Log in

View Full Version : Re-Animator - Sound out of sync due to Mono?


Skullworks
9th July 2002, 15:35
I got the wide screen DVD edition of RE-Animator.

The Original soundtrack was mono - and the AC3 file was encoded @ 112Kbps mono.

( But what did you expect from a 15+ yr old "B" scream & bleed scifi flick? )

Using the latest GKnot - the video came out better than expected - but the sound is WAY off.

I'm thinking that to make this work I'm going to have to convert the AC3 to a normalized wav - convert that to stereo, then encode as mp3.

Is that a valid plan - if so anyone got any recomendations on how to convert that wav file to stereo, and what warez to use.

DJ Bobo
9th July 2002, 17:02
WRONG FORUM I GUESS (this is an audio related question)

The sound being Mono has *NO* impact on synch. I encoded so many files with mono, all of them are synch.
I recommend the following:
Decode with AZID to WAV:

azid -c normal -a filename.ac3 filename2.wav

Then transcode to a Mono MP3 using Lame/RazorLame. Be sure that the MP3 type is MPEG1 Layer3, any other type will not be synch (MPEG2 or MPEG2.5). I recommend 80 or 96kbps if you're going to keep 48KHz, or 64kbps if you downsample to 32KHz.

Skullworks
12th July 2002, 08:08
RTFM - Read the Fabulous Manual. - Or in this case...

The BeSweet FAQ

17. I've encoded a mono track with BeSweet, and got a double-speed encoded file, how can I avoid this problem ?

Download the Mono2Stereo plugin, extract BS_M2S.dll to the BeSweet folder and add "-plugin( -name BS_M2S.dll -func Simple )" to the BeSweet commandline.

There is always a way, its just a matter of finding the right hammer.