i should split to get the right filesize...
And is it safe to use ac3 and mp3 in the OGM now?..no problems?

thanks for a great virtualdub :)
If it is just splitting an existing OGM file, just look at the botton of the window of VirtualDubMod (there are frame number, time position, type of the frame - key frame or not - and ... file position).
So for the first part, go to a frame where the file position indicated is about 700M, and it is there where you can split (I cannot guarantee the cut file will be exactly 700M, but shouldn't be too far ;) ).

There is also OGMCutter (CLI) for those who prefers DOS boxes :)

Ripe73
12th November 2002, 16:11
So for the first part, go to a frame where the file position indicated is about 700M

Ahhh now i see :D ..thanks man

crOOk
12th November 2002, 16:53
@MaTTeR
the sylia.dll is in the virtual dub directory and i think virtual dub would be claiming it was missing if it can't find the file.
My OS is Windows XP...

Shouldn't the problem actually be that virtualdub can't find a decoder? That's what it states in the Error Message. VirtualDub does use the XvidDecoder automatically, doesn't it???? In the AviSynth 2.5a (http://forum.doom9.org/showthread.php?s=&threadid=36279) Thread i found the following statement:

Virtual Dub doesn't handle YV12 natively, so you need an YV12 decompressor. On my system it uses DivX 5.02. If your system doesn't support this, end your script with converttoyuy2(). This is also an issue that should be handled.

DivX 5.02 is installed on my system as well. Does this mean that my "system doesn't support this"? Or do I have to force Virtual Dub into using the DivX 5.02 Decoder?? I still have Koepis 911 build installed which is able to decode YV12 as well. :confused:

Wilbert
12th November 2002, 17:30
DivX 5.02 is installed on my system as well. Does this mean that my "system doesn't support this"?

No, it doesn't. If your are capable of decoding to DivX 5.02 in YUY2, your system supports it.

Or do I have to force Virtual Dub into using the DivX 5.02 Decoder??

AFAIK, this is done automatically.

I don't know why it doesn't work for you. Forget about Koepis 911 build for a while, because it should work with DivX5.02 installed.

Let's start with a bunch of stupid questions:

1) Is DivX5.02 actually listed in VirtualDubMod (under video --> compression)?

2) Did you install the latest version of VirtualDubMod (I guess you did)?

crOOk
12th November 2002, 18:45
@Wilbert
I am using the 911 build of VDub Mod and the DivX 5.02 encoder is listed and working.

pulco-citron
13th November 2002, 13:27
Originally posted by ChristianHJW

My sf.net nickname is 'ChristianHJW' ( what esle ;-) ), so please add me to your project in any form if the others are ok with that.
I agree, of course. Goodwill is always welcome !

Wilbert
13th November 2002, 13:56
I am using the 911 build of VDub Mod and the DivX 5.02 encoder is listed and working.
I don't know if it makes any difference but I'm using 5.02 pro. Otherwise I suggest to post a post (brief summary of your problem + link to this thread) in the AviSynth forum.

Suiryc
13th November 2002, 14:11
I can open avs scripts in YV12 mode with both versions (DivX 5.02 and DivX 5.02 Pro). Doesn't seem to be related to that ...

crOOk
13th November 2002, 14:24
By the way: I am using version 5.02 Pro, too.

tuco
13th November 2002, 14:37
I was using virtualdub avs (forgot what it was called) and it would work okay on my system (very few crashes, mainly when I would try and refresh.) Now with virtualdubmod it crashes everytime I try to refresh or add in the starttweak and stoptweak stuff. I did a clean reinstall of virtualdub to make sure. Is there something I need to do?

Belgabor
13th November 2002, 16:32
@tuco: Thats strange. Could you give a full crash report if possible and submit it as a bug on the project page please?

Cheers
Belgabor

tuco
13th November 2002, 17:05
Originally posted by Belgabor
@tuco: Thats strange. Could you give a full crash report if possible and submit it as a bug on the project page please?

