View Full Version : VirtualDubAVS 0.3alpha1
Suiryc
19th October 2002, 23:11
Originally posted by Belgabor
If its ok with the author and dun prove impossible (which i don't believe) I'm fully with you on that.
I send them back a mail about that (I used your address @ geocities for a copy of the mail but your address failed on being delivered - geocities replied "This account has been disabled or discontinued" :( - so I will PM you a copy of the mail).
Edit2: @suiryc: The "Daily Use" guide on the tortoise cvs site seems to pretty much sum up what cvs is all about and it seems to be what I wished it was :)
Oh you also followed the advice of sh0dan ;)
lat3ralis
20th October 2002, 01:24
@Belgabor + others:
I think your idea for vdub + avs integration is an excellent idea :)
I hate to be a pain, but can i make one small sugestion for a good feature for the prog ...
Is it possible to add an "auto shutdown" feature to shut your pc down once all jobs are complete in the job list?
I think this feature was in nandub (i'm not entirely sure). If you could add this feature, it would make 2-pass Xvid encodes a lot easier and more automated.
Thankyou for your excellent idea,
lat3ralis
cult
20th October 2002, 01:36
yes,there was this option in nd
Defiler
20th October 2002, 02:12
Why would you want to turn off your PC? :)
Guest
20th October 2002, 02:30
There is an auto shutdown filter at my website under Hosted.
lat3ralis
20th October 2002, 03:08
Thankyou for your help neuron,
I don't know how i overlooked that filter on your site :)
@defiler:
I want to shutdown the machine i use for encoding, because it doesn't need to be on 24hrs/day (its not a server). I usually do my encodes overnight and i don't want to leave my pc on.
lat3ralis
Ezzelin
21st October 2002, 08:46
Or you could get the freeware program AMP WinOFF, which can be configured to shutdown when the CPU becomes idle for x amount of time (along with a lot of other conditions). The homepage is http://go.to/ampsoft (this is what I use)
[Toff]
25th October 2002, 14:13
I've made a little modification to VirtualDubAVS 0.3.alpha2 called "Tweakable Line".
Here is an example of how it work, imagine the following avs code
mpeg2source("darkcity.d2v",0)
#Convolution3d (preset="movieLQ")
Convolution3d (preset="movieHQ")
#SimpleResize(512,384)
BicubicResize(512,384)
#BilinearResize(512,384)
#LanczosResize(512,384)
You want to test the differences between resize filters and different Convolution3d parameters.
In your avs code you add #StartTweaking and #StopTweaking line to delimitate the line you want to work on, like bellow :
mpeg2source("darkcity.d2v",0)
#StartTweaking
#Convolution3d (preset="movieLQ")
Convolution3d (preset="movieHQ")
#StopTweaking
#StartTweaking
#SimpleResize(512,384)
BicubicResize(512,384)
#BilinearResize(512,384)
#LanczosResize(512,384)
#StopTweaking
Then you place the text cursor between the 2 marker line.
And you press Ctrl-F1 to uncomment first line and comment all other lines, Ctrl-F2 to uncomment second line and comment all other lines ...
So you can quickly see differences.
I've attached my source files if you want to add it to your version.
(there is 2 version, AVSViewer_preclean.cpp : before cleanup so you can make a diff to merge quicly, AVSViewer.cpp after cleanup).
I hope you find this usefull ;)
Richard Berg
28th October 2002, 13:12
Bug report: the 'AVS editor' menu option is greyed out when an AVS isn't loaded explicitly from the File menu. I.e., none of the following cases work:
-drag AVS file onto the VDub icon in Quick Launch (my usual method)
-drag AVS file onto running VDub window
-rightclick + "open with" VDub from Explorer or elsewhere
-more I'm not thinking of
I doubt explicit support for each of these is needed, but I haven't peeked at the source yet to see how I'd make the change...
WarpEnterprises
28th October 2002, 17:23
@RB: Are you sure you have the latest (0.3alpha2) version? With mine this works now!
Richard Berg
28th October 2002, 17:41
True dat. Thanks for the preemptive bugfix, Belgabor! Now to just get all the VDub mods on one CVS tree...
crOOk
29th October 2002, 13:39
Finally one BIG improvement in Virtual Dub: The refresh option. I love it. Thank you!
