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yawnmoth
24th September 2002, 03:30
I'm trying to mux an ogg file with an avi file, and... Ogg Mux hangs, sorta, at random positions... and by hang, I mean that it'll just stop muxing the file. I can still do things in OggMux, but I can't seem to get a 100% muxed file.

Koepi
24th September 2002, 11:07
You can see if oggmux is still active if it shows a "stop" button and a percentage on the other button instead of "mux!".

Usually this just happens if the input files are broken or there isn't enough space on the target drive.

Regards,
Koepi

Emp3r0r
24th September 2002, 19:06
older versions of oggmux would report 100% after it finished. newer versions never say 100%.

kilg0r3
24th September 2002, 19:51
this is probably a different problem but i just didn't want to start an extra thread.

just tried to mux a movie; avalon, 1,39GB + two audio streams splitting at 800mb. i tried to use oggmux 0.9.2 with oggDs 0.9.9.3. but starting the muxing process the programm simply closed itself leavin 0kb ogm file in the destination directory.

work around attempts:
0. configured ffdshow not to handle raw video -> same behavior
1. changed to oggDs 0.9.9.1 -> same behavior
2. changed to oggmux 0.9.1 !everything seems to be fine!

update: wait, there seems to be a problem with one of the vorbis files ...

Koepi
24th September 2002, 20:05
That might be a problem with the split size feature.

As I told many times before, those drop-down boxes don't get properly updated and this could cause this behaviour.
I'll remove that "custom splitsize" feature for OggMux 0.9.3 as this is giving some painful bugs.

Sorry :-/
Btw., the only difference between OggMux 0.9.1 and 0.9.2 is the customizable splitsize - thus the error must derive from there.

Thanks for the report!

Best regards,
Koepi

kilg0r3
24th September 2002, 20:21
quoting myself
update: wait, there seems to be a problem with one of the vorbis files ...

the problem only arises with one of the vorbis streams so this does not seem to have anything to do with oggmux' splitting.

now reencoding the audio with a new besweet version ...

!UPDATE! :D after reencoding the audio everything seems to work fine again