Cheers
Belgabor

Okay. Right now I am on campus so I won't be able to for 10-12 hrs but I think that it wouldn't give me a crash window but quickly close without showing anything. Regardless I will mention this at sourceforge bug page when I can. Thanks.

crOOk
14th November 2002, 15:07
How can I tell which decoder VirtualDub is trying to use? Are there any YV12 decoders besides the XviD and the DivX5 ones?
I still couldn't find out why VirtualDub fails to locate the dercompressor. :(

unixfs
14th November 2002, 17:05
Are there plans to add support for cutting and saving mpeg files (without encoding)? It would be very useful :)

And what about importing TS files?

Thanks.

ChristianHJW
14th November 2002, 21:46
Originally posted by unixfs
Are there plans to add support for cutting and saving mpeg files (without encoding)? It would be very useful :)
And what about importing TS files?
Thanks.

Virtualdub is targeted on AVI for the time being. VirtualdubMod will add new formats to this, mainly OGM and hopefully later also MCF. Of course, to make it the 'Swiss Army Knife' that MaTTer was asking for it would be nice to add MPEG cutting/editing also, but i dont see a big need for that as there already a number of good tools around, like TMPEG or BBMpeg .... i cant see this happening anywhere in the nearer future, sorry .... there are much higher priorities right now !

FredThompson
19th November 2002, 08:15
The usefulness of intra-GOP editing using VirtualDub (compared to TMPGEnc) is VirtualDub's interface. That's why it would be nice. TMPGEnc's window is a fixed size and it doesn't have some of the nice movement keys of VirtualDub, nor the ability to save a configuration (which means all the edits get saved, non-destructively.)

FredThompson
19th November 2002, 08:39
I've got all the posted support DLL files in the executable directory.

How does this load MPEG-2 files? Tried both File | Open options. No go.

Suiryc
20th November 2002, 12:56
It opens VOB files, not Mpeg-2 directly.

slavickas
20th November 2002, 20:38
Originally posted by Suiryc
It opens VOB files, not Mpeg-2 directly.
well renamed svcd mpeg videos to vob vduvmod opens but can't get audio :( work (mp2)

Gazza
22nd November 2002, 02:58
Originally posted by Ripe73
HI!

Is there any tool for splitting OGM in 2*700MB like avisplit?I mean i can split the OGM with Virtualdubmod but i have to guess where i should split to get the right filesize...
And is it safe to use ac3 and mp3 in the OGM now?..no problems?

thanks for a great virtualdub :)


Try looking in http://cyrius.bunkus.org/index.html.

Kurtnoise
23rd November 2002, 05:19
First, i would like to thanks for your job :D

So, my suggest for the next release : to add an option to "Shutdown Windows" as we can have in Nandub...:) It's possible or not ???

Thks

morsa
25th November 2002, 07:40
There is a filter for Vdub that shutdowns windows after prosessing is finished.
Go to donald graft's filter page.There is a link to it.

-=Stan=-
25th November 2002, 10:42
yeah ,
but for that you will have to enable Full Processing Mode and the whole purpose of avisynth 2.5 and stuff will be marred .:(

cult
25th November 2002, 10:46
you made a point:D

tiki4
25th November 2002, 11:01
@-=Stan=-:

This is actually not true. As the readme of the shutdown filter says: The filters are actually loaded even if FastRecompress is selected. The trick is to set VDub to full processing mode, then insert the shutdown filter and configure it. After that you switch back to FastRecompress and save your AVI (or your Job). The only thing you have to keep in mind is that you insert the shutdown filter only to your last job.

Regards,

tiki4

P.S.: I use that filter on a regular basis for XviD encoding and there haven't been any problems so far.

-=Stan=-
25th November 2002, 14:00
tiki4
thanks for the info
and i thought i wud never use that filter.

tiki4
25th November 2002, 15:08
No problem. I just came here by accident.

tiki4

nicksteel
29th December 2011, 16:46
Is there a version of VirtualDubMod that has BLEND option on Video/Filters to allow ranging of filters like in VirtualDub?

I am frameserving into HCEnc.

LoRd_MuldeR
29th December 2011, 16:58
VirtualDubMod is an old and abandoned fork of VirtualDub. The project has been dead for years. Why not use an up-to-date VirtualDub?

SacredCultivator
29th December 2011, 17:21
I think for VirtualDubMOD, the most useful feature that VirtualDub doesn't have is to include multiple Audio Streams.

I know you can use another program to do that, but I'm sure most VDM users don't want to do that.