Richard Berg
4th November 2002, 09:42
The new "Open video file via Avisynth" option on the File menu causes VDub to exit immediately. What is it supposed to do? (using v0.3 alpha 2)
MaTTeR
4th November 2002, 14:03
Originally posted by Richard Berg
The new "Open video file via Avisynth" option on the File menu causes VDub to exit immediately. What is it supposed to do? (using v0.3 alpha 2)
I got the same effect. Unfortunately, Vdub will no longer open any of my .avs files without exiting immediately without any error given. I spent about 4hrs last night uninstalling AVISynth, cleaning the registry and trying different versions. Tried 3 different versions of Vdub with a simple script of - version()
Anyone have any ideas? I fear a reinstall of Win2k will be needed:(
Edit- Well after waking up this morning with a fresh mind and a pot of coffee I've solved the problem. Using TaskInfo2002 I was able to notice that any program trying open an .avs was automatically calling all the filters I had located in my AVISynth plugins directory. I moved all the filters out of that plugin directory and it seems things are back to normal. What I don't know is why this happened. Anyone know if this is normal operation for apps to call all the dll files in the plugin directory even though a script doesnt call for them?
Suzahara
4th November 2002, 17:19
Originally posted by MaTTeR
Anyone know if this is normal operation for apps to call all the dll files in the plugin directory even though a script doesnt call for them?
The way I understand the plugin dir properties of avisynth is that it automatically does the equivalent of you putting
LoadPlugin("C:\plugindir\plugin1.dll")
LoadPlugin("C:\plugindir\plugin2.dll")
LoadPlugin("C:\plugindir\plugin3.dll")
LoadPlugin("C:\plugindir\plugin4.vdf")
It could be one of two things that you're seeing, just avisynth loading up all the plugins like this, or the application is actually calling them for some reason, although I have no clue why it would. The application wouldn't even know they were there except for avisynth telling it that they were there.
:confused: :confused: :confused:
You might try removing the dll's one at a time though. Could be one of them is the cause of the trouble. Perhaps a dll clash? :confused: :sly:
MaTTeR
4th November 2002, 17:29
Well I've started putting a few of the dlls back in the folder slowly and so far it's ok. At first I tried putting all 12 of them back in and then I had the same problem of applications quitting immediately.
The script I was running was simply this-
version()
BicubicResize(396,220,0.2,0.2)
However, I noticed fliters being loaded such as convolution3d, decomb, etc. Basically all of them were loading for soem reason. Up until now the auto-load plugin directory had worked flawlessly but something happened. You could be right about a conflicting DLL, though I havent changed any of them in a week or two and I encode on this machine constantly without rebooting. Oh well, chalk it up as another wonderful strange Windows problem.
Suzahara
4th November 2002, 17:46
Must be wonderful strange Windows problem 5,103,039,402 since I just downloaded taskinfo2002, tried my luck with your avs and opened it up and low and behold, no dll's were used by vdub. Opened another script that I had made, and only the dll's I called showed up. Isn't Windows wonderful? :D :devil:
Belgabor
4th November 2002, 21:32
Open via AVISynth just auto-generates a avs-file according to a given template and opens it. I'm pretty sure whatever causes dlls to be loaded shouldnt be my code.
Cheers
Belgabor
P.S: First Version of VirtualDubMod is out :)
metallikop
2nd December 2002, 03:33
Any chance of an update to 1.4.13+ in the near / distance future? I can't live without VirtualDubAVS, and virtual dub has had some good changes in the past few versions. No rush though ;)
Thanks again.
-mk
hakko504
2nd December 2002, 09:24
Originally posted by metallikop
Any chance of an update to 1.4.13+ in the near / distance future? No rush though ;)
Already done, but not released yet. See Belgabor's answer to this thread! (http://forum.doom9.org/showthread.php?s=&threadid=39321)
Belgabor
3rd December 2002, 00:36
Originally posted by metallikop
Any chance of an update to 1.4.13+ in the near / distance future? I can't live without VirtualDubAVS, and virtual dub has had some good changes in the past few versions. No rush though ;)
Thanks again.
-mk
Just to be sure, you know VDubAVS is now in VirtualDubMod? The script editor has much improved over that. (And most important updates in VDub 1.4.13 were already in VDubMod 1.4.12.1)
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