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meleth
12th September 2002, 09:53
Hey all,

I've been on vacation from all this for almost 9 months now. But recently i decided it's time to stop being lazy and start cranking them out again. Cause of this I have a few questions I hope you can help me with in order to speed this process along.



Now since i've been away for so long there's been a slew of new filters released. I could test them all by myself in order to find which would work out the best for me (Actually i'm partially doing this already), so i'm hoping you guys could point me in the right direction as to what filters to use and if you can some good starting values. The anime i'm working on right now is the last Slayers box and as those who has the box/es know, they're a bitch to encode and noisy as hell (I already did the first 2 boxes last year).



The filters i'm testing right now are the following.



simpleresize

convolution3d

msharpen

decomb



Should i add some other filter to the list? Or perhaps remove one? Ideas and input are very welcome.

Defiler
12th September 2002, 16:26
Take a peek at CopySame (or Dup), as well as MSmooth.
Oh, and the almighty Anti-Blink, if you have rainbows.

toshi
12th September 2002, 16:31
How about using IT for ITVC?
http://members.tripod.co.jp/thejam79/IT_0051.zip

Usage:
IT (fps=24, ref="TOP", blend =false)

fps
24: IVTC
30: only make progressive frames

ref
TOP: source is top filed first
BOTTOM: source is bottom filed first

blend
true: blend frames on IVTC.
false: not blend

Kaiousama
12th September 2002, 22:35
those damned slayer boxes (i've had to do with)
they has really bad quality because too noisy, imho the best way is to clean as much as pobbile the scene (even using strong filtering i.e a big indeed warpsharp) and after u can use the normal blurring based filters for regaining compressibility (obviously use decomb & a copysame filter to reach the best)

let me know, bye:D

meleth
13th September 2002, 08:03
alright, thanks guys.

@defiler: I thought msmooth was in the shop for repairs?

@toshi: Does it work better on anime than decomb? I was under the impression that decomb is THE ivtc filter for basically everything nowadays.

@kaiousama: as i've understood it from what i've read here is that Convolution3D is supposed to yield the same or better results than warpsharp, Have i gotten this all wrong?

I'll look in to the filters mentioned above over the weekend :P

Thanks again guys.

Kaiousama
13th September 2002, 09:35
For the ivtc, i've used the decomb for slayers and it worked well ;)

For the filtering, the best way is to try all these suggested filters and decide by yourself what is the better solution for your case, you can encode the oprning title for a good test (take it from the first episodes if you want the bad one, in the last episodes the opening quality is better ;);))

meleth
13th September 2002, 09:38
Oh it gets better at the end? Cause thats exactly what i've been using, the opening credits to the first ep on box3:P

toshi
13th September 2002, 10:04
Originally posted by meleth
@toshi: Does it work better on anime than decomb? I was under the impression that decomb is THE ivtc filter for basically everything nowadays.

Yes. I think IT works better than Decomb. IT makes sharp image
and smooth motion. But some interlace comb remains.

So, I use AntiComb() to remove interlace comb.
http://www.geocities.co.jp/SiliconValleySunnyvale/3109/acomb05.zip

ex.
MPEG2Source ("foo.d2v")
IT (fps=24,ref="TOP",blend=false)
Anticomb (pass1=48,pass2=34,w=4,checkmode=false)

meleth
13th September 2002, 10:52
Alright i'll check it out.
I've found that Decimate(guide=1) gives you smooth scrollback too.

meleth
13th September 2002, 12:20
toshi: the link for acomb don't seem to work.
defiler: where can i find the anti blink script?

toshi
13th September 2002, 12:28
Originally posted by meleth
toshi: the link for acomb don't seem to work.[/B]
OOPS! I wrote wrong URL.
The correct URL is this.
http://www.geocities.co.jp/SiliconValley-Sunnyvale/3109/acomb05.zip

drizztcanrender
13th September 2002, 12:31
Here is anti-blink

http://forum.doom9.org/attachment.php?postid=178706

Guest
13th September 2002, 14:04
@toshi

Why don't you translate the readme's for these filters you are drawing our attention to?

toshi
15th September 2002, 15:11
Originally posted by neuron2
Why don't you translate the readme's for these filters you are drawing our attention to?
Someone translated readme of these filters.
http://www.avisynth.org/index.php?page=IT.txt.en
http://www.avisynth.org/index.php?page=AntiComb

vlad59
15th September 2002, 16:57
@meleth

Have you tried my suggested settings with Slayers ?
What do you think about it ?

Guest
15th September 2002, 17:54
@toshi

I was hoping for complete, coherent help text that doesn't read like it was passed through Babelfish. :)

meleth
16th September 2002, 08:34
@vlad: It looks good, not 100% clean but considering the source that can't be expected. It's definitly better than nothing.

Right now i'm trying to solve whats causing the jerkiness. I made a new test over the night which i hope will help point me in what is causing it. I'm thinking maybe it's caused by dup(), but i won't know for sure until ig et home from work and can watch the clip.



Once i'll solve this i'll encode an entire episode and we'll see how it turns out.

Guest
16th September 2002, 12:41
I'm thinking maybe it's caused by dup()Let's be precise here. What you meant was:

"I'm thinking maybe it's caused by improper usage of Dup()."

meleth
16th September 2002, 14:57
Ofcourse, thats why i'm playing around with it. We feeling grumpy today? :P