View Full Version : Alt-Debugview analyzer by MarcFD
MoonWalker
1st July 2002, 21:41
This is an alternate Debugview analyzer from my code from MarcFD...It's a visual one but it's alpha..
From readme.txt
/>> Last update 29.06.02 @ 23h19 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<\
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| Alt-Dbg PRE-ALPHA PRE-RELEASE (yet working) - Readme file |
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\>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MarcFD <</
Hi everyone who will read this readme :-)
This is a Win XP working alternative Xvid DebugView output analyzer
(if you see analyse it's because i would say 'analyseur' in french)
I say Win XP working because i get this error with dbg since i upgraded
my Win 98 to Win XP (it was Tuesday) :
!!Error!!The file was not opened!!Floating point error: Domain.
History :
I asked the sources at MoonWalker... (btw, thx again) ...but i could'nt
use them : i was totally unable to understand something of this big heap
of C (because i'm a TP/Delphi programmer) so i rewrote the entire analysis
engine in Delphi : About 300 lines of code. I make a little GUI.
And released this !
Dbg / Alt-Dbg comparaison :
Dbg v0.51 Alt-Dbg
FileSize : Little(75K) Bigger(333K)
Interface : Console Win32 Dialog
Analyser : i don't know FrameStats-Server
File Input : DBG.LOG whateveruwant (dbg.log)
File Output : ANALYZE.TXT whateveruwant (analyse.txt)
Size analysis Frame by frame
Own features : (1-Pass / Scaled stats info
Actual /Compress.)
By my experience,
XP compatible : No Yes
Author : MoonWalker MarcFD with the MoonWalker sources
who helped me a bit
E-mails : MoonWalker : s_ilias@gmx.net // MarcFD : marc.fd@libertysurf.fr
(Don't even doubt of e-mailing me if you have any suggestions)
Thx for reading my french-made english :-)
Get it here http://www.geocities.com/aleksikerayno
MoonWalker
Marc FD
4th July 2002, 15:37
If you have dl-it, you may not have seen somrthing else than a GUI for Dbg...
dl the last Alt-Dbg (04.07.02 release with 0.4.1 Core) (you can get it from my signature) and u will have a (i hope) usefull XviD analyse tool: Graph Draw,Optimized Analysis engine (more than 5x quicker than Dbg...), .emf Graph Export...
Give a Try ! :devil:
MaTTeR
5th July 2002, 23:02
Can anyone confirm this works in XP? I'm getting access violation errors when i attempt to open the .log file:confused:
Tried the console version as well and still see the same issue.
WinXP
Log file around 20MB and named properly
Any ideas?
Schultz
7th July 2002, 09:56
I am runnign Windows XP also.. And the weird thing i get some Error message when i attempt to open a log file with alt-dbg but i have no problems with the Original DbgViewer as MarcFD gets.. Weird..
Marc FD
7th July 2002, 18:18
Ok. I think i know why you have a pb.
1st) I created & tested it under XP (so i'm sure it works)
2nd) In the last Core (v0.4.1), the analysis engine is very very optimised (memory allocation,masking and some ASM part :devil: )
BUT i've just tested it with ONE file (3 Megs) and a very big file (300 megs) who was a 100x Append-copy... so i thinks it's due to the optimisation. I will release a new version with an MAX OPTIMISATION :devil: checkbox )
3rd) optimised version : 300 000 frames per second
non-optimised : 70 000 frames per second
4th) i think the REAL pb is that i don't have ANY verification in the opt mask section. so if your .log file is sightly different than mine it CRASHES :rolleyes:
5th) Try to trim the log file (feed my encoder with a few hundred 2nd-pass lines and see if it crashes..)
6th) Take a small .log file who make Alt-Dbg crash, ripp it (under 200Ko please) and send it me (e-mail below). I would make every .log file that you post to me WORK with Alt-Dbg. And please, say the XviD build you used..
7th) If you answer fast, Alt-Dbg would work in one or two days
8th) I hope you've read the whole ReadMe.html file (i think yes) and that you have the last core release (v0.4.1 i think :D )
9th) I'll release a new version in 3-4 hours.. keep watching ;)
you MUST see Alt-Dbg work : It's too great with the graph :cool:
Marc FD
7th July 2002, 22:55
I've uploaded the last version (GUI only - 397 Kbytes)
if it still crashes :(, read bug.txt ;)
MaTTeR
8th July 2002, 05:02
Marc FD,
Nice work, it seems to have fixed my issue here. I opened a 22MB log file without any problems:)
The graph is pretty cool, saves the hassle of inputing the stuff into Excel. Thx!
@Marc FD
Just to say : check your Signature (Wrong Link)
and thanks for your program!
Schultz
8th July 2002, 09:06
It works fine on the sample file that you gave in the zip file.. but it don't work with the dbgview files that i am getting outta Xvid. I am using Koepi's Jun 30th build of Xvid. I noticed that it addeds an extra line so there is a space between each frame stats.. I posted my log.. they are not that big because they are for anime's.. but
http://www.edensrising.com/dbgview.rar
both 1st pass and 2nd pass are in the same file.
