LigH
14th March 2002, 23:07
Dear developers,
I tried hard to get a boosted 2-ch surround Ogg Vorbis audio file using BeSweet, but all I get is silence. So there are the details:
BeSweet v1.2 logfile.
--------------------------
Logging start : 03/14/02 , 21:52:53.
H:\PROGRA~1\BESWEET\BESWEET.EXE -core( -input LiS_DD51.ac3 -output LiS_DD51.ogg -logfile !ac3-ogg.log ) -ota( -g max ) -azid( -n1 -f1 -z1 ) -ssrc( --rate 44100 ) -ogg( -q 0.4 ) -boost( /b2=4 )
[00:00:00:000] +------- BeSweet -----
[00:00:00:000] | Input : LiS_DD51.ac3
[00:00:00:000] | Output: LiS_DD51.ogg
[00:00:00:000] | Floating-Point Process: Yes
[00:00:00:000] | Overall Track Gain: 12.8dB
[00:00:00:000] +-------- AZID -------
[00:00:00:000] | Output Stereo mode: Dolby surround compatible
[00:00:00:000] | Total Gain: 0.0dB, Compression: None
[00:00:00:000] | LFE levels: To LR 0.0dB, To LFE 0.0dB
[00:00:00:000] | Center mix level: BSI
[00:00:00:000] | Surround mix level: BSI
[00:00:00:000] | Dialog normalization: Yes
[00:00:00:000] | Rear channels filtering: Yes
[00:00:00:000] +-------- SSRC -------
[00:00:00:000] | Source Sample-Rate: 48.0KHz
[00:00:00:000] | Dest. Sample-Rate: 44.1KHz
[00:00:00:000] | Attenuation : 0.0db
[00:00:00:000] +-------- BOOST ------
[00:00:00:000] | Algorithm by : Dg
[00:00:00:000] | Boost Factor : 4.0
[00:00:00:000] | Limit Factor : 0.00
[00:00:00:000] +-------- OGG --------
[00:00:00:000] | VBR Quality : 0.400
[00:00:00:000] +---------------------
I installed the current OggDS filters 0.9.8.6, OGM movies play just fine with Ogg audio created using HeadAC3he v0.22b.
At first the problems which DSPguru will need to check:
- With ot without using the boost limit factor, it is always reported as 0.00 in the log file (and this value is probably reported correctly, the resulting Ogg file is silent). This only occurs for Ogg target, creating an MP3 reports the correct limit factor - and sounds well, too.
- On the console, the boost algorithm is always reported as being the first, developed by me (thank you :p); the log file contains the correct description, though.
(P.S.: During the last few days, I sent you a PM twice now about your BeSweet plugin API, don't you want to answer or didn't you receive them? :()
And an additional problem for DanniDin:
- BeSweet GUI is using a locale-dependent function for converting float values to strings, in fact the quality settings for Ogg Vorbis are unusable on e.g. a german Windows (in Germany and maybe some more countries, the decimal separator is a comma) - but BeSweet always expects the locale-independent english number format (where the decimal separator is always a dot). Furthermore, the GUI uses that locale-independent function to convert the text back to a float number - therefore, the guessed bitrate is always a low one for all values from "0,001" to "0,950" (which are filled in the list box in this format) and one high value for "1,000"; if you exchange the comma by a dot, the bitrate value is guessed continuously.
I tried hard to get a boosted 2-ch surround Ogg Vorbis audio file using BeSweet, but all I get is silence. So there are the details:
BeSweet v1.2 logfile.
--------------------------
Logging start : 03/14/02 , 21:52:53.
H:\PROGRA~1\BESWEET\BESWEET.EXE -core( -input LiS_DD51.ac3 -output LiS_DD51.ogg -logfile !ac3-ogg.log ) -ota( -g max ) -azid( -n1 -f1 -z1 ) -ssrc( --rate 44100 ) -ogg( -q 0.4 ) -boost( /b2=4 )
[00:00:00:000] +------- BeSweet -----
[00:00:00:000] | Input : LiS_DD51.ac3
[00:00:00:000] | Output: LiS_DD51.ogg
[00:00:00:000] | Floating-Point Process: Yes
[00:00:00:000] | Overall Track Gain: 12.8dB
[00:00:00:000] +-------- AZID -------
[00:00:00:000] | Output Stereo mode: Dolby surround compatible
[00:00:00:000] | Total Gain: 0.0dB, Compression: None
[00:00:00:000] | LFE levels: To LR 0.0dB, To LFE 0.0dB
[00:00:00:000] | Center mix level: BSI
[00:00:00:000] | Surround mix level: BSI
[00:00:00:000] | Dialog normalization: Yes
[00:00:00:000] | Rear channels filtering: Yes
[00:00:00:000] +-------- SSRC -------
[00:00:00:000] | Source Sample-Rate: 48.0KHz
[00:00:00:000] | Dest. Sample-Rate: 44.1KHz
[00:00:00:000] | Attenuation : 0.0db
[00:00:00:000] +-------- BOOST ------
[00:00:00:000] | Algorithm by : Dg
[00:00:00:000] | Boost Factor : 4.0
[00:00:00:000] | Limit Factor : 0.00
[00:00:00:000] +-------- OGG --------
[00:00:00:000] | VBR Quality : 0.400
[00:00:00:000] +---------------------
I installed the current OggDS filters 0.9.8.6, OGM movies play just fine with Ogg audio created using HeadAC3he v0.22b.
At first the problems which DSPguru will need to check:
- With ot without using the boost limit factor, it is always reported as 0.00 in the log file (and this value is probably reported correctly, the resulting Ogg file is silent). This only occurs for Ogg target, creating an MP3 reports the correct limit factor - and sounds well, too.
- On the console, the boost algorithm is always reported as being the first, developed by me (thank you :p); the log file contains the correct description, though.
(P.S.: During the last few days, I sent you a PM twice now about your BeSweet plugin API, don't you want to answer or didn't you receive them? :()
And an additional problem for DanniDin:
- BeSweet GUI is using a locale-dependent function for converting float values to strings, in fact the quality settings for Ogg Vorbis are unusable on e.g. a german Windows (in Germany and maybe some more countries, the decimal separator is a comma) - but BeSweet always expects the locale-independent english number format (where the decimal separator is always a dot). Furthermore, the GUI uses that locale-independent function to convert the text back to a float number - therefore, the guessed bitrate is always a low one for all values from "0,001" to "0,950" (which are filled in the list box in this format) and one high value for "1,000"; if you exchange the comma by a dot, the bitrate value is guessed continuously.