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View Full Version : mpc-hc, cleaning the video


Bily
13th June 2025, 20:33
Hi


How can I remove defects, various types of noise in excessive amounts, from a video in mpc-hc in real time to make it clean and crystal clear?



Thanks

Bily
14th June 2025, 17:53
Does anyone know if there are shaders or filters for this noise problem?

Thanks

tebasuna51
15th June 2025, 07:52
Of course there are, but not a magic filter to solve all kind of noise and defects on the fly.

Put your sample.

Bily
15th June 2025, 15:48
How can I put my example image here?


Is there a website that has a lot of shader downloads?

Thanks

Klaus1189
15th June 2025, 18:45
Upload sample video to google drive or similar and post link here.

Bily
16th June 2025, 16:40
follow images:

https://drive.google.com/file/d/11iEvMG0XPsYxzKsP2iaTrsgbsZyTUP6k/view?usp=sharing

https://drive.google.com/file/d/1P8fakCuwNUE0ZrW2s0_5O5PZFhTUk4tv/view?usp=sharing



thanks

Klaus1189
16th June 2025, 17:14
Please share public

Bily
17th June 2025, 19:38
Please share public


see if it worked now

remember I'm upscaling 1080p to 4K through MADvr

and no noise cancelling is connected

Schwartz
20th June 2025, 23:48
Broadly speaking, when you have a low quality source with artifacts, try a blurry scaler such as a soft bicubic. That's going to be the least destructive to the source, it works quite well on old SD content. For MPC-VR luma the softest one available is Mitchell-Netravali.

Any other post-processing you want to do has to be tuned to the source, ideally. In MPC-HC shaders you could use one of the Gaussian Blurs, maybe followed by one of the Sharpens.

In madVR you have more options. Pick soft scalers/doublers and work your way through the post-processing settings, comparing the effects as you go.

You're not going to make a bad video into 'clean and crystal clear' no matter what you do.

Bily
21st June 2025, 00:06
with old SD content

Do you suggest a set of mpc-hc shaders?

in pre or post?

even using madvr?

thanks

Schwartz
21st June 2025, 02:34
No need, you have very soft scalers available in madVR, moreso than the other stuff except for the actual gauss shaders, but they take a lot of detail away too so, no need.

Just use madVR, pick a SoftCubic for Luma, maybe try a LumaSharpen afterwards, 0.5 should give you something. SuperXBR on a soft setting like 50 or less could also work nicely if you want to do image doubling. In that case, you don't *also* have to have a very soft scaler, you can use something more neutral like Catmull or Mitchell.