Marc FD
8th July 2002, 19:10
I see.
my prog is less than 1 month old so it's not o final, nor a beta but a ALPHA release.
@MaTTeR
Did you use the optimisation ? (did you need 10 or 1 sec to open your file :devil: )
@Kyo (i prefer k')
Thanks :), il will fix it
@Schultz
Did you use the optimisation ? (generic question)
Hey, it's only an ALPHA version so keep easy it'would not read all .log file from all builds in 1 month of programming (but 50 hours = 12h/day :devil: ). The problem is it can't read 1st stats
files (but tomorrow you will be able to read your file)
@All
ALL .log files you give to me would be handled by my prog but please
shrink them a lot : when you see 100'000 lines like
2nd-Pass : Quant : xx, ect.. where just the digits change cut it all and give me 100 lines (i have take 15 min to load your log :( )
@Schultz (again)
BUT thanks you alot. if anyone react like you, it will very soon work with all .log files from any build of XviD
@All
Hey, have you tried to load multiples log files ?
you can load 10 files ! :D
And i will soon add HARDWARE ACCELERATION :devil:
Say what do you prefer ?
- OpenGl (with 3D graphs)
- DirectX (2D only. D3D is bullsh*t)
I'm waiting for answers :cool:
Marc FD
8th July 2002, 23:42
New Version RELEASED : core v0.4.5
@Schultz
I think you're not using DebugView 4.11
(probably theone in the NanDub package ;) )
I't why it don't work.:(
(can you please confirm)
BUT because i'm so kind :D
You can now download the last version
who can read with no problem your .log file with
your ACTUAL configuration
(a 18 min 20 long anime / 207 Mbytes / 8 hours of encoding :cool: )
So now i think that my prog is compatible with the most
XviD Builds / DebugView Version :D
(if so has problems and say it, it's not a pb anymore :cool: )
MaTTeR
9th July 2002, 01:54
Marc,
I used optimization and it was very fast;)
Win XP
Dual AMD XP 1600s
512MB DDR RAM
well havent tried it yet... will use it from now on... thnaks a lot for this great app :)
Matta.
Gant
Schultz
9th July 2002, 02:35
Originally posted by Marc FD
@Schultz
Did you use the optimisation ? (generic question)
Hey, it's only an ALPHA version so keep easy it'would not read all .log file from all builds in 1 month of programming (but 50 hours = 12h/day :devil: ). The problem is it can't read 1st stats
files (but tomorrow you will be able to read your file)
When loading your sample.log it worked with both optimization and no optimization. And that log file i sent you is because of the new build of Xvid when i installed your build it wasn't outputting the blank line..
Originally posted by Marc FD
Say what do you prefer ?
- OpenGl (with 3D graphs)
- DirectX (2D only. D3D is bullsh*t)
I'm waiting for answers :cool:
OpenGl is what i would perfer..
And i am using DebugView 4.13 newest one off sysinternals site.. ;) going to try out your new version now..
Edit: system is
WinXP
PIII 500
512 MB RAM
primitive
9th July 2002, 13:53
Damn, youall sure took my shitty Perl log analyzer and ran with it, didn't you? ;)
-p
Marc FD
9th July 2002, 20:26
@shultz
OpenGL, hmmm. i prefer openGl at DirectX because it's faster, less buggy, open-source and DirectX is from M$ :devil:
So i think i would try to draw 3D-graphs. I've some experience with OpenGL but 3D is always a BIG stuff but it really rocks :cool:
@primitive
Damn, youall sure took my shitty Perl log analyzer and ran with it, didn't you?
Huh?? :confused: Excuse-me what do you think ??????
Could explain ?? :confused: :confused:
@All
I would remove the non-optimised patch in the next release because the non-optimised engine is too old and really s*cks
I hope everyone has read the readme, so i don't need to say what nices things awaits in the future release
(if i'm able to code them :D )
gldblade
9th July 2002, 21:30
>Huh?? Excuse-me what do you think ?????? Could explain ??
Primitive made the original log file analyzer. The idea was then enhanced by Moonwalker. And now it's your turn. :)
Marc FD
10th July 2002, 20:00
Primitive made the original log file analyzer.
Aaaahhhhh i didn't know this :D
Thanks for the explaination :)
The idea was then enhanced by Moonwalker.
enhanced ? Woah ! it had to be something very basic ! :D
(i'm kidding ;) i don't split on everyone's work :) )
And now it's your turn
I know :( but it's gonna be something serious :cool:
@All :
Hey i'm going to try some hardware-acc. (but it's not a piece of cake)
and i will add 1st-Pass info recovery (kblocks/mblocks)
primitive
12th July 2002, 17:38
Your tool rules, BTW.
Some time pretty soon I need to learn how to use a Windows development tool.
XviD forever!
Marc FD
12th July 2002, 20:02
yep! you've said it :)
i personnaly try to learn C++ because it's the most used but i'm still a noob in C++ :( (but when you know 1 or 2 , it's easy to jump to another :) (i think)
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