TheUnforgiven
9th October 2002, 19:48
i am just copying this and posting it here according to charact3r request cuz he cant post here now.
he posted that also here:
http://www.everwicked.com/forums/showthread.php?s=&postid=9154#post9154
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It's under heavy development (and for developers only at this stage) and it's on sourceforge:
http://sourceforge.net/projects/hdot264/
At the moment we're using xvid code and the JVT reference code and is just about stable enough to do a very simple encode and decode in Virtual Dub.
Next steps are to refine the hacks that link the xvid VfW driver code to the JVT core. At this stage I don't want to even think about video quality optimisation but I might go for some obvious performance optimisations, especially in the decoder - aim being to be able to decode in real time.
All new code is licensed under MPL+GPL+LGPL.
forum.doom9.org isn't working for me today - can someone post a link to or copy of this msg there?
Cheers,
charact3r
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he posted that also here:
http://www.everwicked.com/forums/showthread.php?s=&postid=9154#post9154
---------------------------------------------------------
It's under heavy development (and for developers only at this stage) and it's on sourceforge:
http://sourceforge.net/projects/hdot264/
At the moment we're using xvid code and the JVT reference code and is just about stable enough to do a very simple encode and decode in Virtual Dub.
Next steps are to refine the hacks that link the xvid VfW driver code to the JVT core. At this stage I don't want to even think about video quality optimisation but I might go for some obvious performance optimisations, especially in the decoder - aim being to be able to decode in real time.
All new code is licensed under MPL+GPL+LGPL.
forum.doom9.org isn't working for me today - can someone post a link to or copy of this msg there?
Cheers,
charact3r
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